Dungeon Sprint DCSS version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 13645608976079616760 0 schets the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on July 3, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:15 (15 turns). schets the Vexing (Poltergeist Enchanter) Turns: 15, Time: 00:00:16 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no teleportation @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing f - a potion of haste g - 2 potions of magic Skills: + Level 1.1 Short Blades + Level 0.0(0.4) Long Blades + Level 2.1 Dodging * Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, schets the Poltergeist Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You reach down and open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You reach down and open the door. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! The gnoll hits you with a +0 spear. There is an open door to the Storerooms (Easy) here. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You feel much better. The gnoll misses you. You fade into invisibility! The gnoll barely misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear! Ouch! That really hurt! You closely miss the gnoll. The gnoll is lightly wounded. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear. Ouch! That really hurt! You die... ##########++ #........... + #......#..# #####.##.......... ......j@........... ##+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see a gnoll (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 15 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_4, final_vault] Action || total ---------------------------++------- Melee: Dagger || 4 Use: Potion || 2 Armour: Skin || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts