Dungeon Sprint DCSS version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 17275376166099007748 33 schets the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:25 (79 turns). schets the Magician (Djinni Conjurer) Turns: 79, Time: 00:00:26 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 47% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations * Level 5.6 Forgecraft * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 10% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 10% 4 e - Freeze Ice 100% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and quivering boomerangs (79% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray misses the orc. The searing ray hits the iguana! The iguana is heavily wounded. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the iguana! You kill the iguana! The water moccasin bites you! You die... ▓▓▓ ▓<▓ ▓†▓ ▓†▓ ▓@▓ ▓S▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ You could see a water moccasin. Vanquished Creatures 2 iguanas (D) A dart slug (D) 2 orcs (D) 3 bats (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 64 | D | Encountered an iguana 64 | D | Encountered an iguana 64 | D | Encountered a water moccasin 76 | D | Killed an iguana 77 | D | Reached skill level 5 in Spellcasting 77 | D | Reached skill level 5 in Conjurations 77 | D | Reached skill level 5 in Hexes 77 | D | Reached skill level 5 in Summonings 77 | D | Reached skill level 5 in Necromancy 77 | D | Reached skill level 5 in Translocations 77 | D | Reached skill level 5 in Forgecraft 77 | D | Reached skill level 5 in Fire Magic 77 | D | Reached skill level 5 in Ice Magic 77 | D | Reached skill level 5 in Air Magic 77 | D | Reached skill level 5 in Earth Magic 77 | D | Reached skill level 5 in Alchemy 77 | D | Reached XP level 2. HP: 16/22 MP: 0/0 77 | D | Reached XP level 3. HP: 18/26 MP: 0/0 77 | D | Learned a level 1 spell: Freeze 79 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.6 Conjurations | 5 | 5.6 Hexes | 5 | 5.6 Summonings | 5 | 5.6 Necromancy | 5 | 5.6 Translocations | 5 | 5.6 Forgecraft | 5 | 5.6 Fire Magic | 5 | 5.6 Ice Magic | 5 | 5.6 Air Magic | 5 | 5.6 Earth Magic | 5 | 5.6 Alchemy | 5 | 5.6 Fighting | | 0.8 Dodging | | 2.5 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 37 | 0 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 37 | 0 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 79 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+