Dungeon Sprint DCSS version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 12560997961767786920 0 schets the Vexing (level 1, -25/11 HPs) Began as a Poltergeist Enchanter on June 30, 2025. Annihilated by an ogre ... wielding a +0 giant club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (16 turns). schets the Vexing (Poltergeist Enchanter) Turns: 16, Time: 00:00:26 Health: -25/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no teleportation @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 1.1 Short Blades + Level 2.1 Dodging * Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Hit: a) +1 dagger Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 scale mail of fire resistance and carrying a wand of roots (heavily wounded, 61% to hit) Okay, then. You fade into invisibility! Ijyb hits you with a +0 dagger. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is heavily wounded. You hit Ijyb. Ijyb is heavily wounded. Ijyb opens the door. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb misses you. You hit Ijyb but do no damage. Ijyb is heavily wounded. An ogre comes into view. It is wielding a +0 giant club. Ijyb opens the door. Found 27 gold pieces. There is an open door here. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You hit Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is heavily wounded. You hit the ogre. The ogre is lightly wounded. Ijyb shouts! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'..#..+ #..#####g# #..# $# #..# # #..# #⌠⌠# #### You could see an ogre (unable to see you) and Ijyb (wandering, unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D | Noticed Ijyb 11 | D | Noticed an ogre 16 | D | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 10 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts