Dungeon Sprint DCSS version 0.35-a0-194-g537aefdc69 (webtiles) character file. Game seed: 1779026736220366930 79 schets the Trooper (level 4, -1/44 HPs) Began as a Mountain Dwarf Monk on Mar 15, 2026. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:49 (180 turns). schets the Trooper (Mountain Dwarf Monk) Turns: 180, Time: 00:00:49 Health: -1/44 AC: 4 Str: 16 XL: 4 Next: 17% Magic: 7/7 EV: 11 Int: 10 God: Gold: 21 SH: 0 Dex: 9 Spells: 3/3 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no teleportation @: flooded lungs, hasted, glowing, very quick A: runic magic, artefact enchanting, iridescent scales 1, clumsy 1, poison resistance, wild magic 1, evolution 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls b - a scroll of blinking c - a scroll of brand weapon {unknown} d - a scroll of immolation {unknown} i - 3 scrolls of identify e - a scroll of poison {unknown} Potions a - a potion of ambrosia b - a potion of curing w - a potion of heal wounds g - 2 potions of magic M - 4 potions of mutation e - 3 potions of enlightenment Skills: * Level 6.2 Fighting + Level 5.4 Maces & Flails + Level 3.4 Armour + Level 3.2 Dodging + Level 4.0 Invocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 82% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are partially covered in iridescent scales. (AC +2) You are clumsy. (Dex -3) You are resistant to poisons. (rPois) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You feel less in control of your magic. Your regeneration stops near monsters. You feel less in control of your magic. Iridescent scales grow over part of your body. You feel extremely strange. You begin to regenerate regardless of the presence of monsters. You feel more in control of your magic. Your iridescent scales disappear. You feel clumsy. You feel resistant to poisons. You feel a hidden potential growing inside you. Iridescent scales grow over part of your body. Unknown command. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a runed door to the Ecumenical Temple. You feel yourself speed up. You open the door. You encounter a water elemental. The water elemental completely misses you. There is an open door to the Ecumenical Temple here. You hit the water elemental. The water elemental is lightly damaged. The water elemental completely misses you. You sock the water elemental! The water elemental is heavily damaged. The water elemental engulfs you!! Water floods into your lungs! You sock the water elemental! The water elemental is severely damaged. Your lungs strain for air. You hit the water elemental. The water elemental is almost destroyed. Your lungs strain for air. The water elemental engulfs you!! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'....♣♣ ♣.# .#..#.....♣ ♣♣.# '####....♣♣ ♣..# ....#....~♣♣♣♣..###+#+## ....#...~~♣...♣.#....... ....#..~~~~♣..♣.@E⌠..... ###'#..~≈≈~~~♣♣.#...#### ..†.#.~~≈~~~....#.⌠.# ....#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Mountain Dwarf Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 8 | D | Reached skill level 1 in Invocations 42 | D | Reached skill level 1 in Armour 79 | D | Encountered a scorpion 93 | D | Reached skill level 4 in Fighting 93 | D | Reached XP level 2. HP: 23/28 MP: 1/3 95 | D | Killed a scorpion 96 | D | Reached skill level 6 in Fighting 96 | D | Reached skill level 5 in Maces & Flails 96 | D | Reached XP level 3. HP: 31/37 MP: 1/6 96 | D | Reached XP level 4. HP: 37/44 MP: 1/7 118 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 118 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 118 | D | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 118 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 119 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 119 | D | Lost mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 119 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 119 | D | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 119 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 119 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 119 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 180 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Invocations | 2 4 | 4.0 Armour | 2 3 | 3.4 Fighting | 4 6 | 6.2 Maces & Flails | 4 5 | 5.4 Dodging | 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 4 || 21 Melee: Mace | 17 | 4 || 21 Drink: Berserk rage | 1 | || 1 Mutation | | 2 || 2 Haste | | 1 || 1 Armour: Robe | 8 | 2 || 10 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 188 | 178 | 10 | 82 | 0 | 1 | 188.0 | Dungeon | 188 | 178 | 10 | 82 | 0 | 1 | 188.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 188 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+