schets the Dungeon (0, 51, D) a parchment of Diamond Sawblades (0, 52, D) a +4 ring of protection (1, 32, D) a parchment of Silence (1, 33, D) a sack of spiders (1, 34, D) a +0 rapier (1, 50, D) the +7 arbalest "Qithryn" {drain, Int+4} Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. (1, 51, D) a +5 ring of evasion (1, 52, D) a serpent talisman (2, 13, D) a staff of conjuration (still there?) a +1 orcbow of flaming (still there?) (2, 14, D) 5 large rocks (still there?) a +0 great sword of flaming (still there?) a +4 short sword of electrocution (still there?) an ettin corpse (skeletalised by now) (still there?) a cyclops corpse (skeletalised by now) (still there?) (2, 16, D) a parchment of Hellfire Mortar (still there?) 6 large rocks (still there?) a staff of alchemy (still there?) (2, 35, D) a merfolk corpse (skeletalised by now) (2, 40, D) a +3 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (2, 50, D) the fire staff of Ravage {rF+++ Fire} [staff of fire] rF+++: It renders you almost immune to fire. Fire: It increases the power of your Fire spells. (2, 51, D) a parchment of Sculpt Simulacrum (2, 52, D) the +0 ring mail of the Sun {rElec} rElec: It insulates you from electricity. It can be maximally enchanted to +5. (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) the amulet of Debb {*Silence +Blink rElec Regen+ SInv} [amulet of regeneration] *Silence: It may silence you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (unseen) (3, 33, D) a +1 trident of protection (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (3, 34, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) a +4 flail of protection (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a merfolk corpse (skeletalised by now) (still there?) (3, 35, D) a +2 long sword of holy wrath (3, 50, D) a staff of earth (3, 51, D) a +2 hand axe of electrocution (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +0 dire flail (4, 14, D) a +0 dire flail a parchment of Ignition (4, 16, D) a parchment of Plasma Beam (4, 19, D) 5 large rocks a juggernaut corpse (skeletalised by now) (4, 20, D) 3 large rocks a stone giant corpse (skeletalised by now) (4, 33, D) a wind drake corpse (skeletalised by now) (4, 34, D) a +3 trident of venom the +1 leather armour of Esyzilo {Regen+ Str-4 SInv} Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It can be maximally enchanted to +3. a +1 spear of venom a merfolk corpse (skeletalised by now) (4, 35, D) a +8 arbalest (still there?) a +0 robe (still there?) a +4 ring of protection (still there?) the +10 double sword "Roteoq" {reap, *Rage rN+++} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 37, D) a +0 robe (4, 50, D) the +2 dire flail "Izarugox" {freeze, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. (4, 51, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (4, 52, D) a +0 heavy shortbow (still there?) a staff of alchemy (still there?) (5, 14, D) a +2 mace of venom (5, 15, D) a parchment of Haunt (5, 16, D) a +0 dire flail a +0 dire flail a +0 battleaxe of freezing (5, 17, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (5, 19, D) a +0 giant club an iron giant corpse (skeletalised by now) (5, 33, D) a +0 robe (5, 34, D) a +0 rapier (still there?) the +2 robe of Sif Muna's Favour {rPois} (still there?) rPois: It protects you from poison. It cannot be enchanted further. a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 36, D) a +0 rapier a +0 robe (5, 38, D) a +2 demon trident of freezing a +0 robe the ring "Amuohato" {rElec rN+ MP-5 Str-5 Dex+6} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-5: It affects your magic capacity (-5). Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). a throwing net a merfolk corpse (skeletalised by now) (5, 50, D) a staff of earth (5, 51, D) an amulet of chemistry (5, 52, D) a parchment of Forge Lightning Spire (still there?) a +2 flail of protection (still there?) (6, 15, D) a parchment of Fulsome Fusillade (6, 18, D) a +0 giant club (6, 32, D) a +0 leather armour (6, 33, D) a +4 scale mail of fire resistance (unseen) (6, 34, D) 5 large rocks a +0 trident a wind drake corpse (skeletalised by now) (6, 35, D) a +0 spear (still there?) a javelin (still there?) +2 ice dragon scales (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 36, D) a +3 hand axe of electrocution (unseen) (6, 38, D) a +0 trident (6, 50, D) a +0 rapier of speed (6, 51, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (7, 15, D) a +1 great sword of protection (still there?) 