Dungeon Sprint DCSS version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 6543028323454396760 90 schets the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Slain by a water moccasin (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:47 (196 turns). schets the Magician (Djinni Conjurer) Turns: 196, Time: 00:00:48 Health: -2/32 AC: 2 Str: 6 XL: 4 Next: 85% Gold: 0 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-3 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions a - a potion of curing h - a potion of haste Skills: + Level 1.2 Fighting + Level 2.8 Dodging + Level 2.1 Stealth * Level 7.0 Spellcasting * Level 7.0 Conjurations * Level 7.0 Hexes * Level 7.0 Summonings * Level 7.0 Necromancy * Level 7.0 Translocations * Level 7.0 Forgecraft * Level 7.0 Fire Magic * Level 7.0 Ice Magic * Level 7.0 Air Magic * Level 7.0 Earth Magic * Level 7.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 4% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 4% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hound! The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! Unknown command. The water moccasin barely misses you. The water moccasin misses you. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓S▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓)▓ ▓†▓ ▓.▓ You could see a water moccasin. Vanquished Creatures 2 hounds (D) A sleepcap (D) 3 hobgoblins (D) An orc (D) A ball python (D) A kobold (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D | Encountered a hound 163 | D | Encountered a water moccasin 163 | D | Encountered a hound 163 | D | Encountered a sleepcap 180 | D | Killed a sleepcap 181 | D | Reached skill level 5 in Spellcasting 181 | D | Reached skill level 5 in Conjurations 181 | D | Reached skill level 5 in Hexes 181 | D | Reached skill level 5 in Summonings 181 | D | Reached skill level 5 in Necromancy 181 | D | Reached skill level 5 in Translocations 181 | D | Reached skill level 5 in Forgecraft 181 | D | Reached skill level 5 in Fire Magic 181 | D | Reached skill level 5 in Ice Magic 181 | D | Reached skill level 5 in Air Magic 181 | D | Reached skill level 5 in Earth Magic 181 | D | Reached skill level 5 in Alchemy 181 | D | Reached XP level 2. HP: 10/22 MP: 0/0 181 | D | Reached XP level 3. HP: 12/26 MP: 0/0 181 | D | Learned a level 1 spell: Kiss of Death 188 | D | Reached skill level 1 in Fighting 188 | D | Reached XP level 4. HP: 18/32 MP: 0/0 196 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 6 7 | 7.0 Conjurations | 5 6 7 | 7.0 Hexes | 5 6 7 | 7.0 Summonings | 5 6 7 | 7.0 Necromancy | 5 6 7 | 7.0 Translocations | 5 6 7 | 7.0 Forgecraft | 5 6 7 | 7.0 Fire Magic | 5 6 7 | 7.0 Ice Magic | 5 6 7 | 7.0 Air Magic | 5 6 7 | 7.0 Earth Magic | 5 6 7 | 7.0 Alchemy | 5 6 7 | 7.0 Fighting | 1 | 1.2 Stealth | 2 | 2.1 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | || 7 Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 15 | || 15 Searing Ray | 1 | 1 || 2 Drink: Berserk rage | 1 | || 1 Heal wounds | 1 | || 1 Read: Blinking | | 1 || 1 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 6 | 5 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 198 | 0 | 143 | 0 | 1 | 198.0 | Dungeon | 198 | 198 | 0 | 143 | 0 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 198 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+