schets the Dungeon (0, 15, D) a river rat skeleton (1, -5, D) a +0 plate armour a +2 long sword a +4 plate armour of ponderousness a +0 long sword a +1 plate armour of poison resistance a +0 chain mail a +0 battleaxe an orc skeleton an orc skeleton (1, -4, D) a +0 chain mail an orc skeleton an orc skeleton an orc skeleton (1, -3, D) a +0 long sword a +1 plate armour of positive energy a +3 long sword (1, 4, D) 5 scrolls of amnesia (1, 18, D) a +0 club a goblin skeleton (2, -16, D) a ring of wizardry (2, -15, D) an amulet of regeneration (2, -14, D) a +6 ring of dexterity (2, -13, D) a book of Contraptions (2, 4, D) 10 stones (2, 17, D) a +0 spear (2, 19, D) a +0 leather armour a +0 whip an orc skeleton (3, -16, D) a +6 ring of evasion (3, -15, D) a +6 ring of intelligence (3, -14, D) a ring of wizardry (3, -13, D) +7 fire dragon scales (3, -10, D) a +0 chain mail (3, -6, D) a +0 dagger (3, -5, D) a +0 chain mail of willpower a +0 partisan a +0 arbalest a +0 chain mail a +2 flail of protection a +0 plate armour a +0 mace a +0 chain mail a +0 halberd a +0 chain mail a +0 war axe a +0 chain mail a +2 robe of fire resistance a +0 dagger a +0 chain mail a +1 long sword of flaming a +0 arbalest a +0 robe a +1 dagger of flaming a +0 long sword a +0 robe a +0 plate armour a +0 great mace a +0 arbalest a +0 chain mail a +0 dire flail a potion of moonshine a +1 partisan of protection a +0 quarterstaff of holy wrath an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton (3, -4, D) a +0 chain mail a +0 great sword of draining a +0 robe a +0 dagger a +0 short sword a +0 chain mail a +0 battleaxe a +0 robe a +0 hand axe a +0 chain mail a +0 long sword a +0 plate armour 3 boomerangs a +0 short sword a +0 robe a +2 dire flail of protection a +0 mace a +0 robe a +0 dagger a +0 plate armour a +0 great sword a +0 robe a +0 dagger a +0 plate armour a +2 great sword of protection a +1 plate armour of fire resistance a +0 chain mail a +0 chain mail a +0 war axe a +0 dire flail a +0 trident the +2 quarterstaff of Invincibility {venom, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. a +3 plate armour of cold resistance an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton (3, -3, D) a +0 robe a +0 dagger a +0 chain mail a +0 bardiche a +4 plate armour of cold resistance a +2 heavy long sword a +0 chain mail a +3 battleaxe of freezing a +0 chain mail a +1 great mace of protection a +0 arbalest a +0 chain mail a +0 plate armour a +0 dire flail a +0 chain mail 2 boomerangs a +0 plate armour a +0 war axe a +2 robe of willpower a +0 chain mail a +0 battleaxe a +0 arbalest a +3 heavy battleaxe a +0 chain mail a +2 long sword a +2 chain mail of fire resistance a +0 halberd a +0 leather armour a +0 flail a +0 plate armour a +0 dire flail a +0 kite shield a +0 chain mail a +1 war axe of freezing a +0 arbalest a +0 buckler the +11 dire flail of Olarin {venom, *Corrode rN+ Dex+4} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). 6 stones a +5 ring of evasion a ring of resist corrosion the ring of the Impassible Lime {^Contam Str+6 Dex-3 Slay+2 SInv} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton (3, 4, D) 2 potions of magic (4, -15, D) a +7 plate armour (4, -14, D) a +0 pair of gloves of stealth (4, -13, D) a +7 scale mail of cold resistance a +1 helmet the +0 leather armour of True Grit {rF- rC+ Int+3} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (4, -9, D) a +0 pair of boots (4, -7, D) a +0 dagger (4, -5, D) a +0 chain mail of willpower a +0 broad axe a +1 robe of fire resistance a +0 dagger a +0 trident a +2 robe of willpower