Dungeon Sprint DCSS version 0.35-a0-194-g537aefdc69 (webtiles) character file. Game seed: 15420252085906728215 80 schets the Trooper (level 4, 0/44 HPs) Began as a Mountain Dwarf Monk on Mar 15, 2026. Drowned by a water elemental (1 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:21 (231 turns). schets the Trooper (Mountain Dwarf Monk) Turns: 231, Time: 00:01:21 Health: 0/44 AC: 2 Str: 15 XL: 4 Next: 18% Magic: 7/7 EV: 11 Int: 11 God: Gold: 23 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . (100%) a - +0 mace rCold + . . (50%) c - orb {Light} rNeg . . . (100%) d - +0 robe {rC+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no teleportation @: flooded lungs, hasted, glowing, very quick A: runic magic, artefact enchanting, mutation resistance 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe c - an orb of light (worn) d - a +0 robe of cold resistance (worn) Scrolls b - a scroll of blinking c - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of butterflies {unknown} h - a scroll of poison {unknown} Potions a - a potion of ambrosia b - 2 potions of curing w - a potion of heal wounds g - 2 potions of magic M - 2 potions of mutation e - 2 potions of enlightenment Skills: * Level 6.2 Fighting + Level 5.4 Maces & Flails + Level 3.4 Armour + Level 3.3 Dodging + Level 4.0 Invocations You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are somewhat resistant to further mutation. Message History You feel slightly disoriented. You feel clever. You feel meek. You begin to recover more slowly from draining effects. You feel your magical essence link to the dungeon's wands. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You feel aggression return to you. You recover from draining at a normal speed again. You feel genetically stable. You start waiting. Done waiting. Okay, then. You feel yourself speed up. You open the door. You encounter a water elemental. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water elemental (haloed, 87% to hit) The puff of flame hits the water elemental! The water elemental is burned terribly! The water elemental is moderately damaged. The now-empty wand crumbles to dust. The water elemental engulfs you! You hit the water elemental but do no damage. The water elemental is moderately damaged. The water elemental engulfs you! Water floods into your lungs! You hit the water elemental. The water elemental is moderately damaged. Your lungs strain for air. You hit the water elemental. The water elemental is heavily damaged. Your lungs strain for air. The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * Your lungs strain for air. * * * LOW HITPOINT WARNING * * * Your lungs strain for air. * * * LOW HITPOINT WARNING * * * Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#)..#### ##.# ** ▓...#......#####..# _ _ _ ▓..##...†...#..#..# ,, __, ▓##.##.##...#..#..# #+#+# , ##.##.###..##'#..#......, , ▓#.####.##).###.@.'.⌠.... , ▓.###..##..####...#...### * ▓#.†...##..###.E..#,⌠.#_ ###†.##...##.....#, .#_ , ##..##....#......#+ *# , #..###..##.#†....# *__ #..# #.. ####....#_ *_ , ▓▓▓▓*▓▓▓ * ▓▓▓▓▓▓* * ** , ~≈ ≈≈ * ** You could see a water elemental. Vanquished Creatures A crimson imp (D) Jessica (D) A human (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Mountain Dwarf Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 32 | D | Reached skill level 1 in Invocations 34 | D | Encountered Jessica 37 | D | Killed Jessica 38 | D | Reached skill level 5 in Fighting 38 | D | Reached XP level 2. HP: 27/29 MP: 2/4 77 | D | Reached XP level 3. HP: 36/36 MP: 5/5 80 | D | Reached skill level 6 in Fighting 80 | D | Reached skill level 5 in Maces & Flails 80 | D | Reached XP level 4. HP: 36/44 MP: 5/7 96 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 96 | D | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 96 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 96 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 108 | D | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 108 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 108 | D | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 109 | D | Lost mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 109 | D | Gained mutation: You passively map the area around you. | [potion of mutation] 109 | D | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 109 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 110 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 110 | D | Lost mutation: You passively map the area around you. | [potion of mutation] 110 | D | Lost mutation: You are dopey. (Int -3) [potion of mutation] 110 | D | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 110 | D | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 110 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 111 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 111 | D | Lost mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 111 | D | Lost mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 111 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 229 | D | HP: 2/44 [drowned by a water elemental (2)] 231 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 2 3 4 | 4.0 Fighting | 5 6 | 6.2 Maces & Flails | 4 5 | 5.4 Armour | 2 3 | 3.4 Dodging | 3 | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 3 || 20 Melee: Mace | 17 | 3 || 20 Evoke: Wand of flame | | 1 || 1 Drink: Berserk rage | 1 | || 1 Mutation | | 5 || 5 Haste | | 1 || 1 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 232 | 232 | 0 | 117 | 0 | 1 | 232.0 | Dungeon | 232 | 232 | 0 | 117 | 0 | 1 | 232.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 232 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+