Dungeon Sprint DCSS version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 16335198597329417076 18 schets the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Slain by a bes kemwar (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:34 (177 turns). schets the Magician (Djinni Conjurer) Turns: 177, Time: 00:00:35 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-3 HP) @: diminished spells, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 0.5 Fighting + Level 2.4 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 1% 1 b - Searing Ray Conj 24% 2d5 2% 2 c - Fulminant Prism Conj/Alch 6% 3d6 16% 4 d - Iskenderun's Mystic Conj/Tloc 12% 2d5 (+2d2 16% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! The searing ray hits the bes kemwar. The bes kemwar is moderately damaged. The bes kemwar writhes about, and something writhes within you. You feel your spells grow feeble. The bes kemwar bites you. The searing ray hits the bes kemwar. The bes kemwar is heavily damaged. The bes kemwar bites you. The searing ray hits the bes kemwar. The bes kemwar is heavily damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The bes kemwar writhes about, and something writhes within you. You feel as though your spells will be weakened for longer. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bes kemwar (heavily damaged, 76% to hit) You focus your ray upon the bes kemwar. The searing ray hits the bes kemwar but does no damage. The bes kemwar is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The bes kemwar barely misses you. The searing ray misses the bes kemwar. * * * LOW HITPOINT WARNING * * * The bes kemwar bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....)W@....')..<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a bes kemwar. Vanquished Creatures An adder (D) 3 orcs (D) 2 bats (D) A goblin (D) 2 kobolds (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D | Encountered a bes kemwar 100 | D | Reached XP level 2. HP: 17/22 MP: 0/0 173 | D | Reached skill level 5 in Spellcasting 173 | D | Reached skill level 5 in Conjurations 173 | D | Reached skill level 5 in Hexes 173 | D | Reached skill level 5 in Summonings 173 | D | Reached skill level 5 in Necromancy 173 | D | Reached skill level 5 in Translocations 173 | D | Reached skill level 5 in Forgecraft 173 | D | Reached skill level 5 in Fire Magic 173 | D | Reached skill level 5 in Ice Magic 173 | D | Reached skill level 5 in Air Magic 173 | D | Reached skill level 5 in Earth Magic 173 | D | Reached skill level 5 in Alchemy 177 | D | Slain by a bes kemwar Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | | 0.5 Dodging | | 2.4 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Cast: Magic Dart || 11 Searing Ray || 2 Drink: Berserk rage || 1 Armour: Robe || 14 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 188 | 188 | 0 | 112 | 0 | 1 | 188.0 | Dungeon | 188 | 188 | 0 | 112 | 0 | 1 | 188.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 188 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+