Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1990-g17a993e2a6 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 1126844214660552186, deterministic pregen: 1 Command line: /usr/games/crawl-git-17a993e2a6 -name sasameki -rc /dgldir/rcfiles/crawl-git/sasameki.rc -macro /dgldir/rcfiles/crawl-git/sasameki.macro -morgue /dgldir/morgue/sasameki/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sasameki:2026-01-11.09:37:41.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-17a993e2a6(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62b777c6539e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-17a993e2a6(_Z13do_crash_dumpv+0x43a) [0x62b777c735da]: do_crash_dump() /usr/games/crawl-git-17a993e2a6(_Z20crash_signal_handleri+0x1fa) [0x62b777c6587a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x792b22fdc330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x792b23035b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x792b22fdc27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x792b22fbf8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x792b22fc07b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x792b2303fff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xa9b96) [0x792b23040b96]: /lib/x86_64-linux-gnu/libc.so.6(+0xab0e3) [0x792b230420e3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x792b23044dae]: /usr/games/crawl-git-17a993e2a6(+0xcdfa11) [0x62b778453a11]: /usr/games/crawl-git-17a993e2a6(+0xcd1069) [0x62b778445069]: /usr/games/crawl-git-17a993e2a6(+0xcd7955) [0x62b77844b955]: /usr/games/crawl-git-17a993e2a6(+0xcd07c6) [0x62b7784447c6]: /usr/games/crawl-git-17a993e2a6(+0xcd64d6) [0x62b77844a4d6]: /usr/games/crawl-git-17a993e2a6(_ZN4CLua5closeEv+0xbe) [0x62b777c4c59e]: CLua::close() /usr/games/crawl-git-17a993e2a6(+0x2f2c74) [0x62b777a66c74]: /usr/games/crawl-git-17a993e2a6(+0x2f5c40) [0x62b777a69c40]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x792b22fc11ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x792b22fc128b]: /usr/games/crawl-git-17a993e2a6(_start+0x25) [0x62b777b97f45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000792b230a77a7 in __GI___wait4 (pid=970419, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000792b230a77a7 in __GI___wait4 (pid=970419, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000062b777c65a4c in call_gdb (file=0x792b2319b4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 951794\000\000\000\000\000\000" #2 0x000062b777c735f8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768124445 dir = "/dgldir/morgue/sasameki/" name = "/dgldir/morgue/sasameki/crash-sasameki-20260111-094045.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x792b2319b4e0 <_IO_2_1_stderr_> #3 0x000062b777c6587a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000792b22fdc27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000792b22fbf8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {108540209584656, 108540212502400, 108540130756666, 108540212534400, 108540212534496, 108540212999208, 108540212534432, 108540208906344, 108540209580184, 108540209580184, 108540214195600, 0, 108540209584656, 108540214195952, 108540136263056, 65535}}, sa_flags = 31026944, sa_restorer = 0xffff00000000} #10 0x0000792b22fc07b6 in __libc_message_impl (fmt=fmt@entry=0x792b231658d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fff3291a4a0, reg_save_area = 0x7fff3291a430}} fd = 2 iov = {{iov_base = 0x792b231635e8, iov_len = 28}, {iov_base = 0x792b231658d9, iov_len = 1}, {iov_base = 0x62b778442940 , iov_len = 0}, {iov_base = 0x7fff32924c40, iov_len = 16}, {iov_base = 0x7b58eedc9aa8fced, iov_len = 0}, {iov_base = 0x62b77ca2c8f8, iov_len = 108540209580184}, {iov_base = 0x792b237ed000 <_rtld_global>, iov_len = 9558481190183828717}} iovcnt = total = cp = #11 0x0000792b2303fff5 in malloc_printerr (str=str@entry=0x792b231635e8 "corrupted size vs. prev_size") at ./malloc/malloc.c:5772 No locals. #12 0x0000792b23040b96 in unlink_chunk (p=p@entry=0x62b77ce93570, av=0x792b2319aac0 ) at ./malloc/malloc.c:1611 fd = bk = #13 0x0000792b230420e3 in _int_free_create_chunk (nextsize=5216, nextchunk=0x62b77ce93570, size=, p=0x62b77ce90560, av=0x792b2319aac0 ) at ./malloc/malloc.c:4721 nextinuse = bck = fwd = #14 _int_free_merge_chunk (av=0x792b2319aac0 , p=0x62b77ce90560, size=) at ./malloc/malloc.c:4700 nextchunk = 0x62b77ce93570 nextsize = 5216 #15 0x0000792b23044dae in __GI___libc_free (mem=0x62b77ce90570) at ./malloc/malloc.c:3398 ar_ptr = p = 0x62b77ce90560 err = 0 #16 0x000062b778453a11 in l_alloc () No symbol table info available. #17 0x000062b778445069 in luaM_free_ () No symbol table info available. #18 0x000062b77844b955 in luaH_free () No symbol table info available. #19 0x000062b7784447c6 in luaC_freeallobjects () No symbol table info available. #20 0x000062b77844a4d6 in close_state () No symbol table info available. #21 0x000062b777c4c59e in CLua::close (this=0x62b778b10fe0 ) at clua.cc:84 slisteners = #22 0x000062b777a66c74 in _reset_game () at main.cc:355 No locals. #23 0x000062b777a69c40 in _launch_game_loop () at main.cc:403 ge = @0x62b77cf770e0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #24 main (argc=13, argv=0x7fff329258f8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. You see here a scroll labelled DUWNIN BUAV. c - a scroll labelled DUWNIN BUAV As you open the door, it creaks loudly! There is an open door here. You encounter a goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. Things that are here: a scroll labelled MUOTUO CEIHAA; a goblin corpse d - a scroll labelled MUOTUO CEIHAA You open the door. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +1 flail of venom. Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. There are monsters nearby! You encounter a jackal. The jackal barks! The rat squeaks loudly. The jackal barks! x2 You hear a shout! You hear a loud squeak. There is an open door here. You hit the rat but do no damage. The rat is poisoned. The rat bites you. You encounter a hobgoblin. You took 1 damage! You sock the rat! You kill the rat! The jackal closely misses you. You closely miss the jackal. The jackal pauses to sniff the ground. The jackal closely misses you. You encounter a rat. The jackal barely misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You recovered 1 HP! You sock the jackal! You kill the jackal! The jackal bites you. You encounter a jackal. You took 3 damage! You barely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You took 1 damage! You thump the jackal! You kill the jackal! The jackal barks! The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin misses you. You recovered 1 HP! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin closely misses you. x2 You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You took 3 damage! You barely miss the hobgoblin. The hobgoblin is almost dead. You kill the hobgoblin! The jackal bites you but does no damage. You recovered 1 HP! You hit the jackal but do no damage. The jackal is poisoned. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. You took 3 damage! You thump the jackal! You kill the jackal! The jackal closely misses you. You have reached level 2! You recovered 4 HP! You recovered 1 MP! You barely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You took 1 damage! You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You took 1 damage! You miss the jackal. The jackal bites you but does no damage. The jackal bites you. You took 2 damage! You hit the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! You recovered 1 HP! You closely miss the rat. The rat closely misses you. The rat bites you but does no damage. You hit the rat. You kill the rat! There is an open door, spattered with blood here. Items here: †††††. You recovered 1 HP! Found two stone staircases leading down. You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. You recovered 6 HP! You recovered 3 HP! Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. You see here a red potion. f - a red potion You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. A goblin is nearby! The goblin shouts! The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin throws a stone. The stone hits you but does no damage. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin misses you. You sock the goblin! You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. You open the door. Items here: ( )) †. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Search for what [? for help]? . You open the door. There is an open door here. You can evoke a wand with [V]. You see here a wand of flame (9). a - a wand of flame (9) You open the door. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! There is an open door here. A gnoll is nearby! The puff of flame hits the gnoll. The gnoll is heavily wounded. The puff of flame hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! You recovered 1 HP! Things that are here: a +0 spear; a gnoll corpse Search for what [Enter for "."]? . A wand of digging can destroy rock walls. Use [x][v] to check wall types. You see here a wand of digging (15) {!V}. d - a wand of digging (15) {!V} Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Jewellery is put on with [e]. You see here an amulet of faith. You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You see here 40 gold pieces. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Polully's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Polully's General Store here. f -> c - 2 potions of curing (gained 1) Thank you for shopping at Polully's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You see here 220 gold pieces. You now have 224 gold pieces (gained 220). You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The gnoll shouts! x3 The gnoll hits you from afar with a +0 spear. The gnoll leaves your sight. Found two exits from the tutorial. You took 3 damage! The puff of flame misses the ufetubus. The puff of flame hits the gnoll but does no damage. The ufetubus misses you. The ufetubus is blinded by the light from your cloak! The ufetubus closely misses you. You recovered 1 HP! The puff of flame hits the ufetubus! The ufetubus is burned terribly! You kill the ufetubus! The gnoll closely misses you. Your Fighting skill increases to level 4! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You recovered 4 HP! You recovered 1 MP! The puff of flame hits the gnoll but does no damage. The gnoll hits you but does no damage. You recovered 1 HP! The puff of flame hits the gnoll but does no damage. The gnoll closely misses you. The puff of flame hits the gnoll! The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. You took 4 damage! The puff of flame hits the gnoll! You kill the gnoll! You recovered 1 HP! The puff of flame hits the gnoll! The gnoll is heavily wounded. The now-empty wand crumbles to dust. You recovered 1 HP! You hit the gnoll. You kill the gnoll! The orc barely misses you. The orc misses you. Things that are here: a +0 flail; a +0 ring mail You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc hits you but does no damage. You recovered 1 HP! You hit the orc. You kill the orc! The orc misses you. You hit the orc. The orc is poisoned. The orc is almost dead. The orc misses you. You hit the orc but do no damage. The orc looks as sick as possible! The orc is almost dead. You kill the orc! The gnoll hits you with a +0 flail! You took 6 damage! You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll hits you with a +0 flail! Your health is getting dangerously low. Retreating and/or quaffing a potion of heal wounds or curing might be a good idea. You took 7 damage! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You sock the gnoll! You kill the gnoll! You have reached level 4! You feel clever. Things that are here: a +0 flail; a +0 ring mail You recovered 4 HP! You recovered 1 MP! Search for what [Enter for "."]? . Search for what [Enter for "."]? . There is an open door here. Items here: )))) [[[[ †. You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. You swing at nothing. You swing at nothing. You recovered 1 HP! You swing at nothing. notify_dgn_event: Lua error: ...wl-master/crawl-git-17a993e2a6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1990-g17a993e2a6) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sasameki] Species: Human Job: Fighter HP: 35/38; mods: 0/0 MP: 6/6; mod: 2 Stats: 18 9 12 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 100 | 4 | 695 | 195/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 1/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 151 | 1/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 22 Attributes: #12: 260 #13: 36 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #1, inv slot #2: +1 flail of venom eq slot #8, inv slot #3: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####)#### ♣)♣ ♣.♣♣ ♣♣.♣ dlua errors: ...wl-master/crawl-git-17a993e2a6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (29, 34): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (31, 38): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (49, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (58, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (61, 44): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (62, 42): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>