schets the Dungeon (0, 34, D) a +0 arbalest (still there?) a +2 broad axe of venom (still there?) (0, 52, D) a staff of necromancy (unseen) (1, 32, D) the +9 plate armour of Misanthropy {rElec rF- Dex+6 Slay-3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (unseen) (1, 33, D) a +5 longbow of electrocution (still there?) a +4 scimitar of freezing (still there?) a +0 barding of cold resistance (still there?) a parchment of Call Canine Familiar (still there?) (1, 34, D) a +1 orcbow of electrocution (still there?) 4 potions of haste (still there?) (1, 51, D) the +8 great mace "Qeoqub" {venom, *Rage rElec rC+++ Int-3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (1, 52, D) a +2 troll leather armour (2, 14, D) the +0 scale mail of the Slightly Bent {Archery, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (2, 15, D) a staff of cold (unseen) (2, 16, D) the air staff of Disorder {rElec Dex+3 SInv Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (unseen) (2, 32, D) a +0 mace (2, 34, D) the +4 scale mail of Zelem {rElec rC- Int+6} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (2, 37, D) a +0 shortbow (2, 50, D) a +2 spear of venom (unseen) (2, 52, D) a staff of cold (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +2 quarterstaff of draining (unseen) (3, 15, D) the +0 leather armour "Vamafuv" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (3, 33, D) the +7 great sword "Ucopsun" {drain, rF+ Dex+3 SInv} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (3, 51, D) the +1 long sword of the Key {vamp, rC- rN+ Str+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (3, 52, D) a staff of earth (unseen) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 rapier a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the alchemy staff "Killer Bee's Death" {rPois Str+5 Alch} [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. (unseen) (4, 32, D) a +0 orcbow (still there?) the ring "Irghywoyz" {rElec rPois EV+5} (still there?) [ring of evasion] rElec: It insulates you from electricity. rPois: It protects you from poison. EV+5: It affects your evasion (+5). a parchment of Ignite Poison (still there?) (4, 34, D) a +3 devious short sword (4, 35, D) 4 large rocks a cyclops skeleton (4, 37, D) a +0 arbalest (4, 51, D) a +4 ring of protection (5, 14, D) the earth staff of False Accusations {rC+ Int+2 Earth} [staff of earth] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (unseen) (5, 16, D) a +1 plate armour of willpower (unseen) (5, 32, D) a +0 arbalest (5, 33, D) a +0 shortbow a staff of alchemy (5, 34, D) the +4 mace "Ajates Map" {drain, rC+ Will+ Dex+3} rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (5, 35, D) 4 large rocks (5, 36, D) 3 large rocks (5, 50, D) a lupine talisman (5, 52, D) a +2 dagger of draining (6, 14, D) a +1 buckler (unseen) (6, 15, D) a +2 plate armour of poison resistance (6, 16, D) a ring of protection from fire (6, 21, D) a +0 hand axe a +0 leather armour an amulet of the acrobat (6, 33, D) 4 large rocks (6, 34, D) a staff of necromancy a +0 shortbow (6, 35, D) 2 large rocks (6, 36, D) a +4 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (6, 37, D) a +0 longbow a +0 leather armour (6, 50, D) a +1 ring mail of positive energy (unseen) (6, 51, D) a +1 scale mail of fire resistance (7, 14, D) a parchment of Brom's Barrelling Boulder (7, 15, D) a +0 hand axe of flaming (7, 16, D) the +1 pair of boots of a ziggurat {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (7, 32, D) a +4 spear a +0 orcbow (7, 33, D) a +0 longbow a +0 leather armour a +0 spear of venom (7, 34, D) a +0 arbalest (7, 35, D) the +7 trident of the Endless Expanse {flame, rF- rC++ rN+++ Stlth-} (still there?) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. a javelin (still there?) a +0 leather armour (still there?) (7, 36, D) a +0 arbalest a +0 shortbow (7, 50, D) a ring of magical power (7, 51, D) a staff of fire (unseen) (7, 52, D) a +0 scimitar of holy wrath (unseen) (8, 14, D) a +0 dagger of holy wrath (unseen) (8, 15, D) a parchment of Iskenderun's Battlesphere (8, 16, D) a +2 leather armour of poison resistance (unseen) (8, 32, D) the +0 pair of gloves "Vuwes" {Hurl, Harm Will++ Str+3 Dex-5} Harm: It increases damage dealt and taken. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (8, 33, D) a +0 shortbow (still there?) a +0 long sword (still there?) a +3 heavy bardiche (still there?) (8, 34, D) a +1 morningstar of holy wrath 2 javelins a +0 leather armour (8, 35, D) a +0 arbalest (still there?) a staff of necromancy (still there?) a +0 arbalest (still there?) the +0 robe of the Tundras {rPois Str+3 Dex-4 SInv} (still there?) rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (8, 36, D) a +0 arbalest a +0 shortbow (8, 37, D) a +0 longbow a +0 leather armour (8, 51, D) a +0 plate armour of willpower (unseen) (8, 52, D) a +0 chain mail of poison resistance (unseen) (9, 14, D) an amulet of guardian spirit (9, 15, D) a +1 sling of flaming (9, 16, D) a +3 short sword of flaming (unseen) (9, 32, D) a +4 hand axe of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +0 spear (still there?) (9, 33, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a manual of Maces & Flails (still there?) (9, 34, D) 5 large rocks a +0 dagger of venom (9, 35, D) a +0 arbalest (9, 36, D) a +0 orcbow a ring of willpower 3 large rocks (9, 37, D) a +0 shortbow a +0 halberd (9, 51, D) an amulet of chemistry (9, 52, D) a +0 long sword of holy wrath (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a parchment of Bombard (10, 15, D) a ring of magical power (10, 16, D) the rimehorn talisman of the Guiamala {rElec} [rimehorn talisman] rElec: It insulates you from electricity. (unseen) (10, 32, D) a +0 war axe of flaming (still there?) a +0 orcbow (still there?) (10, 33, D) a staff of necromancy (unseen) (10, 34, D) a parchment of Irradiate (10, 36, D) the +3 quarterstaff of the Spider Nest {flame, rPois Str+2} (still there?) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 arbalest (still there?) a kobold skeleton (still there?) (10, 37, D) a +0 longbow (still there?) a +0 leather armour (still there?) the amulet "Etzickug" {Harm Acrobat Will+ Str-3 Int+4} (still there?) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). (10, 50, D) the conjuration staff "Jaqoekk" {rC++ Dex+4 Conj Summ} [staff of conjuration] rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (10, 51, D) a +1 glaive of venom (unseen) (10, 52, D) a +0 dagger of venom (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +3 dagger of venom (unseen) (11, 16, D) a +1 antimagic arbalest (unseen) (11, 32, D) a storm talisman (11, 33, D) a +2 helmet of light (11, 50, D) a +0 rapier of venom (11, 51, D) an amulet of wildshape (11, 52, D) the +10 sling "Lintaerip" {antimagic, rPois Int-3 Dex+3 Stlth+} rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (12, 15, D) a parchment of Cause Fear (12, 16, D) a staff of air (unseen) (12, 50, D) a +2 robe of fire resistance (12, 51, D) a +2 rapier of protection (12, 52, D) a +1 heavy partisan (unseen) (13, -1, D) a +3 tower shield (13, 34, D) a +1 eveningstar of protection (unseen) (13, 50, D) a ring of protection from cold (13, 52, D) the +8 arbalest of Quraf {penet, rF+ Will+ Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (14, 50, D) a +4 ring of slaying (14, 52, D) a +4 chain mail of poison resistance (unseen) (18, 48, D) a potion of might (18, 49, D) a +0 long sword (18, 50, D) a +0 dagger (19, 1, D) a scroll of brand weapon (19, 33, D) a staff of earth (unseen) (19, 48, D) a parchment of Discord (19, 49, D) 4 scrolls of enchant armour (19, 50, D) a staff of cold (unseen) (20, 0, D) a +2 long sword of holy wrath (unseen) (20, 16, D) a staff of air (20, 17, D) a +0 rapier of venom (20, 32, D) a parchment of Orb of Destruction (20, 33, D) a +0 short sword (20, 48, D) a +0 long sword (still there?) a +0 leather armour (still there?) an orb of attunement (still there?) a scroll of brand weapon (still there?) (20, 49, D) a parchment of Sphinx Sisters (20, 50, D) a +2 spectral quarterstaff (unseen) (20, 52, D) a +1 scimitar of holy wrath (still there?) a +2 robe of cold resistance (still there?) (21, 0, D) the +6 orcbow of the Shore {freeze, ^Fragile rPois rN+ Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (21, 1, D) a +0 glaive of freezing (21, 16, D) a +0 quarterstaff (21, 17, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (21, 19, D) a +0 longbow a +0 quarterstaff (21, 33, D) a +0 glaive (21, 49, D) a +0 dagger (21, 50, D) a +0 war axe (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a staff of alchemy (still there?) (21, 51, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) It cannot be enchanted further. a +0 ring mail (still there?) (21, 52, D) a +3 athame of flaming (still there?) a +0 robe (still there?) (22, 0, D) a +4 heavy executioner's axe (unseen) (22, 1, D) the +8 arbalest "Arbiter" {antimagic, Int+8 Dex-2} Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (22, 16, D) a +2 heavy longbow (unseen) (22, 17, D) a +1 athame of holy wrath (22, 18, D) a +0 trident of freezing (still there?) a +0 robe (still there?) (22, 21, D) a +0 longbow a +0 quarterstaff (22, 32, D) the +3 dagger "Beetleslayer" {protect, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, 33, D) a +0 war axe (22, 34, D) a +2 rapier of speed (unseen) (22, 48, D) a +1 vampiric dagger (still there?) a +0 leather armour (still there?) a staff of earth (still there?) an elf corpse (still there?) (22, 49, D) the +9 scimitar "Kimuf" {venom, *Rage Int+3 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (22, 50, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +2 falchion of holy wrath (still there?) (22, 52, D) a +2 battleaxe of draining (unseen) (23, 0, D) a +6 ring of strength (23, 1, D) a +4 falchion of valour (23, 16, D) the +5 plate armour of Fakkal {Bane Int-4 Dex+4 SInv} Bane: It inflicts you with a random bane when you equip it. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (23, 18, D) a ring of resist corrosion (23, 20, D) a +0 spear a +0 longbow a satyr corpse (skeletalised by now) (23, 21, D) a +0 robe a spriggan corpse (skeletalised by now) (23, 33, D) a +0 hand axe (23, 34, D) a +2 long sword of draining (still there?) a staff of alchemy (still there?) (23, 36, D) a +0 dire flail (23, 37, D) a +0 hand axe (23, 48, D) a parchment of Magnavolt (23, 49, D) a +0 rapier a +0 robe a +0 rapier an elf corpse (23, 50, D) a +0 glaive of protection (still there?) a +0 leather armour (still there?) a serpent talisman (still there?) (23, 52, D) a +0 rapier a +0 rapier a +0 leather armour (23, 53, D) a +0 rapier a +0 ring mail (24, 0, D) a +1 ring mail of cold resistance (24, 1, D) a +2 dagger of draining (24, 17, D) a +0 quarterstaff a +1 robe of willpower the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (24, 18, D) a +0 robe a parchment of Infestation (24, 21, D) a +2 flail of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) (24, 32, D) a +0 dagger (24, 33, D) a +6 demon whip of draining a +0 cloak a +0 short sword (24, 34, D) a +0 flail (still there?) a ring of see invisible (still there?) a staff of conjuration (still there?) (24, 35, D) a +5 antimagic glaive (still there?) a +0 cloak (still there?) (24, 36, D) a +3 trident of protection (unseen) (24, 48, D) the +0 fire dragon scales of Complete Protection {rF+++ rC- Regen+} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (24, 49, D) a +0 short sword (24, 50, D) a +2 heavy halberd (still there?) a +0 robe (still there?) an eel talisman (still there?) (24, 53, D) a +0 long sword a +0 robe an elf corpse (24, 55, D) a +0 short sword a +0 scale mail (25, 0, D) an amulet of faith (25, 17, D) a +0 spear (still there?) a +0 longbow (still there?) a +3 leather armour of poison resistance (still there?) (25, 18, D) a staff of earth (unseen) (25, 19, D) a +0 club a +0 longbow (25, 21, D) a +0 longbow a +0 club (25, 23, D) an eleionoma corpse (skeletalised by now) (25, 32, D) a +0 broad axe (25, 33, D) a staff of air (25, 34, D) the +4 glaive of Sharp Judgement {venom, rF+ Stlth+} (still there?) rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 hand axe of electrocution (still there?) (25, 35, D) a +0 halberd (25, 36, D) a +0 glaive (25, 37, D) the +7 short sword of Extermination {venom, ^Fragile rPois rC+ Int+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (25, 48, D) a +0 leather armour (25, 49, D) a +0 long sword a +0 robe a +0 robe (25, 50, D) a +2 orcbow of flaming (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) (25, 51, D) a +0 rapier (still there?) a +0 rapier (still there?) a +2 plate armour of poison resistance (still there?) (25, 53, D) a +3 rapier (still there?) a +0 robe (still there?) an elf corpse (still there?) (26, 17, D) a +2 dagger of pain a +0 robe a +0 rapier (26, 32, D) a +5 war axe of electrocution (26, 33, D) a +0 great sword of freezing a +2 great sword (26, 34, D) a +2 vampiric trident (still there?) a +1 long sword of holy wrath (still there?) (26, 36, D) a +0 flail (26, 37, D) a +0 battleaxe an amulet of faith (26, 48, D) a +4 athame of freezing (26, 50, D) a +4 glaive of protection (still there?) a Gell's gravitambourine (2/2) (still there?) (26, 52, D) a +0 longbow a +0 leather armour (26, 53, D) a +4 scimitar of freezing a +0 robe (26, 54, D) a +1 hand axe of