an orc skeleton an orc skeleton (4, -4, D) a +0 chain mail a +0 dire flail a +1 chain mail of positive energy a +0 long sword (4, -3, D) a +0 plate armour a +0 long sword a medusa talisman an orc skeleton (4, 9, D) a +0 whip a +0 dagger a gnoll skeleton (4, 11, D) a ball python skeleton (4, 14, D) a +3 scale mail (4, 15, D) a +3 chain mail (5, -17, D) a +0 animal skin a +0 hand axe of electrocution a spriggan skeleton (5, -15, D) a +4 chain mail of poison resistance (5, -14, D) +5 acid dragon scales (5, -13, D) a +7 plate armour (5, -10, D) a book of Ice (5, -9, D) a staff of cold (5, -6, D) 6 boomerangs (5, -5, D) a +2 chain mail of poison resistance (5, 4, D) a +2 mace a +2 hand axe (5, 11, D) a hobgoblin skeleton (5, 14, D) a +1 quarterstaff of protection (6, -15, D) a +6 giant spiked club (6, -14, D) a +0 triple crossbow of electrocution (6, -13, D) a +3 battleaxe of venom (6, -9, D) a +0 club (6, -6, D) a +0 plate armour (6, -4, D) a +0 chain mail a +0 mace an orc skeleton (6, -3, D) 3 stones (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +2 dagger of electrocution (6, 15, D) a +0 heavy trident (7, -31, D) a +0 double sword +0 shadow dragon scales a +0 kite shield (7, -14, D) the +3 partisan of the Cursing Oracle {freeze, ^Drain rC+ rN+ Dex+2} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (7, -13, D) a +3 heavy battleaxe (7, -8, D) a +0 falchion (7, -6, D) a +0 short sword (7, -3, D) a book of Unlife (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +2 heavy flail (7, 15, D) a +1 long sword of holy wrath (8, -33, D) a +0 giant spiked club an iron giant skeleton (8, -13, D) a +0 triple crossbow of flaming (8, -10, D) 5 scrolls of identify (8, -8, D) 6 stones (8, -7, D) a +0 spectral quarterstaff (8, -6, D) a +0 cloak (8, -5, D) a +0 ring mail (8, -3, D) the staff of Padihaz {Necro Earth Alch} [staff of earth] Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (8, 8, D) a +0 dagger a kobold skeleton (8, 9, D) 4 stones a +0 dagger (8, 19, D) a +0 dagger (9, -30, D) a +1 bardiche of flaming +0 fire dragon scales (9, -15, D) a +0 leather armour a +0 broad axe a +0 leather armour a +0 dagger a +0 shortbow (9, -10, D) a +0 dagger (9, -9, D) a +0 flail (9, -7, D) a +0 dagger (9, -6, D) a +0 dagger (9, -3, D) a +0 dagger (10, -39, D) a +1 demon whip of flaming (unseen) (10, -14, D) a +0 leather armour a +0 hand axe (11, -14, D) a +0 robe a +1 lajatang of pain the spriggan skeleton of Agnes (11, 20, D) a +0 whip (12, -17, D) a book of Fire (12, -16, D) an amulet of magic regeneration (12, -14, D) a +0 leather armour a +0 war axe (12, -6, D) a shock serpent skeleton (13, -22, D) the staff of the Heavens {^Fragile rElec Str+6 Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. (13, -21, D) a +0 quarterstaff (13, -17, D) a book of Frost (13, -16, D) a book of Lightning (13, -14, D) a +0 hand axe a green draconian skeleton (13, -13, D) a +0 animal skin a +0 great mace (13, -4, D) an elephant skeleton (13, 12, D) a +3 great sword of flaming (still there?) +1 fire dragon scales (still there?) (15, -6, D) a +0 robe (15, -4, D) a +0 dagger a raiju skeleton a wyvern skeleton a lindwurm skeleton (15, 21, D) Feedechi's Incunabulum of Bad Luck Spells Type Level a - Anguish Hexes/Necromancy 4 b - Metabolic Englaciation Hexes/Ice 5 c - Summon Mana Viper Hexes/Summoning 5 (16, -7, D) a +0 short sword a +0 robe the +8 demon trident "Rift" {distort, reach+} a +0 robe a +1 dagger of pain a +0 robe a +0 dagger of venom a +0 robe a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (16, -5, D) the Lessons on the Hypothermic