Dungeon Sprint DCSS version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 3090541689850042530 6 schets the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Feb 28, 2026. Slain by a black bear (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:21 (287 turns). schets the Magician (Djinni Conjurer) Turns: 287, Time: 00:00:22 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 0.2 Fighting + Level 2.3 Dodging + Level 1.6 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The searing ray hits the black bear! The black bear is heavily wounded. The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The searing ray hits the ogre. The ogre is lightly wounded. You finish channelling your searing ray. The black bear bites you. The black bear claws you. The black bear barely misses you. The black bear bites you. The black bear misses you. The black bear claws you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The searing ray hits the bombardier beetle! You kill the bombardier beetle! The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...÷÷...@hB.OB.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a black bear, an ogre and 2 bombardier beetles. Vanquished Creatures A bombardier beetle (D) A dart slug (D) A quokka (D) A bat (D) An endoplasm (D) A hobgoblin (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 13 | D | Reached XP level 2. HP: 6/21 MP: 0/0 281 | D | Encountered a black bear 281 | D | Encountered an ogre 287 | D | Slain by a black bear Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.2 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 9 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 287 | 287 | 0 | 262 | 0 | 1 | 287.0 | Dungeon | 287 | 287 | 0 | 262 | 0 | 1 | 287.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 287 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+