6 large rocks (still there?) a scroll of brand weapon (still there?) a cyclops corpse (skeletalised by now) (still there?) (7, 19, D) a juggernaut corpse (skeletalised by now) (7, 33, D) a parchment of Dispersal (7, 34, D) a +0 spear a +0 longbow a phantom mirror (7, 35, D) a +0 trident (7, 38, D) a snapping turtle corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (7, 52, D) the +2 orcbow of Seegyd {drain, rF+} rF+: It protects you from fire. It can be maximally enchanted to +9. (unseen) (8, 15, D) the cold staff "Xujeiram" {rC+ Stlth+ Summ Ice} (still there?) [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. the +1 scale mail "Hukket" {Resonance, *Corrode +Blink Int+5} (still there?) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Int+5: It affects your intelligence (+5). It can be maximally enchanted to +6. (8, 17, D) a +0 great sword of flaming (still there?) a ring of see invisible (still there?) a titan corpse (skeletalised by now) (still there?) a juggernaut corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (8, 18, D) a +0 dire flail (still there?) a +4 battleaxe of sundering (still there?) a juggernaut corpse (skeletalised by now) (still there?) (8, 32, D) a +1 cloak of stealth (8, 34, D) a +1 scimitar of electrocution (unseen) (8, 35, D) a merfolk corpse (skeletalised by now) (8, 36, D) a +1 cloak of corrosion resistance (unseen) (8, 50, D) the amulet of Ticirr {Reflect Dex+3 SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (unseen) (8, 52, D) a +0 sling of draining (unseen) (9, 14, D) a +1 demon blade of venom (still there?) a parchment of Mephitic Cloud (still there?) (9, 15, D) a +0 falchion of freezing (still there?) the +3 rapier of Grontol {venom, rCorr Int+3} (still there?) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. (9, 17, D) a +1 great sword of flaming (still there?) a +6 ring of dexterity (still there?) (9, 20, D) a juggernaut corpse (skeletalised by now) (9, 34, D) a +4 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +4 ring of protection (still there?) a Treatise on Traps (still there?) (9, 35, D) a +1 battleaxe of sundering (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 36, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (9, 50, D) a staff of alchemy (unseen) (9, 51, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (unseen) (9, 55, D) a +3 hand axe of venom (still there?) a +0 leather armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +2 robe of resistance (still there?) a scroll of brand weapon (still there?) (10, 16, D) a ring of poison resistance (still there?) the ring "Giatoloe" {Fly rElec Will+ Int+9} (still there?) [ring of intelligence] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+9: It affects your intelligence (+9). a +2 battleaxe of freezing (still there?) 7 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (10, 19, D) a +0 great mace (10, 33, D) a +0 cloak (still there?) a staff of fire (still there?) (10, 34, D) a +0 trident (still there?) a throwing net (still there?) a +0 trident of flaming (still there?) (10, 50, D) a +6 dagger of speed (unseen) (10, 51, D) a parchment of Ozocubu's Armour (10, 52, D) a staff of fire (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) a parchment of Manifold Assault (11, 32, D) a parchment of Silence a manticore corpse (skeletalised by now) (11, 33, D) a parchment of Bombard (11, 35, D) a +0 trident 2 boomerangs (11, 36, D) the +9 scimitar "Newtbane" {heavy, rF- rC+ Str+2 Stlth+} (still there?) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a manticore corpse (skeletalised by now) (still there?) (11, 50, D) a ring of willpower (11, 51, D) a +0 hand axe (11, 52, D) a staff of conjuration (12, 15, D) a scroll of brand weapon (12, 19, D) a stone giant corpse (skeletalised by now) (12, 32, D) a +4 ring of slaying (12, 33, D) a +2 shortbow of freezing (still there?) a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) the ring of the Unbearable God {rC+ Int+6} (still there?) [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (12, 34, D) a +2 trident of flaming (unseen) (12, 36, D) the +12 halberd of Paumugahe {drain, rElec rC- Str+2} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). It cannot be enchanted further. a merfolk corpse (skeletalised by now) (still there?) (12, 50, D) a +1 cloak of willpower (unseen) (12, 52, D) a parchment of Rending Blade (13, 15, D) 2 scrolls of brand weapon (13, 34, D) a +0 trident (13, 50, D) a +3 rapier of speed (unseen) (13, 52, D) an amulet of guardian spirit (14, 50, D) the +5 hand axe "Waoqip" {vamp, Str+10} Str+10: It affects your strength (+10). It can be maximally enchanted to +9. (unseen) (14, 51, D) a parchment of Hoarfrost Cannonade (14, 52, D) a +5 devious rapier (unseen) (18, 48, D) an amulet of magic regeneration (18, 49, D) a book of Fire (18, 50, D) a book of Spontaneous Combustion (19, 0, D) a parchment of Lehudib's Crystal Spear (19, 32, D) a +2 heavy sling (unseen) (19, 33, D) a ring of willpower (19, 48, D) the amulet "Palu" {Chemistry Will- Regen+ Dex+3} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (unseen) (19, 49, D) a parchment of Borgnjor's Vile Clutch (19, 51, D) a +0 dire flail (20, 0, D) a +0 leather armour (20, 1, D) a +0 robe (20, 3, D) a +0 long sword a +0 ring mail a ring of see invisible (20, 4, D) a +0 robe (20, 5, D) the +9 dagger of Dithmenos's Anger {heavy, rN+ Will+ rCorr Str+2 Dex-2} (still there?) rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 leather armour (still there?) (20, 15, D) the +2 ring mail of Patterns {Bane Regen+ Dex+6 Slay-6} (still there?) Bane: It inflicts you with a random bane when you equip it. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It can be maximally enchanted to +5. 4 potions of haste (still there?) (20, 32, D) the +0 great sword "Dragon's Tongue" {drain, ^Contam rC+ rCorr Dex+7} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). It can be maximally enchanted to +9. (unseen) (20, 33, D) the +0 short sword of the Shoals {heavy, *Rage rC+ Str+4 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (unseen) (20, 48, D) the +7 mace "Seqien" {antimagic, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (unseen) (20, 49, D) a parchment of Death's Door (20, 50, D) a +0 short sword a +4 ring of protection (21, 1, D) a +2 scale mail of death (still there?) a phantom mirror (still there?) (21, 2, D) the +1 leather armour of the Plethaurus {Fly rF- rC++ Slay+3} (still there?) Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It can be maximally enchanted to +3. a +0 shortbow (still there?) a +0 scimitar (still there?) an elf corpse (skeletalised by now) (still there?) (21, 16, D) a +3 plate armour of fire resistance (still there?) a +1 halberd of venom (still there?) (21, 18, D) a +4 demon blade of electrocution a +3 demon whip of flaming a +2 leather armour of poison resistance (21, 19, D) a +1 quarterstaff of pain (21, 20, D) the +6 sword of Cerebov {flame} (still there?) It cannot be enchanted further. a +1 bardiche of venom (still there?) a +1 longbow of flaming (still there?) a +0 barding (still there?) (21, 32, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (21, 33, D) a parchment of Disjunction (21, 34, D) a staff of necromancy (unseen) (21, 48, D) a +2 glaive of freezing (unseen) (21, 49, D) the ring of the Demon Prince {rElec rF+ rC+} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (21, 50, D) +0 ice dragon scales (22, 0, D) a +2 plate armour of cold resistance (still there?) a staff of conjuration (still there?) (22, 1, D) a +0 short sword a +0 rapier a +0 ring mail an amulet of magic regeneration a +0 rapier an elf corpse (skeletalised by now) (22, 15, D) a +0 animal skin (still there?) a +3 dire flail of holy wrath (still there?) (22, 17, D) a +2 leather armour of positive energy (unseen) (22, 18, D) the +4 robe "Liytzuv" {Fly Str+2} (still there?) Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. a parchment of Maxwell's Capacitive Coupling (still there?) (22, 32, D) the +8 scimitar of Infection {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (unseen) (22, 33, D) the +8 sling of Purpose {drain, rPois} rPois: It protects you from poison. It can be maximally enchanted to +9. (unseen) (22, 50, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (23, 0, D) the +1 robe of Disguise {rCorr Str-2 Dex+7} (still there?) rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). It can be maximally enchanted to +2. a +0 shortbow (still there?) a +1 devious dagger (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (23, 5, D) a +0 short sword (23, 16, D) a +2 trident of freezing (still there?) a phial of floods (still there?) a +0 halberd (still there?) a +0 robe (still there?) a wand of polymorph (10) (still there?) a +1 heavy mace (still there?) the orc corpse of Blorkula the orcula (skeletalised by now) (still there?) (23, 19, D) a +1 antimagic shortbow (23, 21, D) a +7 executioner's axe of pain (still there?) a +1 buckler (still there?) a +1 flail of holy wrath (still there?) (23, 32, D) a +1 plate armour of fire resistance (23, 34, D) a +2 whip of electrocution (unseen) (23, 49, D) 4 potions of heal wounds (23, 50, D) a staff of cold (unseen) (23, 51, D) a +1 broad axe of electrocution an oblivion hound corpse (24, 1, D) a +0 dagger (24, 3, D) a +0 leather armour (still there?) a +2 longbow of freezing (still there?) (24, 4, D) a +5 rapier of freezing (24, 5, D) a +0 short sword (24, 15, D) a +0 hat of stealth a +0 robe (24, 19, D) a fortress talisman (24, 20, D) the +3 faerie dragon scales {rF+ rCorr Dex+2 Hexes} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. a +0 partisan of entangling 6 silver javelins a +0 scale mail a ring of protection from cold (24, 32, D) a parchment of Anguish (24, 33, D) the necromancy staff of Corporal Punishment {+Blink rN+ Dex+6 Hexes Necro} [staff of necromancy] +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (24, 34, D) a +4 sling (unseen) (24, 48, D) a +2 great mace of holy wrath (unseen) (24, 49, D) a +0 dagger of venom (24, 50, D) a sack of spiders (24, 52, D) a +0 flail (24, 56, D) a +0 dire flail (25, 0, D) a +2 short sword of venom a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (25, 1, D) a +0 rapier the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (25, 16, D) the +3 orcbow "Zith" {drain, rCorr Int+2 Dex-3} (still there?) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It can be maximally enchanted to +9. the orb of Dispater {+Damnation *Corrode AC+5} (still there?) +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). a parchment of Eringya's Surprising Crocodile (still there?) a parchment of Fulsome Fusillade (still there?) (25, 18, D) a +2 heavy falchion (25, 32, D) an amulet of reflection (25, 33, D) a +3 bardiche of venom (25, 34, D) a +0 scale mail of poison resistance (unseen) (25, 48, D) a +3 quarterstaff of speed (unseen) (25, 49, D) a staff of alchemy the +0 ring mail "Jaapunir" {rElec} rElec: It insulates you from electricity. It can be maximally enchanted to +5. (26, 0, D) the +6 whip "Toko" {elec, rC+ Int+4} (still there?) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (26, 1, D) a +0 long sword (still there?) a +0 robe (still there?) the ring of Gozag's Benevolence {rElec Int+9} (still there?) [ring of intelligence] rElec: It insulates you from electricity. Int+9: It affects your intelligence (+9). a sack of spiders (still there?) an elf corpse (skeletalised by now) (still there?) (26, 3, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +6 long sword of valour (still there?) an elf corpse (skeletalised by now) (still there?) (26, 18, D) a staff of fire a +0 leather armour a +2 quarterstaff of chaos (26, 20, D) a +0 leather armour (26, 32, D) a +0 short sword of flaming (unseen) (26, 33, D) a +1 orcbow of flaming (26, 34, D) the earth staff "Efewk" {rCorr Int-5 SInv Forge Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (26, 49, D) a +0 spear of freezing (26, 50, D) a +0 trident (still there?) a +4 ring of slaying (still there?) the +5 spear "Beinoisa" {freeze, rPois rF+ Will+ Int+2} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. (26, 53, D) a +3 whip (27, 0, D) a book of Minor Magic (27, 1, D) a +0 heavy flail (still there?) a +0 robe (still there?) a +0 scimitar (still there?) (27, 2, D) a +0 short sword a +0 ring mail an amulet of wildshape (27, 16, D) a +2 pair of boots of earth (27, 20, D) a +0 flail of draining (still there?) the human corpse of Edmund (skeletalised by now) (still there?) (27, 32, D) a parchment of Polar Vortex (27, 33, D) the scarf of Fun and Games {Harm, SInv} SInv: It lets you see invisible. (27, 34, D) an orb of stardust (unseen) (27, 48, D) a sack of spiders (27, 51, D) a +0 mace a +0 halberd (27, 52, D) a +0 scimitar (27, 54, D) 2 large rocks a +0 long sword a tainted leviathan corpse (28, 0, D) a +1 spear of freezing (unseen) (28, 2, D) a +0 long sword a +0 robe a ring of magical power (28, 3, D) a +6 short sword of electrocution (still there?) a +0 leather armour (still there?) (28, 32, D) a parchment of Polar Vortex (28, 33, D) the +0 pair of gloves of Grace {Harm rF+ Fire} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It can be maximally enchanted to +2. (28, 48, D) a sack of spiders (28, 50, D) the fire staff of Insufficient Pleasure {rF+ Dex+4 Fire} [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (28, 53, D) a +0 short sword (29, 0, D) a +0 athame (29, 1, D) a +0 long sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (29, 17, D) a staff of necromancy (still there?) a manual of Axes (still there?) a +0 cloak (still there?) (29, 20, D) a +0 scimitar (29, 32, D) a parchment of Ignition (29, 33, D) the ring of Qiticeps {rC- rN+++ Wiz Str-4 SInv} [ring of wizardry] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Wiz: It increases the success rate of your magical spells. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (29, 48, D) an amulet of regeneration (29, 49, D) a parchment of Forge Blazeheart Golem (29, 50, D) the +7 plate armour of the Evening {Dex+10 Slay-5} Dex+10: It affects your dexterity (+10). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It can be maximally enchanted to +10. (29, 53, D) a +0 flail (30, 17, D) a parchment of Irradiate (30, 48, D) a staff of earth (unseen) (30, 49, D) a staff of cold (unseen) (30, 50, D) a +6 ring of dexterity (31, 48, D) a phial of floods (31, 49, D) a +1 scale mail of poison resistance (still there?) the +0 ring mail of Konobiw {rC++ Dex+4 Slay-5} (still there?) rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It can be maximally enchanted to +5. (31, 50, D) a +0 short sword (32, 48, D) a ring of positive energy (32, 49, D) a +4 ring of slaying (32, 50, D) +0 shadow dragon scales (still there?) a staff of earth (still there?) a shadow dragon corpse (still there?) (33, 