Geologist Spells Type Level a - Frozen Ramparts Ice 3 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Magnavolt Earth/Air 7 (16, -3, D) a +1 shortbow of flaming the +1 partisan of Plog {venom, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a curare-tipped dart a +2 scale mail of poison resistance a +3 falchion of holy wrath a +0 robe a +0 short sword 3 poisoned darts a kobold corpse (skeletalised by now) (16, 8, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (16, 21, D) the Octavo of Mechanics Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Construct Spike Launcher Forgecraft 2 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Spellspark Servitor Conjuration/Forgecraft 7 (17, 19, D) a +3 plate armour a serpent talisman (17, 20, D) a +4 scale mail a maw talisman (17, 21, D) a +2 scimitar of flaming (17, 22, D) a +2 rapier of venom (17, 23, D) a +4 spectral quarterstaff (18, -14, D) a +0 spear a spriggan skeleton (18, -9, D) a sea snake skeleton (18, 19, D) a +0 pair of boots a serpent talisman (18, 20, D) a +0 pair of boots a blade talisman (18, 21, D) a +2 heavy war axe (18, 22, D) a +1 heavy hand axe (18, 23, D) a +2 heavy morningstar (20, -9, D) a wolf skeleton (21, -18, D) a +0 robe a +2 dagger of venom a +0 robe a +0 dagger a +0 mace a +0 leather armour a +0 long sword +0 swamp dragon scales a swamp dragon skeleton (21, -16, D) a +1 great sword of flaming (21, -4, D) a +0 dagger (21, 6, D) a rime drake skeleton (21, 10, D) a hobgoblin skeleton (22, -21, D) a +0 ring mail a +0 rapier (22, -20, D) a +3 flail of draining a +1 buckler of cold resistance a +0 ring mail a +0 long sword (22, -18, D) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a wind drake skeleton (22, -17, D) a shard shrike skeleton (22, -16, D) the serpent talisman "Sokhoap" {-Tele rF+ Slay+3 SInv} [serpent talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. 8 poisoned darts (22, -7, D) a +0 dagger (22, -3, D) a +0 dagger (22, 6, D) a +0 spear a gnoll skeleton (22, 8, D) a +2 whip of electrocution a gnoll skeleton (22, 9, D) an orb of mayhem a +0 robe a +2 trident of draining (22, 10, D) a +0 club a +0 leather armour a +0 whip a gnoll skeleton (23, -20, D) 5 large rocks a cyclops skeleton (23, -18, D) a +0 short sword (23, -6, D) a dream sheep corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) (23, -4, D) a book of Blood (24, -7, D) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (25, -41, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (25, -24, D) the ring "Pyleth" {rPois rF+ Int+4} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). the ring of Fanaticism {rC- rN+ Int+8 SInv} [ring of intelligence] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. the ring "Zizoc" {Wiz Int+3 SInv} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the ring "Todaxix" {rC+ Dex+5} [ring of protection from cold] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). the ring "Rexkassoqe" {rN+ rCorr Str+6} [ring of strength] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). the amulet "Dukkeklu" {Reflect rPois SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. SH+5: It affects your SH (+5). the amulet of the Death Scarab {Reflect Harm rElec rF+ rC+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. SH+5: It affects your SH (+5). (27, -9, D) a +0 cloak (28, 18, D) a frilled lizard skeleton (29, 17, D) a lindwurm skeleton (30, -17, D) a +1 battleaxe of freezing (30, -16, D) the +2 glaive "Zuer" {vamp, Dex+3} Dex+3: It affects your dexterity (+3). (31, -40, D) a +1 bardiche of flaming +1 fire dragon scales a +0 giant