schets the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) the inkwell talisman of Feasting {Slay+6 Stlth+} (still there?) [inkwell talisman] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth+: It makes you more stealthy. a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 heavy shortbow (unseen) (61, 8, D) a staff of earth (unseen) (62, 0, D) a staff of necromancy (62, 1, D) a +6 ring of strength (62, 3, D) a brain worm corpse (62, 8, D) a +2 battleaxe of venom (62, 11, D) a scorpion corpse (63, 0, D) a staff of earth (unseen) (63, 8, D) the conjuration staff of Zuffopt {Int+3 Dex+7 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). Conj: It increases the power of your Conjurations spells. (unseen) (63, 11, D) a scorpion corpse (67, 0, D) the +5 scale mail of Nice Cleverness {Harm +Inv Will- Stlth+} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (68, 0, D) a +3 bardiche of venom (unseen) (69, 0, D) a +2 ring mail of cold resistance (unseen) (69, 2, D) a +0 short sword a +0 ring mail an elf corpse (70, 9, D) a +2 chain mail of poison resistance (unseen) (70, 11, D) a +0 dagger a +0 robe a spriggan corpse (70, 12, D) a +0 rapier a +0 robe (70, 31, D) a +0 club a draconian corpse (71, 7, D) a ring of protection from cold (71, 8, D) a staff of cold (71, 11, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (71, 16, D) a staff of fire (unseen) (71, 19, D) a +0 mace an orc corpse (71, 20, D) a +1 devious dagger (still there?) a +0 leather armour (still there?) (71, 21, D) a +0 dagger a +0 leather armour an orc corpse (71, 26, D) a manual of Polearms (71, 27, D) the ring of Atseijar {rN+ rCorr Str+3} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (71, 31, D) a +0 club a +0 war axe a +0 trident a draconian corpse (71, 33, D) a +0 hand axe a draconian corpse (72, 8, D) the +6 great sword of the Grand God {drain, rElec rPois rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (72, 9, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (72, 11, D) a wolf corpse (72, 16, D) a ring of flight (72, 17, D) a +2 morningstar of concussion (unseen) (72, 19, D) a +0 glaive a +0 plate armour an orc corpse (72, 20, D) a +0 mace a boomerang a +0 plate armour an orc corpse (72, 26, D) a parchment of Summon Horrible Things (72, 27, D) a +4 chain mail of cold resistance (unseen) (73, 1, D) the +1 war axe of the Red Skies {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (73, 17, D) the +0 chain mail of the Abyss {Will+ Regen+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (73, 20, D) a +0 hand axe a boomerang a +0 ring mail an orc corpse (73, 26, D) a staff of earth (unseen) (73, 27, D) a ring of willpower (74, 3, D) a shapeshifter corpse (75, 1, D) a +2 quarterstaff of pain (unseen) (75, 3, D) a shapeshifter corpse