48, D) a staff of fire (unseen) (33, 49, D) a ring of protection from cold (33, 50, D) a +1 glaive of protection (unseen) (34, 28, D) a ring of protection from cold (34, 48, D) the +2 pair of boots "Vavotzo" {Bane +Inv Will+ SInv} Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (34, 49, D) a +1 falchion of draining (unseen) (34, 50, D) a +2 kite shield of reflection (unseen) (35, 0, D) a +0 antimagic shortbow (unseen) (35, 14, D) a parchment of Forge Lightning Spire (35, 28, D) a staff of cold (unseen) (35, 29, D) the +9 great mace of Ygroick {freeze, rElec rPois rF+++ rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (unseen) (36, 1, D) a staff of air (unseen) (36, 14, D) an amulet of dissipation (36, 28, D) a staff of conjuration (unseen) (36, 29, D) a staff of necromancy (unseen) (37, 2, D) a +0 ring mail of cold resistance (unseen) (37, 14, D) a +6 ring of intelligence (37, 15, D) a +1 spectral quarterstaff (37, 28, D) the +6 quarterstaff "Rowkir" {flame, Dex+3} Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (unseen) (37, 29, D) a parchment of Irradiate (37, 34, D) a blink frog corpse (skeletalised by now) (38, 0, D) a +3 short sword of draining (38, 14, D) a +0 dagger of protection (unseen) (38, 15, D) a +4 spear of venom (38, 20, D) a blink frog corpse (skeletalised by now) (38, 28, D) the +3 shortbow of Daasif {elec, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). It can be maximally enchanted to +9. (unseen) (38, 29, D) +0 golden dragon scales (38, 36, D) a bullfrog corpse (skeletalised by now) (38, 48, D) the +0 leather armour "Nuxkow" {Dex+2} Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +3. (unseen) (38, 50, D) a parchment of Olgreb's Toxic Radiance (39, 0, D) a staff of air a +0 broad axe of flaming (39, 1, D) the +6 great sword "schets's Death" {flame, rC+ rN+ Str+5 Int-5} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It can be maximally enchanted to +9. (unseen) (39, 14, D) a +0 heavy shortbow (unseen) (39, 15, D) a staff of necromancy (39, 18, D) a yak corpse (skeletalised by now) (39, 19, D) a rime drake corpse (skeletalised by now) (39, 20, D) a cane toad corpse (skeletalised by now) (39, 28, D) a ring of resist corrosion (39, 29, D) a ring of positive energy (39, 34, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a wolf corpse (skeletalised by now) (39, 35, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (39, 50, D) the +0 great mace of Eternal Harmony {spect, rElec rPois rC+ Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (unseen) (40, 14, D) a staff of earth (40, 20, D) a cane toad corpse (skeletalised by now) (40, 21, D) a hydra corpse (skeletalised by now) (40, 28, D) a +6 morningstar of concussion (40, 29, D) Maxwell's Memoranda (40, 33, D) a hydra corpse (skeletalised by now) (40, 35, D) a wyvern corpse (skeletalised by now) (40, 48, D) a book of Death (40, 49, D) the +4 quarterstaff of Wyrd {venom, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It can be maximally enchanted to +9. (41, 1, D) a +2 scale mail of fire resistance (still there?) a +4 ring of protection (still there?) (41, 14, D) a staff of fire (41, 17, D) a water moccasin corpse (skeletalised by now) (41, 29, D) a staff of air (41, 48, D) the wellspring talisman of the Lost Realms {rElec rPois Int+2 Slay+5} [wellspring talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (41, 49, D) the necromancy staff of the Twisting Eel {rN+ Int+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (41, 50, D) a phial of floods the ring of the Failed Coup {Fly rCorr Str+3 Slay-5} [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (42, 0, D) a +1 robe of positive energy (still there?) a +0 chain mail of willpower (still there?) (42, 15, D) a staff of alchemy (unseen) (42, 29, D) a +2 leather armour of fire resistance (unseen) (42, 49, D) a staff of air (still there?) a +2 great sword of electrocution (still there?) (43, 14, D) a parchment of Dragon's Call (43, 15, D) a +2 rapier of flaming (unseen) (43, 28, D) a parchment of Fortress Blast (43, 29, D) a +0 falchion of protection (unseen) (43, 49, D) a staff of necromancy (unseen) (43, 53, D) an ice dragon corpse (44, 28, D) a +1 vampiric hand axe (unseen) (44, 50, D) a +1 battleaxe of freezing (still there?) a +4 vampiric battleaxe (still there?) a staff of cold (still there?) (45, 48, D) a +2 chain mail of cold resistance (still there?) 4 scrolls of enchant weapon (still there?) (45, 49, D) a +2 battleaxe of freezing a +6 ring of dexterity a staff of earth a frost giant corpse (45, 50, D) +0 ice dragon scales (still there?) a +2 robe of cold resistance (still there?) (45, 51, D) a +0 battleaxe of freezing (still there?) the air staff of Buwaren {rElec Str-2 Int+3 SInv Air} (still there?) [staff of air] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (45, 52, D) a frost giant corpse (46, 48, D) a staff of air (unseen) (46, 49, D) the earth staff of the Evil Eye {rC+ Will++ Str-3 Hexes Earth} [staff of earth] rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (46, 50, D) a +2 vampiric whip (unseen) (46, 51, D) a +0 battleaxe of freezing (still there?) a parchment of Rending Blade (still there?) a frost giant corpse (still there?) (46, 52, D) a +3 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) (47, 48, D) a staff of necromancy (47, 50, D) a +1 battleaxe of freezing (still there?) the ring of Afa Hetang {rPois Int+6 Dex+4} (still there?) [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). +0 ice dragon scales (still there?) a potion of might (still there?) a polar bear corpse (still there?) an ice dragon corpse (still there?) (47, 51, D) a +1 battleaxe of freezing (still there?) an amulet of guardian spirit (still there?) a +1 plate armour of cold resistance (still there?) a frost giant corpse (still there?) (48, 48, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (48, 49, D) the orb of Supple Strength {Attunement, Bane Str+4 Stlth- Summ} Bane: It inflicts you with a random bane when you equip it. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. (unseen) (48, 50, D) a +2 battleaxe of freezing (still there?) the ring "Odyph" {EV+5 Dex+3} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). (48, 51, D) a +1 battleaxe of freezing (still there?) the macabre finger necklace {Ring+ rN+ HP+7} (still there?) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). a frost giant corpse (still there?) (49, 0, D) a ring of poison resistance (49, 1, D) an amulet of magic regeneration (49, 12, D) the +2 glaive of the Dowdy God {freeze, *Slow rPois rCorr Str+5} (still there?) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It can be maximally enchanted to +9. 2 javelins (still there?) a +0 leather armour (still there?) a +1 spear of venom (still there?) (49, 24, D) a +1 leather armour of positive energy (unseen) (49, 36, D) a +2 battleaxe of venom (unseen) (49, 48, D) the ring of Odidito {rCorr Str+2 Stlth+} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (49, 50, D) a parchment of Sphinx Sisters (50, 0, D) the +2 rapier of the Enemy {protect, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (50, 1, D) the ring "Gorgh" {MP+9 Dex+2} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). (unseen) (50, 12, D) a parchment of Lee's Rapid Deconstruction (50, 13, D) the +4 dire flail "Duhob" {protect, rC- Str+4 Dex+4} (still there?) rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +9. a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 14, D) a +0 trident a merfolk corpse (skeletalised by now) (50, 24, D) a parchment of Malign Gateway (50, 25, D) a shapeshifter corpse (skeletalised by now) (50, 48, D) a +1 helmet of sniping (unseen) (50, 49, D) a scroll of brand weapon (50, 50, D) a +1 arbalest of flaming (unseen) (50, 51, D) a polar bear corpse (50, 52, D) a +1 battleaxe of freezing (unseen) (51, 0, D) a +0 cloak of willpower (51, 1, D) a +3 long sword of holy wrath (unseen) (51, 5, D) a komodo dragon corpse (skeletalised by now) (51, 6, D) a cane toad corpse (skeletalised by now) (51, 12, D) a ring of resist corrosion (51, 13, D) a +0 quarterstaff of holy wrath (unseen) (51, 25, D) the +8 spear of Fundamental Breach {holy, ^Drain rElec rN+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It can be maximally enchanted to +9. (unseen) (51, 27, D) a glowing shapeshifter corpse (skeletalised by now) (51, 36, D) a parchment of Silence (51, 37, D) a +1 heavy war axe (51, 40, D) a hell hound corpse (skeletalised by now) (51, 48, D) a staff of cold (unseen) (51, 49, D) a +6 ring of strength (51, 50, D) the +0 hand axe "Moalagh" {sunder, ^Fragile rElec Str+2 Int+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. (unseen) (52, 1, D) the fire staff "Zaoveowy" {Fly rElec rF+ rC++ Fire} [staff of fire] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. rC++: It greatly protects you from cold. Fire: It increases the power of your Fire spells. (52, 5, D) a blink frog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 12, D) a parchment of Summon Hydra (52, 13, D) a parchment of Flame Wave (52, 14, D) a +0 rapier (still there?) a +0 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 16, D) a +2 trident of entangling a +1 trident of entangling a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (52, 24, D) a +1 dagger of speed (unseen) (52, 27, D) a glowing shapeshifter corpse (skeletalised by now) (52, 36, D) a +6 ring of intelligence (52, 48, D) a staff of alchemy (unseen) (52, 50, D) a staff of alchemy (still there?) the +1 leather armour "Bitoej" {Dex+3 Stlth+} (still there?) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It can be maximally enchanted to +3. (52, 52, D) a +2 battleaxe of freezing (still there?) the amulet of Ystyti {Spirit rCorr MP+8 Dex+4} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). (53, 1, D) a parchment of Haunt (53, 4, D) a yak corpse (skeletalised by now) (53, 5, D) a wyvern corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 7, D) a cane toad corpse (skeletalised by now) (53, 13, D) a +0 leather armour (still there?) the +3 helmet of Liberty {^Drain rElec Int+6 Stlth+} (still there?) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. a wind drake corpse (skeletalised by now) (still there?) (53, 14, D) a +0 robe (still there?) a +0 rapier of protection (still there?) a +3 trident of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 24, D) a staff of necromancy (53, 25, D) a +4 ring mail of cold resistance (53, 48, D) a staff of alchemy (unseen) (53, 50, D) a staff of air (unseen) (54, 1, D) +1 golden dragon scales (54, 4, D) a bullfrog corpse (skeletalised by now) (54, 12, D) a +1 dagger of venom (unseen) (54, 24, D) the +5 whip "Kuice" {flame, Str-2 Dex+4} Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +9. (unseen) (54, 25, D) a ring of protection from fire a +6 ring of strength an amulet of the acrobat the ring of the Summoning Gods {rPois rF- Str+6 Int+3} [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). a +4 ring of slaying a ring of flight a +0 buckler a +0 scale mail a +0 war axe (54, 26, D) a glowing shapeshifter corpse (skeletalised by now) (54, 36, D) a +1 whip of venom (unseen) (54, 49, D) a parchment of Summon Horrible Things (54, 50, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (unseen) (54, 52, D) a +2 battleaxe of freezing (unseen) (55, 0, D) a +2 helmet of intelligence (55, 1, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (55, 13, D) a +2 chain mail of fire resistance (unseen) (55, 16, D) a +0 robe a merfolk corpse (skeletalised by now) (55, 24, D) a +0 broad axe of electrocution (unseen) (59, 36, D) a +3 leather armour of cold resistance (still there?) a +0 hand axe of electrocution (still there?) (59, 47, D) a parchment of Summon Cactus Giant (59, 51, D) a +0 great mace a +0 chain mail (60, 36, D) +2 fire dragon scales (still there?) a parchment of Curse of Agony (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (60, 43, D) the ring of Jeula {rElec rF- Will- Int+10} [ring of intelligence] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Int+10: It affects your intelligence (+10). (60, 47, D) a +5 dagger of protection (unseen) (61, 8, D) a staff of necromancy (unseen) (61, 26, D) a +2 spear of freezing (unseen) (61, 47, D) the +6 quarterstaff "Wifigaf" {holy, ^Fragile Int+2 Stlth+} ^Fragile: It will be destroyed if unequipped. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (unseen) (61, 48, D) a +0 pair of boots of rampaging (unseen) (62, 1, D) a +2 robe (62, 8, D) a +2 arbalest of flaming (62, 9, D) a staff of conjuration (62, 17, D) the +3 ring mail of Cowardice {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It can be maximally enchanted to +5. (unseen) (62, 26, D) a +2 leather armour of cold resistance (unseen) (62, 30, D) a +0 dagger a +0 robe (62, 31, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 37, D) the rimehorn talisman "Kiruiberr" {Fly rC+} [rimehorn talisman] Fly: It grants you flight. rC+: It protects you from cold. (unseen) (62, 47, D) a parchment of Splinterfrost Shell (62, 49, D) a ring of poison resistance (still there?) a staff of conjuration (still there?) (63, 0, D) a +6 morningstar of protection (unseen) (63, 16, D) the +0 plate armour "Nokueck" {rF+} rF+: It protects you from fire. It can be maximally enchanted to +10. (63, 26, D) a +1 halberd of protection (63, 29, D) a +0 trident a +0 orcbow a +0 plate armour (63, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 31, D) a +0 glaive of protection a +0 plate armour an orc corpse (skeletalised by now) (63, 47, D) the +2 war axe "Zok Noty" {sunder, Int+8 Dex-4 Stlth+} Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (unseen) (63, 48, D) a +0 long sword a condenser vane (63, 49, D) a +1 robe of willpower (still there?) an amulet of regeneration (still there?) (63, 50, D) a +0 long sword (still there?) a +0 plate armour (still there?) a staff of air (still there?) a +1 long sword (still there?) (63, 51, D) a +0 halberd (64, 16, D) a +2 glaive of venom (64, 17, D) the +7 short sword of the Imperium {freeze, +Blink Int+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. (64, 26, D) a staff of necromancy (64, 30, D) a +0 hand axe a +0 chain mail a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 31, D) a +0 dagger of flaming a +0 robe (64, 39, D) a staff of necromancy (unseen) (64, 47, D) the necromancy staff of Peace {rPois rN+ Necro Forge} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (unseen) (64, 49, D) a parchment of Rimeblight (64, 51, D) a +0 