club an oni skeleton (31, -21, D) 9 stones (31, -17, D) a staff of earth (31, -16, D) a +1 rapier of venom (31, -13, D) a +0 robe a +0 dagger (31, 22, D) a hell rat skeleton (32, 12, D) a komodo dragon skeleton (33, -13, D) a +0 arbalest a yaktaur skeleton (34, -2, D) a +0 spear (35, -34, D) a +0 longbow a +3 leather armour an elf skeleton (35, -15, D) a shard shrike skeleton (36, -2, D) a +0 ring mail a +0 long sword (36, 0, D) a +0 robe of cold resistance (36, 1, D) the +6 quarterstaff "Imyttecao" {flame, rF- Str+5} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (36, 2, D) a +1 ring mail of fire resistance (36, 21, D) a +0 club 2 boomerangs a +0 leather armour an orc skeleton (37, -39, D) a +1 battleaxe of venom a +0 plate armour (37, -36, D) a +0 rapier a +0 cloak (37, -1, D) the +5 golden dragon scales "Xiamaz" {*Silence rPois rF+ rC+ Str+3 Dex+2} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a bog body skeleton (37, 0, D) an amulet of faith (37, 23, D) a +0 dagger a +0 robe an orc skeleton (39, -20, D) a +0 animal skin a +0 dire flail a +0 robe a +0 dagger (39, -17, D) a juggernaut skeleton (39, 22, D) a +0 dagger a +0 robe a +0 morningstar a +0 orcbow a +0 plate armour a human skeleton an orc skeleton (39, 23, D) a hound skeleton (40, -22, D) a +0 giant club (40, 20, D) a +0 spear (40, 23, D) a +0 club a +0 leather armour a +0 hand axe an elephant skeleton (41, 21, D) a +0 long sword a +0 robe a +2 scimitar of flaming a hydra skeleton a lindwurm skeleton (41, 23, D) a yak skeleton (42, 8, D) a +0 trident a merfolk skeleton (42, 19, D) a blink frog skeleton (42, 20, D) a +1 antimagic spear (43, -29, D) a +2 demon blade of draining a +4 arbalest of flaming (43, 4, D) a +0 spear (43, 5, D) a swamp dragon skeleton (43, 20, D) a blink frog skeleton (44, -33, D) quicksilver dragon scales a quicksilver dragon skeleton (44, 20, D) a death yak skeleton (45, 0, D) a +3 arbalest (45, 1, D) a +5 quick blade (45, 7, D) a +3 arbalest (45, 8, D) a +5 partisan (45, 20, D) a +0 hand axe a +0 robe a naga skeleton a polar bear skeleton (46, 0, D) a +1 bardiche (46, 1, D) a +3 antimagic demon whip (46, 7, D) a +3 great sword (46, 8, D) a +0 great sword (47, 7, D) a +3 battleaxe (47, 8, D) a +3 glaive (48, 7, D) a +1 flail of holy wrath (48, 8, D) a +3 battleaxe (49, -16, D) a +0 halberd a +0 longbow (49, -14, D) a +0 cloak a guardian sphinx skeleton (49, -9, D) a +0 leather armour a +0 rapier (50, -15, D) a +0 war axe a +0 ring mail a +0 war axe (50, -12, D) a +0 leather armour a +0 longbow (50, -9, D) a caustic shrike skeleton (50, -8, D) +0 ice dragon scales an ice dragon skeleton a chonchon skeleton a salamander skeleton (50, -2, D) +0 fire dragon scales a fire dragon skeleton (50, 7, D) the +5 trident "Goblinslayer" {spect, *Rage rElec rCorr Stlth-} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (50, 8, D) a +3 spear of flaming (51, -9, D) a +0 cloak a +0 scale mail a dire elephant skeleton a human skeleton (51, 7, D) a +0 shortbow of flaming (51, 8, D) a +3 demon blade of flaming (51, 23, D) 6 stones (52, 0, D) a +1 triple sword (52, 1, D) a +3 double sword (52, 20, D) the Incunable of the Vibrant Winter Spells Type Level a - Magic Dart Conjuration 1 b - Freezing Cloud Conjuration/Ice/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Splinterfrost Shell Ice/Forgecraft 7 (53, -10, D) a water nymph skeleton (53, 0, D) a +5 quick blade (53, 1, D) a +3 demon whip of pain (53, 21, D) a +0 quarterstaff (54, -25, D) a +3 partisan of holy wrath (54, -9, D) a +0 war axe a black draconian skeleton (55, -40, D) the staff of Wetrum {rN++ Dex+3 Earth} [staff of earth] rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (55, -10, D) a +0 plate armour 5 javelins a minotaur skeleton (56, -42, D) a book of Displacement (56, -41, D) a +2 morningstar of protection (56, -39, D) a +0 ring mail (56, -15, D) a +0 robe of resistance a +0 long sword (56, -14, D) a +1 battleaxe of freezing a frost giant skeleton (57, -42, D) a +1 mace of pain (57, -40, D) the ring of Ekin {Wiz Str+5} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). (57, -39, D) a +0 whip (57, -37, D) a +0 scimitar a +0 leather armour (57, 0, D) a +0 arbalest a +0 mace a yaktaur skeleton (57, 3, D) a +0 plate armour a +3 war axe a +0 arbalest (57, 14, D) a book of Scorching (57, 15, D) a Treatise on Traps (57, 16, D) a Young Poisoner's Handbook (57, 18, D) a book of Air (57, 19, D) a book of Scorching (57, 20, D) Awkuadam's Spellbook of the Dismal Dragon Spells Type Level a - Animate Dead Necromancy 4 b - Fire Storm Conjuration/Fire 9 (57, 22, D) a book of Movement (58, -42, D) a +0 hand axe (58, -40, D) a book of Misfortune (58, -39, D) a +0 spear (58, -27, D) a +0 broad axe a +1 crystal plate armour a +0 kite shield the +4 hat of Toghel Annyo {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (58, -23, D) a +0 rapier a +0 cloak (58, -20, D) a +10 heavy club a +4 scythe of venom (58, -13, D) a caustic shrike skeleton (58, -12, D) a +0 animal skin a +0 flail a spriggan skeleton (58, -7, D) a +0 chain mail a +0 broad axe a +0 robe a +0 spectral quarterstaff a spriggan skeleton (58, -3, D) a +12 club of electrocution (58, -2, D) a +0 flail (58, 0, D) a +0 plate armour a +2 war axe of distortion a +0 arbalest a +0 plate armour a +2 battleaxe a +0 robe a +0 long sword a +0 robe a +0 long sword an elf skeleton an orc skeleton (58, 1, D) a +0 hand axe a +0 shortbow a +0 mace (58, 2, D) a +0 plate armour a +1 great sword of electrocution a +0 arbalest (58, 3, D) a +0 flail (58, 4, D) a +0 plate armour a +0 glaive (59, -42, D) a staff of alchemy (59, -40, D) a +0 short sword a +0 robe (59, -24, D) a +0 rapier a +0 cloak (59, -23, D) a caustic shrike skeleton (59, -20, D) a +2 demon blade of venom a +0 ring mail (59, -10, D) a caustic shrike skeleton (59, -8, D) a caustic shrike skeleton (59, -7, D) a +0 leather armour a +0 scimitar (59, -2, D) a yaktaur skeleton (59, 0, D) a +0 arbalest a +0 arbalest a hell hog skeleton a yaktaur skeleton (59, 1, D) a +0 chain mail a +1 halberd of venom (59, 2, D) a +0 chain mail a +0 heavy long sword a +0 chain mail a +0 short sword a +0 orcbow an orc skeleton (59, 3, D) a +0 arbalest a +0 chain mail a +0 dire flail (59, 14, D) a book of the Tundra (59, 16, D) an Everburning Encyclopedia (59, 18, D) a book of Hexes (59, 20, D) a book of Wicked Creation (60, -42, D) a +0 ring mail (60, -41, D) a +2 long sword of holy wrath (60, -40, D) a +1 shortbow of flaming a +2 short sword of venom a +0 robe (60, -39, D) a +0 ring mail a +4 bardiche of freezing the +3 lajatang "Enanuakk" {speed, rN+ rCorr Dex-5} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). a +2 spear of venom a +2 triple sword of holy wrath a +10 plate armour of ponderousness a +2 double sword of protection a +0 robe a +0 scimitar a +0 ring mail a +0 spear a +0 robe Great Wizards, Vol. II (60, -37, D) a +2 robe a +0 rapier a +0 robe (60, -26, D) a quicksilver dragon skeleton (60, 3, D) a +0 plate armour a +0 war axe (61, -42, D) a staff of air (61, -40, D) 8 stones (61, -39, D) a +4 heavy battleaxe a +0 flail a staff of death a +0 leather armour a +0 scimitar a +0 leather armour a +4 arbalest of draining a human corpse (skeletalised by now) (61, -37, D) a +0 robe a +0 robe a human corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (61, -36, D) a +0 long sword a +0 robe a +0 flail a human corpse (skeletalised by now) (61, -31, D) a +0 longbow a +2 leather armour of fire resistance (61, -27, D) a +0 arbalest of draining a +0 demon blade of draining (61, -16, D) the ring of Kufabynu {rPois rF+ Str-2 Dex+5 SInv} [ring of see invisible] rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (61, -15, D) the amulet of Daepavez {rPois rC- rN++ Regen+ Int+2} [amulet of regeneration] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (61, 4, D) a +0 chain mail a +0 flail (62, -42, D) a +0 dagger (62, -41, D) a stone (62, -39, D) a +0 double sword (62, -37, D) a +0 demon blade a +0 ring mail a guardian serpent corpse (skeletalised by now) (62, -36, D) a +0 club a +0 robe a +0 long sword a +0 robe a human skeleton (62, -16, D) the ring of Lisatott {rF- rC+ Str+5 SInv Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (62, -15, D) the ring "Vuinneor" {Fly Will++ MP+9} [ring of flight] Fly: It grants you flight. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). (63, -40, D) a storm talisman (63, -39, D) a +0 dagger of holy wrath (63, -37, D) a +3 great sword of draining a +0 robe a +1 flail of protection a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (63, -16, D) the ring "Lirhom" {rElec Will+ SInv} [ring of see invisible] rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (63, -15, D) the ring of Readyt {Str+6 Int+3 Dex+3} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (63, 11, D) a +5 ring of slaying (64, -42, D) a +0 robe (64, -37, D) a +0 short sword a +0 robe a human skeleton (64, -36, D) a +5 triple sword of freezing a +0 ring mail a +2 demon blade of electrocution a +0 ring mail a +0 double sword a +0 leather armour the human skeleton of Zenata a human skeleton (64, -16, D) the ring "Esieplum" {rPois rF+ Str-2 Dex+6} [ring of dexterity] rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). (64, -15, D) the amulet of the Scavenger {Faith rN+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. (64, -3, D) a +0 robe a +0 dagger (64, 0, D) +3 shadow dragon scales (64, 1, D) a +1 helmet (64, 22, D) the amulet of Zanocat {Spirit ^Fragile Fly rN++ SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (64, 23, D) the amulet of Suobreurch {Faith rF+ rN++ MP-8} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. MP-8: It affects your magic capacity (-8). (65, -42, D) the Discursus on Inauspicious Reformation Spells Type Level a - Confusing Touch Hexes 3 b - Tukima's Dance Hexes 3 c - Petrify Alchemy/Earth 4 d - Sculpt Simulacrum Ice/Alchemy 6 (65, -40, D) a +0 club (65, -39, D) a book of Unlife (65, -37, D) a +0 quarterstaff a +0 robe (65, -27, D) a +0 double sword +0 shadow dragon scales a +0 kite shield (65, 0, D) a +1 ring mail of fire resistance (65, 12, D) a +5 ring of slaying (65, 21, D) a ring of willpower an amulet of reflection the amulet "Sasih" {Harm +Blink Regen+ Int+2} [amulet of regeneration] Harm: It increases damage dealt and taken. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (65, 22, D) the amulet "Kikkuc" {Reflect rF+ Will- Int+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). SH+5: It affects your SH (+5). (66, -41, D) a +0 long sword (66, -39, D) a +0 robe (66, -2, D) an ugly thing skeleton (66, 7, D) the +2 kite shield "Bosunuil" {Int-5 Dex+5} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). (66, 11, D) the ring "Untod" {Fly Str+6} [ring of strength] Fly: It grants you flight. Str+6: It affects your strength (+6). (66, 12, D) the ring of Soduun {+Blink rN+ rCorr Str+5 Stlth-} [ring of positive energy] +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (66, 20, D) a +3 ring of dexterity a +6 ring of strength a ring of willpower a +3 ring of dexterity a +0 robe (66, 23, D) the amulet "Dytacis" {rN+ Will- Regen+ Int+2 Dex+3} [amulet of regeneration] rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (67, -39, D) a +0 long sword (67, -31, D) the +5 executioner's axe "Ciukeig" {heavy, rElec rC- Dex+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (67, -30, D) the +9 demon whip of Arrival {elec, ^Fragile Fly rElec Will+++} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. (67, -29, D) the +7 bardiche "Puzxaurph" {flame, rElec rC+ Will-} rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. (67, -2, D) a +0 arbalest (67, 8, D) the +18 Lear's hauberk (67, 21, D) the ring "Toask" {rPois Slay+2} [ring of poison resistance] rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (67, 22, D) the ring of Ru's Approval {Fly Slay+5} [ring of slaying] Fly: It grants you flight. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (67, 23, D) the amulet "Anurghall" {Spirit rC- Dex+6 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (68, -41, D) a +0 quarterstaff (68, -40, D) a +0 ring mail (68, -32, D) a +11 broad axe of electrocution (68, -31, D) the ring "Riaboloi" {Fly rElec rN+} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (68, -30, D) the ring of Midsummer {rN+ rCorr Int+6 Stlth-} [ring of intelligence] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (68, -29, D) a +8 plate armour of poison resistance (68, 22, D) the amulet of Irips {Faith rElec rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rF+: It protects you from fire. (69, -42, D) a staff of conjuration (69, -41, D) a +0 whip (69, -40, D) a +0 spear (69, -36, D) a +0 quarterstaff a +0 leather armour (69, -32, D) the ring "Husoph" {rN+ Str+4} [ring of positive energy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (69, -31, D) the +7 demon whip "Eciawn" {vamp, rC+} rC+: It protects you from cold. (69, -29, D) the amulet "Xohoaff" {Spirit rElec rPois rC+ Dex+2 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (69, -28, D) the +9 great sword "Zinir" {vamp, Str+3} Str+3: It affects your strength (+3). (69, 7, D) +2 acid dragon scales (69, 8, D) a +0 pair of boots of stealth (69, 11, D) the ring of Creativity {rF+++ Int+3} [ring of protection from fire] rF+++: It renders you almost immune to fire. Int+3: It affects your intelligence (+3). (69, 12, D) the ring "Soeffie" {Fly Wiz} [ring of wizardry] Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. (70, -41, D) a +0 short sword (70, -32, D) +9 swamp dragon scales (70, -31, D) a +9 demon trident of pain (70, -30, D) the +8 plate armour "Ojatyaha" {Str+4} Str+4: It affects your strength (+4). (70, -29, D) the +2 cloak of the Good {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (70, -28, D) the ring of the Mantidfly {rF+ rC- Int+3 Stlth+ Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (70, -25, D) a +0 giant club (70, -3, D) a +0 robe a +0 rapier (70, 7, D) a +6 chain mail (70, 8, D) the ring "Ciabbui" {rC+ SInv} [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. (70, 11, D) the ring "Jolal" {Str+6 Int+4} [ring of strength] Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (70, 14, D) a +0 robe a +1 scimitar of draining (71, -41, D) a +0 dagger (71, -40, D) the Writings on Fumes Spells Type Level a - Airstrike Air 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Maxwell's