Dungeon Sprint DCSS version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 6227696194235322027 54 schets the Covert (level 3, -2/21 HPs) Began as a Poltergeist Enchanter on June 29, 2025. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:47 (97 turns). schets the Covert (Poltergeist Enchanter) Turns: 97, Time: 00:00:47 Health: -2/21 AC: 2 Str: 4 XL: 3 Next: 91% Magic: 7/7 EV: 12 Int: 19 God: Gold: 16 SH: 0 Dex: 14 Spells: 8/8 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no teleportation @: flying, hasted, very quick A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Wands i - a wand of flame (1) Scrolls h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - 2 potions of heal wounds g - 2 potions of magic Skills: + Level 3.3 Short Blades + Level 3.9 Dodging * Level 8.0 Stealth + Level 3.2 Spellcasting + Level 6.0 Hexes You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 26% N/A 3% 3 Tukima's Dance Hex 26% N/A 3% 3 Ensorcelled Hibernation Hex/Ice 28% N/A 7% 2 Dazzling Flash Hex/Fire 28% N/A 13% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You catch the helpless human completely off-guard! You puncture the human! You kill the human! Your Short Blades skill increases to level 2! Your Dodging skill increases to level 3! Your Stealth skill increases to level 6! Your Hexes skill increases to level 5! You have reached level 2! A crimson imp comes into view. It is carrying a wand of flame. The helpless crimson imp fails to defend itself. You impale the crimson imp!! You kill the crimson imp! Your Short Blades skill increases to level 3! Your Stealth skill gained 2 levels and is now at level 8! Your Spellcasting skill increases to level 3! Your Hexes skill increases to level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 i - a wand of flame (1) You reach down and open the door. Found 16 gold pieces and 2 potions of mutation. There is an open door here. You now have 9 gold pieces. You flicker for a moment. You now have 16 gold pieces (gained 7). There is an open door here. You flicker back into view. You feel yourself speed up. You reach down and open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The water elemental hits you! You hit the water elemental. The water elemental is lightly damaged. There is an open door to the Ecumenical Temple here. The water elemental hits you! Ouch! That really hurt! You die... ▓..#!.#.....♣♣ ♣♣.# ▓#'####......♣ ♣..# ▓.....#....~♣♣♣♣..###+#+ ▓.....#...~~♣...♣.#..... ▓....(#..~~~~.♣...'.⌠... ▓####'#..~≈≈~~~.♣.#...## ▓...†.#.~~≈~~~....#.⌠.# ▓.....#.E≈~~~.....#...# ▓.....#@~~~.......#+### ▓'#####...........# ▓.............†...# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 14 | D | Reached skill level 5 in Stealth 46 | D | Reached skill level 6 in Stealth 46 | D | Reached skill level 5 in Hexes 46 | D | Reached XP level 2. HP: 16/17 MP: 3/5 56 | D | Reached skill level 8 in Stealth 56 | D | Reached XP level 3. HP: 21/21 MP: 3/7 79 | D | Noticed a water elemental 97 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 6 8 | 8.0 Short Blades | 2 3 | 3.3 Dodging | 3 | 3.9 Hexes | 5 6 | 6.0 Spellcasting | 3 | 3.2 Action || total ---------------------------++------- Melee: Dagger || 14 Use: Potion || 2 Stab: Invisible || 3 Sleeping || 3 Armour: Skin || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 0 | 0 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 0 | 0 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 89 daAuts