electrocution (26, 56, D) a +0 rapier a +0 rapier a +0 leather armour (27, 0, D) a staff of conjuration (unseen) (27, 17, D) a +0 quarterstaff a +0 robe a manual of Armour (27, 18, D) a +0 flail of concussion (still there?) a +0 animal skin (still there?) (27, 33, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. (27, 34, D) the alchemy staff of Irrepressible Laughter {rPois rF++ Int-3 Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (27, 37, D) +0 storm dragon scales a storm dragon skeleton (27, 48, D) a +2 rapier of speed (unseen) (27, 49, D) a +0 scimitar (still there?) a +2 robe of resistance (still there?) a +0 buckler (still there?) Maxwell's Memoranda (still there?) (27, 50, D) a +0 scimitar a +0 robe a +0 buckler a +2 long sword of holy wrath (27, 51, D) a +0 longbow a +0 leather armour (27, 54, D) a +1 war axe of flaming (unseen) (27, 55, D) a +3 dire flail of protection (unseen) (28, 0, D) a +4 ring of protection (28, 16, D) the earth staff of Vehumet's Regard {Str+7 Int+4 Tloc Earth Alch} [staff of earth] Str+7: It affects your strength (+7). Int+4: It affects your intelligence (+4). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (28, 32, D) a staff of fire (unseen) (28, 48, D) a +0 dagger a +0 robe a scroll of brand weapon (28, 49, D) a staff of necromancy (unseen) (28, 50, D) a +0 rapier a +0 robe a staff of air (28, 51, D) a +0 longbow a +0 leather armour (28, 53, D) a +0 rapier a +0 ring mail (29, 1, D) a scroll of fog (29, 16, D) a +6 ring of dexterity (29, 17, D) a +3 short sword of holy wrath (unseen) (29, 33, D) a staff of cold (unseen) (29, 48, D) a +0 short sword a +0 robe an amulet of wildshape a lightning rod (4/4) an elf corpse (29, 49, D) the +0 chain mail of Music {Will+++} Will+++: It greatly increases your willpower. It cannot be enchanted further. (29, 51, D) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Kiuh Nuo" {rPois Will- Int+3} (still there?) [ring of poison resistance] rPois: It protects you from poison. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (29, 52, D) a +2 trident of flaming (unseen) (30, 49, D) a +0 rapier (still there?) a +3 leather armour of fire resistance (still there?) (30, 50, D) a +4 arbalest (still there?) a +0 robe (still there?) the +0 pair of boots of the Sun {*Slow Int+4 Dex+4} (still there?) *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (30, 52, D) a +0 longbow a +0 leather armour an elf corpse (30, 54, D) a +0 short sword a +0 robe (31, 48, D) a +0 robe (31, 49, D) a +0 long sword (31, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +1 plate armour of willpower (still there?) (31, 52, D) a +0 scimitar of freezing (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (32, 48, D) a +0 short sword (still there?) a +0 robe (still there?) a staff of necromancy (still there?) (32, 49, D) a +2 falchion (still there?) a +0 ring mail (still there?) a parchment of Summon Seismosaurus Egg (still there?) (32, 50, D) a +0 longbow a +0 leather armour a +4 ring of protection a scroll of brand weapon (33, 48, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +4 arbalest of electrocution (still there?) (33, 49, D) a +0 scimitar a +0 shortbow a +0 robe an amulet of dissipation (33, 50, D) the +2 scale mail "Nistruewn" {Rampage *Silence MP+9 Dex+6 Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. MP+9: It affects your magic capacity (+9). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (34, 28, D) a +0 chain mail of cold resistance (unseen) (34, 48, D) a book of Scorching (34, 49, D) a +3 scale mail of cold resistance (unseen) (35, 14, D) a scroll of brand weapon (35, 15, D) the earth staff of the Devouring Gods {Str-3 Dex+7 Earth} [staff of earth] Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). Earth: It increases the power of your Earth spells. (unseen) (35, 28, D) a staff of cold (unseen) (36, 1, D) a +1 quarterstaff of speed (unseen) (36, 14, D) a ring of positive energy (36, 15, D) a scroll of brand weapon (36, 28, D) a staff of earth (unseen) (36, 29, D) a +0 helmet of light (37, 0, D) a +1 mace of protection (unseen) (37, 1, D) a +1 falchion of protection (unseen) (37, 6, D) the +2 whip "Riraiple" {speed, Bane rPois Str+2 Dex+3} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (37, 7, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) (37, 15, D) an amulet of chemistry (37, 28, D) a staff of earth (unseen) (37, 29, D) a +1 morningstar of venom (38, 0, D) an orb