Capacitive Coupling Air 8 (71, -39, D) a +0 long sword (71, -32, D) +12 storm dragon scales (71, -31, D) +5 swamp dragon scales (71, -30, D) the ring of Edomor {rElec Int+6 Slay+2} [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, -29, D) the ring of Trepidation {rCorr EV+5 Stlth+} [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. (71, -28, D) +10 ice dragon scales (71, -20, D) a +0 short sword a +0 short sword a +0 leather armour (71, -16, D) the +7 executioner's axe "Initz" {protect, MP+7 Str+2} MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). (71, -15, D) the +9 demon blade of Ulusoef {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (71, -14, D) a +7 executioner's axe of freezing (71, -13, D) the +7 double sword "Unos" {pain, *Rage +Blink Fly rElec} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. (71, -9, D) +8 acid dragon scales (71, -8, D) a +5 tower shield (71, -7, D) a +2 hat (71, -6, D) +8 acid dragon scales (71, 0, D) a +1 pair of gloves (71, 1, D) +3 storm dragon scales (71, 7, D) a +6 chain mail (71, 8, D) +4 fire dragon scales (72, -42, D) a +0 robe (72, -41, D) a book of Debilitation (72, -31, D) a +9 vampiric partisan (72, -30, D) a +8 chain mail (72, -29, D) a +5 tower shield (72, -16, D) the +7 great sword "Hosmemud" {spect, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (72, -15, D) the +7 lajatang "Xumifin" {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (72, -14, D) a +7 executioner's axe of venom (72, -13, D) a +9 demon trident of venom (72, -9, D) a +4 robe of resistance (72, -8, D) a +12 plate armour (72, -7, D) the +4 acid dragon scales of the Rose {*Silence rC+++ rCorr Dex+3 Stlth+} *Silence: It may silence you when you take damage. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (72, -6, D) a +4 cloak (72, 0, D) a +1 barding (72, 1, D) a +6 chain mail (72, 7, D) +2 golden dragon scales (73, -40, D) a +0 robe (73, -39, D) a book of Decay (73, -3, D) a +0 leather armour 2 javelins a +0 spear of freezing (73, -2, D) a +0 cloak a +2 heavy battleaxe a black draconian skeleton (73, 13, D) a +0 robe (74, -2, D) a +0 robe a +0 long sword a +0 robe a +0 rapier 3 boomerangs a +0 trident an elf skeleton (74, -1, D) a +0 robe a +0 rapier a +1 cloak a guardian sphinx skeleton an elf skeleton (74, 0, D) a +0 plate armour a +3 great mace of protection a +0 club a human skeleton (74, 1, D) a +2 cloak a +0 dagger a purple draconian skeleton (74, 4, D) a +0 robe a +0 robe a +0 flail a +0 robe a +0 dagger (74, 6, D) a +0 robe a +6 rapier of draining a merfolk skeleton (74, 7, D) a +0 cloak the +4 robe of Resonance {rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a +0 robe a +2 vampiric rapier a green draconian skeleton a merfolk skeleton (74, 8, D) a +0 robe a +0 long sword an elf skeleton (74, 17, D) a staff of death (75, -18, D) a +0 short sword a black draconian skeleton (75, -17, D) a +0 short sword a purple draconian skeleton (75, -16, D) a +0 war axe the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. a +1 glaive of venom the draconian skeleton of Tiamat (75, -15, D) a +0 flail (75, -13, D) a +0 flail a +0 tower shield a +5 scimitar of holy wrath a green draconian skeleton (75, -9, D) a +11 vampiric club a Killer Klown skeleton (75, -8, D) +0 shadow dragon scales a shadow dragon skeleton (75, -7, D) a +0 rapier a +0 leather armour a +0 rapier an elf skeleton (75, -2, D) a boomerang a +0 trident a merfolk skeleton (75, 0, D) 4 boomerangs a +0 trident a +0 trident a merfolk skeleton a merfolk skeleton (75, 16, D) 5 potions of magic