Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2031-geecae2dc58 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3893169323788002584, deterministic pregen: 1 Command line: /usr/games/crawl-git-eecae2dc58 -name sasameki -rc /dgldir/rcfiles/crawl-git/sasameki.rc -macro /dgldir/rcfiles/crawl-git/sasameki.macro -morgue /dgldir/morgue/sasameki/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sasameki:2026-01-17.10:03:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-eecae2dc58(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5bf9ee44d15e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-eecae2dc58(_Z13do_crash_dumpv+0x43a) [0x5bf9ee45b39a]: do_crash_dump() /usr/games/crawl-git-eecae2dc58(_Z20crash_signal_handleri+0x1fa) [0x5bf9ee44d63a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x745c70e12330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x745c70e6bb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x745c70e1227e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x745c70df58ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x745c70df67b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x745c70e75ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x745c70e7838c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x745c70e7adae]: /usr/games/crawl-git-eecae2dc58(+0xce7351) [0x5bf9eec40351]: /usr/games/crawl-git-eecae2dc58(+0xcd89a9) [0x5bf9eec319a9]: /usr/games/crawl-git-eecae2dc58(+0xcd5d65) [0x5bf9eec2ed65]: /usr/games/crawl-git-eecae2dc58(+0xcd8106) [0x5bf9eec31106]: /usr/games/crawl-git-eecae2dc58(+0xcdde16) [0x5bf9eec36e16]: /usr/games/crawl-git-eecae2dc58(_ZN4CLua5closeEv+0xbe) [0x5bf9ee43435e]: CLua::close() /usr/games/crawl-git-eecae2dc58(+0x2f4afc) [0x5bf9ee24dafc]: /usr/games/crawl-git-eecae2dc58(+0x2f7ac8) [0x5bf9ee250ac8]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x745c70df71ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x745c70df728b]: /usr/games/crawl-git-eecae2dc58(_start+0x25) [0x5bf9ee37f7a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000745c70edd7a7 in __GI___wait4 (pid=1153146, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000745c70edd7a7 in __GI___wait4 (pid=1153146, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005bf9ee44d80c in call_gdb (file=0x745c70fd14e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1132755\000\000\000\000\000" #2 0x00005bf9ee45b3b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768644438 dir = "/dgldir/morgue/sasameki/" name = "/dgldir/morgue/sasameki/crash-sasameki-20260117-100718.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x745c70fd14e0 <_IO_2_1_stderr_> #3 0x00005bf9ee44d63a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000745c70e1227e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000745c70df58ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {101129397487296, 101129400789488, 101129005206890, 101129405195616, 101129405195712, 101129401344808, 101129405195648, 101129396808136, 101129397482824, 101129397482824, 101129401452336, 0, 101129397487296, 101129401452688, 101129010730704, 0}}, sa_flags = -926099968, sa_restorer = 0xffff} #10 0x0000745c70df67b6 in __libc_message_impl (fmt=fmt@entry=0x745c70f9b8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffcfce2cbb0, reg_save_area = 0x7ffcfce2cb40}} fd = 2 iov = {{iov_base = 0x745c70f99672, iov_len = 23}, {iov_base = 0x745c70f9b8d9, iov_len = 1}, {iov_base = 0x5bf9eec2f280 , iov_len = 0}, {iov_base = 0x7ffcfce37360, iov_len = 16}, {iov_base = 0x7930ada537ecb098, iov_len = 0}, {iov_base = 0x5bfa05d035a8, iov_len = 101129397482824}, {iov_base = 0x7ffcfce2cb90, iov_len = 127940380028122}} iovcnt = total = cp = #11 0x0000745c70e75ff5 in malloc_printerr (str=str@entry=0x745c70f99672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x0000745c70e7838c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x0000745c70e7adae in __GI___libc_free (mem=0x5bfa060cdde0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5bfa060cddd0 err = 0 #14 0x00005bf9eec40351 in l_alloc () No symbol table info available. #15 0x00005bf9eec319a9 in luaM_free_ () No symbol table info available. #16 0x00005bf9eec2ed65 in luaF_freeproto () No symbol table info available. #17 0x00005bf9eec31106 in luaC_freeallobjects () No symbol table info available. #18 0x00005bf9eec36e16 in close_state () No symbol table info available. #19 0x00005bf9ee43435e in CLua::close (this=0x5bf9ef300b40 ) at clua.cc:84 slisteners = #20 0x00005bf9ee24dafc in _reset_game () at main.cc:355 No locals. #21 0x00005bf9ee250ac8 in _launch_game_loop () at main.cc:403 ge = @0x5bfa05f4b210: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffcfce38018) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-eecae2dc58/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-eecae2dc58/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-eecae2dc58/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. Okay, then. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. A training dummy is nearby! A training dummy is nearby! To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy closely misses you. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You took 3 damage! You hit the training dummy. The training dummy is severely damaged. The training dummy hits you but does no damage. The training dummy barely misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You recovered 6 HP! You recovered 1 MP! You see here a +0 whip. You unwield your +0 quarterstaff. c - a +0 whip (weapon) You recovered 1 HP! Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. As you open the door, it creaks loudly! You encounter a rat. The rat squeaks loudly. You recovered 1 HP! A rat is nearby! A rat is nearby! There is an open door here. You recovered 1 HP! You hit the rat. You kill the rat! You see here a rat corpse. As you open the door, it creaks loudly! You encounter 3 rats. The rat squeaks loudly. x2 There are monsters nearby! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. There is an open door here. You barely miss the rat. The rat barely misses you. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat bites you. The rat closely misses you. You took 2 damage! You hit the rat. You kill the rat! The rat closely misses you. You see here a rat corpse. You barely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat closely misses you. The rat bites you. You took 1 damage! You hit the rat but do no damage. The rat bites you. You took 3 damage! You barely miss the rat. The rat bites you. You took 1 damage! You barely miss the rat. The rat misses you. You closely miss the rat. The rat misses you. You recovered 1 HP! You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. You recovered 2 HP! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. You recovered 2 HP! There are monsters nearby! There are monsters nearby! The jackal barks! You recovered 1 HP! Found a stone staircase leading down. You recovered 1 HP! There are monsters nearby! You open the door. The jackal barely misses you. There are monsters nearby! You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal completely misses you. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You open the door. There is an open door here. A wyvern is nearby! A wyvern is nearby! Remember, you can rest up with [5]. A wyvern is nearby! A wyvern is nearby! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. You took 1 damage! You recovered 1 HP! The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone misses you. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits worm. Worm is moderately wounded. You shoot an arrow. The arrow hits worm! Worm is severely wounded. The training dummy throws a stone. The stone closely misses you. You shoot an arrow. The arrow hits worm. You kill worm! You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel agile. x2 You recovered 5 HP! You recovered 1 MP! Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You shoot an arrow. The arrow hits the rat but does no damage. The rat squeaks loudly. You shoot an arrow. The arrow closely misses the rat. You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. You shoot an arrow. The arrow closely misses the rat. The rat squeaks loudly. You shoot an arrow. The arrow closely misses the rat. You shoot an arrow. The arrow hits the rat! You kill the rat! You encounter a rat. A rat is nearby! You shoot an arrow. The arrow hits the rat. You kill the rat! No target in view! No target in view! You encounter a rat. You shoot an arrow. The arrow hits the rat. You kill the rat! No target in view! No target in view! Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-eecae2dc58/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2031-geecae2dc58) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sasameki] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 100 | 3 | 419 | 119/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 1 | 63 | 13/100 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 338 | 38/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 187 | 37/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 28 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ###### ..#####.##..>### .....#.##.# #.>.## ....#.#..### #@# ......#....## ##.# ...##.......###.## ....#...†.####...# ♣♣........###....# ♣..........#....## ....§....##.†.### ....§§§.....### ....§§§.##### ######### dlua errors: ...wl-master/crawl-git-eecae2dc58/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>