Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1990-g17a993e2a6 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15394733372195563542, deterministic pregen: 1 Command line: /usr/games/crawl-git-17a993e2a6 -name sasameki -rc /dgldir/rcfiles/crawl-git/sasameki.rc -macro /dgldir/rcfiles/crawl-git/sasameki.macro -morgue /dgldir/morgue/sasameki/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sasameki:2026-01-11.09:41:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-17a993e2a6(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x565ee786e39e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-17a993e2a6(_Z13do_crash_dumpv+0x43a) [0x565ee787c5da]: do_crash_dump() /usr/games/crawl-git-17a993e2a6(_Z20crash_signal_handleri+0x1fa) [0x565ee786e87a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x74b08bc86330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x74b08bcdfb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x74b08bc8627e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x74b08bc698ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x74b08bc6a7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x74b08bce9ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x74b08bcec12c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x74b08bceedae]: /usr/games/crawl-git-17a993e2a6(+0xcdfa11) [0x565ee805ca11]: /usr/games/crawl-git-17a993e2a6(+0xcd1069) [0x565ee804e069]: /usr/games/crawl-git-17a993e2a6(+0xcd64fd) [0x565ee80534fd]: /usr/games/crawl-git-17a993e2a6(_ZN4CLua5closeEv+0xbe) [0x565ee785559e]: CLua::close() /usr/games/crawl-git-17a993e2a6(+0x2f2c74) [0x565ee766fc74]: /usr/games/crawl-git-17a993e2a6(+0x2f5c40) [0x565ee7672c40]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x74b08bc6b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x74b08bc6b28b]: /usr/games/crawl-git-17a993e2a6(_start+0x25) [0x565ee77a0f45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000074b08bd517a7 in __GI___wait4 (pid=983372, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000074b08bd517a7 in __GI___wait4 (pid=983372, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000565ee786ea4c in call_gdb (file=0x74b08be454e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 972118\000\000\000\000\000\000" #2 0x0000565ee787c5f8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768124568 dir = "/dgldir/morgue/sasameki/" name = "/dgldir/morgue/sasameki/crash-sasameki-20260111-094248.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x74b08be454e0 <_IO_2_1_stderr_> #3 0x0000565ee786e87a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {94965925281264}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000074b08bc8627e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000074b08bc698ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {94965917665808, 94965922277104, 94965619531152, 65535, 0, 281470681743360, 94965917661336, 0, 0, 94965917661432, 94965917661336, 128301616689152, 94965619531908, 65535, 0, 16}}, sa_flags = 879066112, sa_restorer = 0x0} #10 0x000074b08bc6a7b6 in __libc_message_impl (fmt=fmt@entry=0x74b08be0f8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffd75736ff0, reg_save_area = 0x7ffd75736f80}} fd = 2 iov = {{iov_base = 0x74b08be12ae0, iov_len = 33}, {iov_base = 0x74b08be0f8d9, iov_len = 1}, {iov_base = 0x565ef9f59580, iov_len = 94951460965107}, {iov_base = 0x565ef9f73, iov_len = 128301610060576}, {iov_base = 0x565ef9c9b898, iov_len = 18446744073709551456}, {iov_base = 0x7ffd75736fc0, iov_len = 128301608643883}, {iov_base = 0x390, iov_len = 94965920955744}} iovcnt = total = cp = #11 0x000074b08bce9ff5 in malloc_printerr (str=str@entry=0x74b08be12ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000074b08bcec12c in _int_free_merge_chunk (av=0x74b08be44ac0 , p=0x565efa102570, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x565efa1039d0 nextsize = #13 0x000074b08bceedae in __GI___libc_free (mem=0x565efa102580) at ./malloc/malloc.c:3398 ar_ptr = p = 0x565efa102570 err = 2 #14 0x0000565ee805ca11 in l_alloc () No symbol table info available. #15 0x0000565ee804e069 in luaM_free_ () No symbol table info available. #16 0x0000565ee80534fd in close_state () No symbol table info available. #17 0x0000565ee785559e in CLua::close (this=0x565ee8719fe0 ) at clua.cc:84 slisteners = #18 0x0000565ee766fc74 in _reset_game () at main.cc:355 No locals. #19 0x0000565ee7672c40 in _launch_game_loop () at main.cc:403 ge = @0x565ef9d1ccb0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffd757423e8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you but does no damage. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You recovered 6 HP! You recovered 1 MP! You see here a +0 whip. You unwield your +0 quarterstaff. c - a +0 whip (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. A rat is nearby! You swing at nothing. There is an open door here. The rat squeaks loudly. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. There are monsters nearby! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. There is an open door here. The rat bites you but does no damage. x2 You hit the rat. The rat is heavily wounded. The rat bites you. x2 You took 3 damage! You hit the rat but do no damage. The rat squeaks loudly. The rat misses you. The rat barely misses you. You hit the rat but do no damage. The rat is heavily wounded. The rat barely misses you. x2 You barely miss the rat. The rat closely misses you. The rat bites you. You took 2 damage! You hit the rat but do no damage. The rat bites you. The rat closely misses you. x2 You took 1 damage! You closely miss the rat. The rat bites you. x2; The rat barely misses you. You took 3 damage! You closely miss the rat. The rat bites you but does no damage. The rat closely misses you. x2 You recovered 1 HP! You hit the rat. You kill the rat! The rat barely misses you. The rat bites you. You took 2 damage! You closely miss the rat. The rat barely misses you. The rat bites you but does no damage. You barely miss the rat. The rat bites you. The rat closely misses you. The rat bites you. The rat bites you but does no damage. You took 6 damage! You completely miss the rat. The rat bites you but does no damage. The rat barely misses you. You recovered 1 HP! You closely miss the rat. The rat misses you. The rat closely misses you. You flog the rat! You kill the rat! The rat bites you. You took 1 damage! You barely miss the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You took 3 damage! You hit the rat. You kill the rat! You recovered 1 HP! You see here a rat corpse. You recovered 1 HP! You recovered 1 HP! You recovered 5 HP! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. You recovered 6 HP! Unknown command. The jackal barks! You recovered 2 HP! Found a stone staircase leading down. A jackal is nearby! You open the door. You recovered 1 HP! You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. You took 3 damage! You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You recovered 1 HP! You open the door. There is an open door here. You recovered 1 HP! You recovered 2 HP! A wyvern is nearby! Remember, you can rest up with [5]. You recovered 1 HP! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you but does no damage. Remember, you can rest up with [5]. The training dummy throws a stone. The stone hits you. You took 2 damage! The training dummy throws a stone. The stone hits you. You took 2 damage! Remember that you can autoexplore using [o]. You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. You throw a boomerang. The boomerang hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone hits you. You took 2 damage! You throw a boomerang. The boomerang hits worm. Worm is lightly wounded. You throw a boomerang. The boomerang hits worm. Worm is moderately wounded. You recovered 1 HP! You throw a boomerang. The boomerang hits worm but does no damage. Worm is moderately wounded. The training dummy throws a stone. The stone hits you. You took 1 damage! You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone barely misses you. You recovered 1 HP! You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. You throw a boomerang. The boomerang hits worm. Worm is almost dead. You recovered 1 HP! You throw a boomerang. The boomerang hits worm. Worm is almost dead. You throw a boomerang. The boomerang hits worm. You kill worm! The training dummy throws a stone. The stone barely misses you. You recovered 1 HP! You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You encounter a rat. There are monsters nearby! The rat squeaks loudly. The rat bites you but does no damage. You hit the rat. The rat is heavily wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat twitches its whiskers. Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You hit the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse You encounter a rat. A rat is nearby! The rat squeaks loudly. You encounter a rat. You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. You barely miss the rat. The rat closely misses you. You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. You barely miss the rat. The rat is moderately wounded. The rat bites you. You took 1 damage! You barely miss the rat. The rat bites you. You took 1 damage! You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. You see here a rat corpse. You recovered 1 HP! You recovered 1 HP! Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-17a993e2a6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1990-g17a993e2a6) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sasameki] Species: Human Job: Fighter HP: 25/25; mods: 0/0 MP: 4/4; mod: 2 Stats: 16 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 3 | 468 | 168/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 50 | 1 | 56 | 6/100 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 1/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 151 | 1/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 33 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #2: +0 whip }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ##### ###..##### ##..@# ##.......#.##.###.>.# ........#.#..### ###># ...#......#....## §......##.......# §§......#.....### §§..♣♣....††..# ..♣♣♣..........# ..♣♣.....§§..##...# dlua errors: ...wl-master/crawl-git-17a993e2a6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< error (persist_to_string): >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>