robe (still there?) the +8 whip "Yrise" {freeze, *Corrode rN+ Int+4} (still there?) *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. a +0 chain mail (still there?) (65, 26, D) a ring of protection from fire an amulet of chemistry a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (65, 47, D) a staff of fire (unseen) (65, 48, D) a cognitogaunt corpse (65, 49, D) a staff of air (still there?) a +0 robe (still there?) a sack of spiders (still there?) a +1 ring mail of willpower (still there?) a human corpse (still there?) (65, 50, D) a +0 dagger a +0 great sword a +0 chain mail a +5 ring of evasion a rimehorn talisman a cognitogaunt corpse (66, 48, D) a +0 dagger (still there?) a +2 ring mail of poison resistance (still there?) (66, 49, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +3 great sword (still there?) a +0 orcbow of electrocution (still there?) a +0 plate armour (still there?) a +1 chain mail of fire resistance (still there?) (67, 47, D) a +6 ring of intelligence (67, 48, D) a staff of alchemy (still there?) +1 steam dragon scales (still there?) (67, 50, D) a +0 glaive (still there?) a +0 chain mail (still there?) a +0 morningstar (still there?) an amulet of regeneration (still there?) a +0 robe (still there?) the +4 short sword "Beipu" {heavy, rC+ Str+2} (still there?) rC+: It protects you from cold. Str+2: It affects your strength (+2). It can be maximally enchanted to +9. (68, 47, D) the +3 plate armour of a Hundred Eyes {Resonance, Will+} Will+: It increases your willpower. It can be maximally enchanted to +10. (unseen) (68, 53, D) a +2 dire flail a +0 plate armour the ring of Dim Light {Fly rN++ Str+5 Int-2} [ring of flight] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). a +0 partisan (69, 0, D) a staff of fire (unseen) (69, 2, D) a +0 short sword (69, 49, D) a +0 whip a +0 battleaxe a sack of spiders (69, 55, D) a ring of resist corrosion (70, 8, D) +0 fire dragon scales (70, 10, D) a +0 dagger (70, 20, D) a +0 morningstar a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (70, 40, D) a water moccasin corpse (skeletalised by now) (70, 47, D) a parchment of Haunt (70, 49, D) the +4 robe of Folly {Brill Will-∞ Int+8} (still there?) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a staff of cold (still there?) a cognitogaunt corpse (still there?) (70, 52, D) a +3 dire flail of protection (still there?) a +4 long sword (still there?) (70, 55, D) a +0 long sword a +0 hand axe (71, 8, D) a staff of alchemy (71, 9, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 10, D) a +0 flail (71, 11, D) a +0 club an orc corpse (skeletalised by now) (71, 16, D) a parchment of Malign Gateway (71, 19, D) a +0 great mace a +0 plate armour (71, 22, D) a +0 ring mail (71, 30, D) a +0 dire flail (71, 35, D) a +5 heavy flail a maw talisman (71, 36, D) a +2 longbow of freezing a +0 hand axe a +1 plate armour of fire resistance (71, 47, D) a parchment of Lehudib's Crystal Spear (71, 50, D) a +2 dagger of speed (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (71, 55, D) a +6 ring of dexterity a +0 chain mail (72, 9, D) a +0 whip of venom (unseen) (72, 11, D) a +0 falchion an orc corpse (skeletalised by now) (72, 16, D) a +0 scimitar of freezing (72, 17, D) a staff of cold (unseen) (72, 19, D) a +0 long sword a +0 scale mail a +0 scale mail (72, 21, D) a +1 great mace a +0 plate armour (72, 27, D) the +2 helmet of Bespelled Awe {Rampage rPois Will- Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 30, D) a +0 short sword a +0 short sword (72, 37, D) a +0 whip the fire staff of Watchfulness {rF+ rN+ Str+3 Int-2 Conj Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (72, 40, D) a ball python corpse (skeletalised by now) (72, 47, D) a staff of fire (unseen) (72, 48, D) a manual of Evocations (72, 51, D) a +1 orcbow of freezing (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 great mace of draining (still there?) a ring of willpower (still there?) (72, 53, D) a +0 plate armour (still there?) a +1 great mace (still there?) (73, 2, D) an acid dragon corpse (skeletalised by now) (73, 17, D) a staff of conjuration (unseen) (73, 30, D) a hell hound corpse (skeletalised by now) (73, 36, D) the +6 chain mail of Dawn {rCorr} rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +8. (73, 37, D) a +0 scimitar (still there?) a +0 robe (still there?) a staff of fire (still there?) (73, 47, D) a parchment of Hailstorm (73, 48, D) a parchment of Summon Forest (73, 50, D) a +0 robe a +0 robe (73, 51, D) a +3 battleaxe of draining (still there?) a +0 chain mail (still there?) (74, 47, D) a +2 scale mail of willpower (unseen) (74, 48, D) a +2 cloak of willpower (unseen) (74, 49, D) a +0 long sword of holy wrath (unseen) (75, 1, D) a +1 spear of freezing (unseen) (75, 48, D) a ring of wizardry (75, 49, D) a +1 falchion of holy wrath (unseen)