of energy (unseen) (38, 2, D) a glowing shapeshifter corpse (skeletalised by now) (38, 14, D) a +2 ring mail of fire resistance (38, 28, D) a scroll of brand weapon (38, 29, D) a +0 whip of venom (38, 48, D) a +5 bardiche of protection (unseen) (38, 49, D) a parchment of Platinum Paragon (38, 50, D) a parchment of Ozocubu's Armour (39, 0, D) the +7 dagger "Xucleost" {devious, rF- Str+7 Int-2} rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (39, 1, D) a shapeshifter corpse (skeletalised by now) (39, 6, D) a +2 dagger of pain (still there?) a +0 robe (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (39, 16, D) a staff of fire (unseen) (39, 28, D) a fortress talisman (39, 29, D) a +5 heavy spear (39, 48, D) a +1 bardiche of protection (unseen) (39, 49, D) a +2 pair of boots of rampaging (unseen) (39, 50, D) a +3 falchion of protection (unseen) (40, 1, D) a staff of necromancy (unseen) (40, 14, D) a +1 hand cannon of flaming (40, 28, D) a staff of necromancy (unseen) (40, 29, D) a +4 ring mail of willpower (40, 34, D) a +0 war axe a +0 leather armour (40, 48, D) a staff of necromancy (unseen) (40, 49, D) a parchment of Arcjolt (40, 50, D) a +6 ring of dexterity (41, 1, D) a ring of resist corrosion (41, 14, D) the +4 pair of gloves "Mezip" {Harm rF- Dex-2 Stlth+} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (41, 15, D) a +1 scale mail of cold resistance (41, 28, D) a potion of might (41, 29, D) a staff of alchemy (41, 49, D) a +1 cloak of stealth (unseen) (42, 0, D) a staff of cold (unseen) (42, 15, D) a +1 robe (unseen) (42, 48, D) a +0 chain mail of cold resistance (unseen) (42, 50, D) a +2 flail of protection (unseen) (42, 52, D) a +3 war axe of electrocution (still there?) a +0 robe (still there?) (42, 53, D) +0 storm dragon scales a storm dragon corpse (43, 15, D) a staff of fire (unseen) (43, 29, D) a +3 vampiric spear (unseen) (43, 48, D) a +2 mace of venom (unseen) (43, 49, D) a +1 leather armour of cold resistance (unseen) (43, 50, D) a staff of air (unseen) (43, 53, D) +0 storm dragon scales a storm dragon corpse (44, 28, D) the +0 broad axe of Dismemberment {spect, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (44, 48, D) a staff of necromancy (unseen) (44, 49, D) a parchment of Discord (44, 50, D) the +0 partisan of Wamataebu {elec, rF+ Will- Str+5 Int+3} (still there?) rF+: It protects you from fire. Will-: It decreases your willpower. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (still there?) a ring of magical power (still there?) a +6 ring of dexterity (still there?) (44, 51, D) a +1 scimitar of flaming (unseen) (44, 52, D) a wind drake corpse (45, 48, D) a parchment of Cigotuvi's Putrefaction (45, 49, D) the +7 whip "Osotecro" {antimagic, rPois Str-5 Dex+3} rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (45, 50, D) a ring of see invisible (45, 51, D) a +2 robe of fire resistance (unseen) (46, 49, D) a parchment of Enfeeble (46, 50, D) +0 storm dragon scales a +1 whip of flaming a storm dragon corpse (46, 51, D) a scroll of brand weapon (46, 53, D) a storm dragon corpse (47, 48, D) a +0 scale mail of willpower (unseen) (47, 49, D) a staff of air (unseen) (47, 50, D) a parchment of Manifold Assault (47, 51, D) a staff of conjuration (47, 52, D) a staff of necromancy (still there?) a +0 robe (still there?) (48, 48, D) a parchment of Eringya's Noxious Bog (48, 49, D) a scroll of brand weapon (48, 50, D) a +0 cloak of poison resistance (unseen) (48, 51, D) a +1 dagger of electrocution (unseen) (49, 1, D) the ring of the Inquisitive Quests {rElec Will+ rCorr Str-5 Slay+3} [ring of resist corrosion] rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (49, 12, D) a +4 spectral quarterstaff (unseen) (49, 36, D) the +1 glaive of Hacking and Slashing {antimagic, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (49, 37, D) the ring "Pudyic" {rCorr Str-5 Int+5 Dex-3 SInv} [ring of see invisible] rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (49, 48, D) a staff of fire (unseen) (49, 49, D) a +2 heavy hand axe (unseen) (49, 50, D) a +4 morningstar of holy wrath (still there?) a +0 robe (still there?) a phantom mirror (still there?) (49, 51, D) a wind drake corpse (49, 55, D) a titan corpse (50, 0, D) a +1 dagger of speed (50, 1, D) a +1 robe of willpower (unseen) (50, 4, D) a +0 glaive a purple draconian corpse (skeletalised by now) (50, 13, D) the +4 war axe of Lust {speed, rPois Str-5 SInv Stlth+} rPois: It protects you from poison. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (50, 25, D) a staff of alchemy (50, 28, D) a +2 scimitar of flaming (unseen) (50, 36, D) a staff of air (50, 37, D) a +1 plate armour of fire resistance (unseen) (50, 49, D) a phantom mirror (50, 50, D) a +0 long sword of draining (still there?) the +1 robe "Bid Wuah" {rElec rN+ Regen+} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (51, 1, D) a +1 buckler of cold resistance (unseen) (51, 4, D) a +0 hand axe a purple draconian corpse (skeletalised by now) (51, 5, D) a +0 mace (51, 12, D) the +7 shortbow of the Valley {chaos, Fly rF+ Str+4 Stlth+} Fly: It grants you flight. rF+: It protects you from fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 13, D) a +1 plate armour of cold resistance (unseen) (51, 16, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 18, D) a +0 war axe of distortion (still there?) a +0 plate armour (still there?) (51, 25, D) the cold staff of Friendship {rC+ Str+2 Forge Ice} [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (51, 36, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (51, 37, D) a ring of wizardry (51, 48, D) a +0 robe (51, 49, D) +1 pearl dragon scales (unseen) (51, 50, D) a +1 great sword of holy wrath (unseen) (51, 52, D) a +0 robe (52, 1, D) the +5 ring mail "Coblumun" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (52, 3, D) a +0 flail (52, 4, D) a +2 halberd of venom (still there?) a white draconian corpse (skeletalised by now) (still there?) (52, 12, D) a staff of fire (52, 13, D) a +2 chain mail of poison resistance (unseen) (52, 24, D) an orb of mesmerism (52, 25, D) a ring of poison resistance (52, 36, D) a +1 morningstar of flaming (unseen) (52, 48, D) a +2 morningstar of concussion (unseen) (52, 49, D) a +2 shortbow of freezing (unseen) (52, 50, D) a +2 dagger of electrocution (unseen) (53, 0, D) a +1 chain mail of fire resistance (53, 1, D) the +5 falchion "Ofaluam" {vamp, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (53, 2, D) a +0 flail a purple draconian corpse (skeletalised by now) (53, 3, D) a +0 trident (53, 4, D) a +0 mace (53, 5, D) a +0 hand axe a +0 battleaxe a red draconian corpse (skeletalised by now) (53, 12, D) a +0 hand axe of freezing (unseen) (53, 18, D) a +1 battleaxe of flaming (still there?) a +0 plate armour (still there?) (53, 24, D) a +0 leather armour (53, 25, D) a +1 leather armour of poison resistance (unseen) (53, 27, D) a +0 glaive (53, 28, D) a +3 scimitar of flaming (unseen) (53, 29, D) a +0 great sword (still there?) a +2 robe of fire resistance (still there?) (53, 36, D) a +1 robe of willpower (unseen) (53, 48, D) a Gell's gravitambourine (2/2) (53, 49, D) a +1 ring mail of fire resistance (unseen) (53, 50, D) the +2 sling of the Equator {elec, rElec rF- rCorr Str+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (54, 0, D) a staff of fire (54, 1, D) a +3 leather armour of cold resistance (unseen) (54, 3, D) a +0 trident (54, 13, D) a +2 robe of willpower (unseen) (54, 17, D) a +3 battleaxe of flaming a +0 chain mail (54, 18, D) a +1 heavy great sword (still there?) a +0 chain mail (still there?) (54, 24, D) a +1 rapier of speed (unseen) (54, 25, D) a +2 ring mail of cold resistance (unseen) (54, 36, D) a staff of cold (unseen) (54, 48, D) a +0 glaive of entangling (unseen) (54, 49, D) the +4 hand axe of Responsibility {vamp, ^Contam rPois rF+ rN+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (54, 50, D) a parchment of Shatter (55, 0, D) a parchment of Silence (55, 1, D) a ring of flight (55, 12, D) the +0 short sword of Zatim {freeze, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (55, 13, D) a +6 dagger of draining (unseen) (55, 24, D) a +5 scimitar of flaming (unseen) (59, 36, D) a +2 long sword of holy wrath (unseen) (59, 47, D) a +0 dagger (59, 48, D) a +0 spear (59, 49, D) a manual of Earth Magic (59, 50, D) a +0 trident a +0 robe a naga corpse (60, 36, D) a +1 buckler of positive energy (60, 37, D) a parchment of Forge Blazeheart Golem (60, 47, D) a +0 club (60, 48, D) a +2 long sword of protection (unseen) (60, 49, D) a lightning rod (4/4) (60, 50, D) a salamander corpse (61, 0, D) a +2 spear of freezing (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) the +5 trident of the Pits of Slime {heavy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (61, 16, D) the +4 orcbow of Alokk {flame, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (61, 26, D) a +2 scale mail of poison resistance (unseen) (61, 36, D) a +2 robe of willpower (61, 37, D) a +3 ring mail of poison resistance (61, 40, D) a +0 short sword a +0 flail (61, 41, D) a +0 spear a +0 robe (61, 42, D) a +0 long sword (61, 47, D) a +3 scale mail of resonance (unseen) (61, 48, D) a +2 antimagic trident (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (61, 49, D) a +4 war axe of flaming (still there?) a +0 robe (still there?) a +2 cloak of stealth (still there?) (61, 50, D) the +1 dagger "Tonits" {flame, rC+ Int+5} (still there?) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 robe (still there?) a naga corpse (still there?) an anaconda corpse (still there?) (62, 0, D) a ring of resist corrosion (62, 1, D) the ring "Edghuatimi" {+Blink Fly rC- rN+ Dex+2} [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (62, 2, D) a +0 whip a boomerang a +0 leather armour an orc corpse (skeletalised by now) (62, 8, D) a +2 chain mail of death (62, 9, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (62, 16, D) a +2 robe of willpower (62, 17, D) a +3 heavy mace (unseen) (62, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 22, D) a +0 trident of venom (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 26, D) a +0 flail of protection (unseen) (62, 37, D) a +4 falchion of electrocution (unseen) (62, 39, D) a +0 dagger a +0 leather armour (62, 47, D) a staff of fire (unseen) (62, 48, D) a +0 flail (still there?) a +0 leather armour of fire resistance (still there?) (62, 49, D) a +0 quarterstaff (still there?) a +1 robe of fire resistance (still there?) a parchment of Fulsome Fusillade (still there?) (62, 50, D) a +0 flail a +0 robe (63, 2, D) a +0 trident (63, 8, D) a staff of alchemy (63, 16, D) a +0 hand axe of flaming (63, 17, D) the +2 helmet of Entitlement {Dex+3 Slay+2} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (63, 26, D) a ring of magical power (63, 27, D) the necromancy staff "schets's Death" {+Blink rN+ Summ Necro} [staff of necromancy] +Blink: It lets you blink. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (63, 36, D) a +6 ring of intelligence (63, 48, D) a +0 spear a +0 robe a +0 quarterstaff (63, 49, D) a +0 hand axe a +0 arbalest a manual of Fighting (63, 50, D) a +0 scimitar a +0 robe a +0 short sword (63, 51, D) a staff of cold (still there?) a naga corpse (still there?) (64, 17, D) a +0 barding of fire resistance (64, 20, D) a +0 trident (64, 21, D) a +0 orcbow (64, 26, D) a +5 morningstar of concussion (unseen) (64, 27, D) a ring of flight (64, 47, D) the earth staff "Xoulo" {^Drain Int-2 Dex+6 Tloc Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (64, 48, D) a +0 halberd (still there?) a +0 robe (still there?) the ring "Trusted Companion" {rPois Int+5 Dex+3 Slay+4 Stlth-} (still there?) [ring of slaying] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. 4 scrolls of enchant armour (still there?) (64, 49, D) a +5 heavy spear (still there?) a +0 robe (still there?) a +1 cloak of stealth (still there?) (64, 50, D) a +0 flail (still there?) a +0 robe (still there?) a +1 scale mail of cold resistance (still there?) (65, 21, D) a +0 trident (65, 23, D) a +0 trident 2 boomerangs (65, 26, D) a +4 ring of protection (65, 47, D) a +0 spear a scroll of brand weapon (65, 48, D) a parchment of Leda's Liquefaction (65, 49, D) a +0 scimitar of electrocution (still there?) a +0 robe (still there?) a ring of positive energy (still there?) a +0 hand axe (still there?) a +0 robe (still there?) the +6 short sword "Nukker" {flame, rElec} (still there?) rElec: It insulates you from electricity. It cannot be enchanted further. (65, 50, D) a parchment of Enfeeble (65, 51, D) a shock serpent corpse (65, 53, D) a +0 spear (66, 49, D) a +0 quarterstaff (66, 50, D) a +4 falchion of electrocution a +0 robe of willpower a +2 ring mail of cold resistance (66, 52, D) a +0 hand axe a +0 robe (66, 54, D) a +0 dagger a +0 robe (67, 0, D) a +1 helmet of light (67, 47, D) a +0 dagger (67, 48, D) a +2 heavy glaive (still there?) a +0 robe (still there?) the +1 flail "Kaor" {heavy, *Corrode Int+5 SInv} (still there?) *Corrode: It may corrode you when you take damage. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. a naga corpse (still there?) (67, 49, D) the cold staff of Gorchuxusm {rPois rF- rC+ Str+2 Ice} [staff of cold] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (unseen) (67, 50, D) a +2 flail of holy wrath (still there?) a +0 robe (still there?) a +1 quarterstaff of rebuke (still there?) (68, 2, D) a hell hound corpse (skeletalised by now) (68, 47, D) the +0 robe "Kiuf" {Rampage rF- Will+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (68, 48, D) a +0 spear (68, 49, D) a +3 spear of freezing (still there?) a +0 robe (still there?) an amulet of faith (still there?) a +0 halberd (still there?) (68, 50, D) a +1 plate armour of cold resistance (unseen) (68, 51, D) a +4 mace of venom (still there?) a +0 robe (still there?) (68, 52, D) a +0 dagger of venom (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (68, 53, D) a +0 trident a +0 robe (69, 36, D) a +6 dagger of speed (unseen) (69, 47, D) a +0 ring mail of cold resistance (unseen) (69, 48, D) a +0 quarterstaff (69, 49, D) a parchment of Summon Mana Viper (69, 51, D) a salamander corpse (70, 12, D) a +0 club a draconian corpse (skeletalised by now) (70, 13, D) a +0 flail a draconian corpse (skeletalised by now) (70, 36, D) a staff of air (unseen) (70, 37, D) a +4 chain mail of command (unseen) (70, 38, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (70, 39, D) a +0 shortbow a +0 short sword a +0 leather armour (70, 40, D) a +0 longbow a +0 dagger a +0 leather armour (70, 41, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (70, 47, D) a +0 quarterstaff (70, 49, D) a +0 club (71, 8, D) a staff of cold (71, 12, D) a +0 hand axe (71, 17, D) a +3 spectral quarterstaff (71, 26, D) a +3 plate armour of willpower (unseen) (71, 27, D) a +5 ring of evasion (71, 36, D) the fire staff of Tehixogg {rPois rF+ Dex+2 Stlth+ Summ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (71, 37, D) a staff of cold (unseen) (71, 38, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 40, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 48, D) a +0 war axe a +0 robe a +0 quarterstaff (71, 49, D) a +0 scimitar a +0 robe a parchment of Ignition (71, 51, D) a +0 trident a +0 kite shield (72, 9, D) a +0 glaive of protection (unseen) (72, 12, D) a +0 mace (72, 13, D) a +0 whip (72, 16, D) a staff of cold (unseen) (72, 17, D) a +1 great sword of protection (unseen) (72, 20, D) a wolf corpse (skeletalised by now) (72, 21, D) a +0 rapier a +0 robe (72, 26, D) a +4 ring of protection (72, 27, D) a staff of fire (unseen) (72, 30, D) a ball python corpse (skeletalised by now) (72, 31, D) a +0 scimitar a naga corpse (skeletalised by now) (72, 36, D) a ring of willpower (72, 37, D) the +2 chain mail of Poor Excuses {+Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 40, D) a +0 long sword a +0 ring mail (72, 41, D) a +0 short sword a +0 robe (72, 47, D) a staff of cold (unseen) (72, 48, D) a +0 heavy quarterstaff (still there?) a parchment of Animate Dead (still there?) (72, 49, D) a +0 flail of protection (still there?) a +0 robe (still there?) a +0 flail (still there?) (72, 50, D) the +6 mace "Las Tete" {flame, *Rage rPois rC+ Str+2} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 robe (still there?) (72, 51, D) a +1 dagger of flaming (still there?) a +0 shortbow of flaming (still there?) an amulet of dissipation (still there?) a salamander corpse (still there?) a guardian serpent corpse (still there?) (73, 1, D) a +2 demon blade of draining (unseen) (73, 16, D) a staff of necromancy (unseen) (73, 17, D) a +3 orcbow of freezing (unseen) (73, 20, D) a black bear corpse (skeletalised by now) (73, 22, D) a black bear corpse (skeletalised by now) (73, 27, D) the ring "Ycig" {*Corrode rPois rF+ Str-3 Dex+6} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). (73, 36, D) an orb of glass (73, 37, D) the ring of Roer {Fly Int+3 Dex+2 SInv} [ring of see invisible] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (73, 47, D) a +0 shortbow (still there?) a +0 war axe (still there?) a +0 robe (still there?) a +1 chain mail of fire resistance (still there?) a naga corpse (still there?) (73, 48, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. a +0 robe (still there?) a +0 club (still there?) a naga corpse (still there?) (73, 49, D) a +0 flail (still there?) a +0 shortbow (still there?) a +0 robe (still there?) the earth staff of the Dead {rC- Dex+4 Earth} (still there?) [staff of earth] rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (73, 50, D) a +5 sling (still there?) a +0 short sword (still there?) a +0 robe (still there?) (74, 3, D) a +0 dire flail (75, 1, D) the +3 short sword of Deflation {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further.