sau Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -11, D:1) a frilled lizard skeleton (8, -10, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (14, 10, D:1) a hobgoblin corpse (skeletalised by now) (15, -25, D:1) a bat skeleton (17, -28, D:1) a rat skeleton (17, -22, D:1) a +0 ring mail (18, 3, D:1) a +0 war axe (18, 14, D:1) a frilled lizard corpse (skeletalised by now) (21, 3, D:1) 8 stones (22, 3, D:1) 4 stones (23, 6, D:1) 7 stones (24, 5, D:1) a +0 short sword (34, -31, D:1) a frilled lizard skeleton (36, -27, D:1) a quokka skeleton (37, -25, D:1) a +0 club (38, -25, D:1) a +0 club (48, -34, D:1) a +0 whip (50, -30, D:1) a quokka corpse (skeletalised by now) (56, -23, D:1) a +0 ring mail (59, -3, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of draining a goblin corpse (skeletalised by now) (4, -28, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (8, -11, D:2) a +0 dagger a goblin skeleton (8, -9, D:2) a bat skeleton (11, 0, D:2) a frilled lizard skeleton (18, -30, D:2) a ball python corpse (skeletalised by now) (20, -34, D:2) a +0 spear (20, 10, D:2) a +0 club 4 stones a kobold skeleton (22, 0, D:2) a +0 club (25, -22, D:2) a +0 club a gnoll corpse (skeletalised by now) (26, -9, D:2) a +0 mace (29, -22, D:2) a +0 spear (30, -22, D:2) a +0 club (32, -12, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 5 stones (2, -13, D:3) a +0 sling (2, -2, D:3) a quokka corpse (skeletalised by now) (6, -19, D:3) a hobgoblin skeleton (8, -6, D:3) a +0 scale mail (13, 11, D:3) a +0 whip (16, -4, D:3) a +0 robe (16, -2, D:3) a +0 short sword (18, 4, D:3) a +0 club (20, 5, D:3) a +0 war axe a +0 leather armour a hobgoblin skeleton (24, -19, D:3) a +0 mace a +0 club an orc skeleton (24, -18, D:3) a +0 flail an orc skeleton (28, 3, D:3) a +0 short sword (37, -14, D:3) a rat skeleton (37, -13, D:3) a +0 club (39, -7, D:3) a quokka skeleton (40, -26, D:3) 4 boomerangs (44, -3, D:3) a +3 dagger of venom a goblin skeleton (46, -1, D:3) a +0 mace a +2 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (47, -4, D:3) a +0 short sword (47, -1, D:3) a hobgoblin corpse (skeletalised by now) (48, -5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger of venom a +0 sling (0, 2, D:4) a +0 dagger a +0 club (2, 1, D:4) a +0 ring mail a +0 club an orc skeleton (3, -1, D:4) a +0 hand axe a +0 flail an orc skeleton (4, -1, D:4) a +0 leather armour a +0 dagger (4, 1, D:4) a +0 club a goblin skeleton (7, 1, D:4) a +0 sling (10, -15, D:4) a scroll of enchant armour (10, -13, D:4) a potion of curing (12, -16, D:4) a potion of curing (12, -14, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (12, -12, D:4) a scroll of noise (14, -14, D:4) a curare-tipped dart (15, -14, D:4) a curare-tipped dart (16, -13, D:4) a +0 flail a gnoll corpse (18, -12, D:4) a javelin (18, -6, D:4) a +0 flail (19, 5, D:4) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (20, 5, D:4) a +0 club a goblin corpse (skeletalised by now) (25, -4, D:4) a +0 ring mail