Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1990-g17a993e2a6 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3747051382233860971, deterministic pregen: 1 Command line: /usr/games/crawl-git-17a993e2a6 -name sasameki -rc /dgldir/rcfiles/crawl-git/sasameki.rc -macro /dgldir/rcfiles/crawl-git/sasameki.macro -morgue /dgldir/morgue/sasameki/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sasameki:2026-01-11.09:35:00.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-17a993e2a6(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6457654dd39e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-17a993e2a6(_Z13do_crash_dumpv+0x43a) [0x6457654eb5da]: do_crash_dump() /usr/games/crawl-git-17a993e2a6(_Z20crash_signal_handleri+0x1fa) [0x6457654dd87a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x71dfeba32330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x71dfeba8bb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x71dfeba3227e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x71dfeba158ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x71dfeba167b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x71dfeba95ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x71dfeba9812c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x71dfeba9adae]: /usr/games/crawl-git-17a993e2a6(+0xcdfa11) [0x645765ccba11]: /usr/games/crawl-git-17a993e2a6(+0xcd1069) [0x645765cbd069]: /usr/games/crawl-git-17a993e2a6(+0xcd64fd) [0x645765cc24fd]: /usr/games/crawl-git-17a993e2a6(_ZN4CLua5closeEv+0xbe) [0x6457654c459e]: CLua::close() /usr/games/crawl-git-17a993e2a6(+0x2f2c74) [0x6457652dec74]: /usr/games/crawl-git-17a993e2a6(+0x2f5c40) [0x6457652e1c40]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x71dfeba171ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x71dfeba1728b]: /usr/games/crawl-git-17a993e2a6(_start+0x25) [0x64576540ff45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000071dfebafd7a7 in __GI___wait4 (pid=950130, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000071dfebafd7a7 in __GI___wait4 (pid=950130, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006457654dda4c in call_gdb (file=0x71dfebbf14e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 935775\000\000\000\000\000\000" #2 0x00006457654eb5f8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768124243 dir = "/dgldir/morgue/sasameki/" name = "/dgldir/morgue/sasameki/crash-sasameki-20260111-093723.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x71dfebbf14e0 <_IO_2_1_stderr_> #3 0x00006457654dd87a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {110327277712416}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000071dfeba3227e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000071dfeba158ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {110327277185552, 110327281796848, 110326532771216, 65535, 0, 281470681743360, 110327277181080, 0, 0, 110327277181176, 110327277181080, 125206553440256, 110326532771972, 65535, 0, 16}}, sa_flags = -243247616, sa_restorer = 0x0} #10 0x000071dfeba167b6 in __libc_message_impl (fmt=fmt@entry=0x71dfebbbb8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fff777c9ac0, reg_save_area = 0x7fff777c9a50}} fd = 2 iov = {{iov_base = 0x71dfebbbeae0, iov_len = 33}, {iov_base = 0x71dfebbbb8d9, iov_len = 1}, {iov_base = 0x645792563580, iov_len = 110302665314557}, {iov_base = 0x64579257d, iov_len = 125206546811680}, {iov_base = 0x6457922a5898, iov_len = 18446744073709551456}, {iov_base = 0x7fff777c9a90, iov_len = 125206545394987}, {iov_base = 0x390, iov_len = 110327280475488}} iovcnt = total = cp = #11 0x000071dfeba95ff5 in malloc_printerr (str=str@entry=0x71dfebbbeae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000071dfeba9812c in _int_free_merge_chunk (av=0x71dfebbf0ac0 , p=0x64579270c570, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x64579270d9d0 nextsize = #13 0x000071dfeba9adae in __GI___libc_free (mem=0x64579270c580) at ./malloc/malloc.c:3398 ar_ptr = p = 0x64579270c570 err = 0 #14 0x0000645765ccba11 in l_alloc () No symbol table info available. #15 0x0000645765cbd069 in luaM_free_ () No symbol table info available. #16 0x0000645765cc24fd in close_state () No symbol table info available. #17 0x00006457654c459e in CLua::close (this=0x645766388fe0 ) at clua.cc:84 slisteners = #18 0x00006457652dec74 in _reset_game () at main.cc:355 No locals. #19 0x00006457652e1c40 in _launch_game_loop () at main.cc:403 ge = @0x6457925e2590: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7fff777d4eb8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-17a993e2a6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy barely misses you. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You took 1 damage! You hit the training dummy. The training dummy is almost destroyed. The training dummy closely misses you. The training dummy barely misses you. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You recovered 6 HP! You recovered 1 MP! You see here a +0 whip. You recovered 1 HP! c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Okay, then. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. A rat is nearby! A rat is nearby! There is an open door here. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. There are monsters nearby! There are monsters nearby! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You hit the rat. You kill the rat! You see here a rat corpse. The rat squeaks loudly. x2 You barely miss the rat. The rat closely misses you. You barely miss the rat. The rat closely misses you. The rat barely misses you. You hit the rat. The rat is moderately wounded. The rat barely misses you. The rat bites you. You took 1 damage! You closely miss the rat. The rat is moderately wounded. The rat completely misses you. The rat barely misses you. The rat bites you but does no damage. The rat bites you. You barely miss the rat. The rat is moderately wounded. The rat bites you. The rat bites you but does no damage. You took 1 damage! You closely miss the rat. The rat is moderately wounded. The rat bites you. The rat bites you but does no damage. You took 2 damage! You barely miss the rat. The rat is moderately wounded. The rat barely misses you. The rat closely misses you. You hit the rat but do no damage. The rat is moderately wounded. The rat barely misses you. The rat bites you. You barely miss the rat. The rat is moderately wounded. The rat bites you but does no damage. The rat bites you. You took 2 damage! You hit the rat. You kill the rat! The rat closely misses you. You closely miss the rat. The rat closely misses you. You recovered 1 HP! You hit the rat but do no damage. The rat bites you. You took 1 damage! You hit the rat. You kill the rat! You recovered 1 HP! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. You recovered 2 HP! Unknown command. You recovered 2 HP! Found a stone staircase leading down. The jackal barks! You recovered 1 HP! A jackal is nearby! You open the door. You barely miss the jackal. The jackal bites you. You took 2 damage! You hit the jackal but do no damage. The jackal completely misses you. The jackal bites you. You took 2 damage! You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You recovered 1 HP! You closely miss the jackal. The jackal is almost dead. The jackal misses you. x2 You barely miss the jackal. The jackal is almost dead. The jackal bites you. You took 1 damage! You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. You recovered 1 HP! You miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You recovered 2 HP! You open the door. There is an open door here. You recovered 1 HP! A wyvern is nearby! Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You recovered 1 HP! You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. You throw a boomerang. The boomerang hits worm. Worm is moderately wounded. You throw a boomerang. The boomerang barely misses worm. You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. You throw a boomerang. The boomerang hits worm but does no damage. Worm is heavily wounded. You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone hits you but does no damage. You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. You throw a boomerang. The boomerang hits worm but does no damage. Worm is heavily wounded. You throw a boomerang. The boomerang hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone barely misses you. You throw a boomerang. The boomerang hits worm. Worm is severely wounded. You throw a boomerang. The boomerang hits worm. Worm is severely wounded. You throw a boomerang. The boomerang hits worm. Worm is almost dead. You throw a boomerang. The boomerang hits worm but does no damage. Worm is almost dead. The training dummy throws a stone. The stone closely misses you. You throw a boomerang. The boomerang hits worm. You kill worm! You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You recovered 5 HP! You recovered 1 MP! Unknown command. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You hear a loud squeak. A rat is nearby! A rat is nearby! A rat is nearby! You throw a boomerang. The boomerang hits the rat. You kill the rat! You encounter a rat. You throw a boomerang. The boomerang closely misses the rat. You throw a boomerang. The boomerang closely misses the rat. You throw a boomerang. The boomerang closely misses the rat. You throw a boomerang. The boomerang hits the rat. The rat is severely wounded. You throw a boomerang. The boomerang hits the rat. You kill the rat! You encounter a rat. The rat leaves your sight. You see here a rat corpse. A rat is nearby! A rat is nearby! You aren't carrying any jewellery or talismans. You throw a boomerang. The boomerang barely misses the rat. The rat squeaks loudly. The rat twitches its whiskers. You throw a boomerang. The boomerang barely misses the rat. You throw a boomerang. The boomerang hits the rat. The rat is heavily wounded. You throw a boomerang. The boomerang hits the rat. You kill the rat! No target in view! You encounter a rat. The rat squeaks loudly. A rat is nearby! You throw a boomerang. The boomerang hits the rat. The rat is severely wounded. You throw a boomerang. The boomerang hits the rat but does no damage. The rat is severely wounded. You throw a boomerang. The boomerang hits the rat. You kill the rat! Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-17a993e2a6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1990-g17a993e2a6) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sasameki] Species: Human Job: Fighter HP: 30/30; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 3 | 486 | 186/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 50 | 1 | 73 | 23/100 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 1/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 151 | 1/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 27 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #2: +0 whip }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ##### ###..##### ##..@# ##.......#.##.###.>.# ........#.#..### ###># ...#......#....## §......##.......# §§......#.....### .§..♣♣........## .†♣♣♣.......†..# †.♣♣....§§§..##... dlua errors: ...wl-master/crawl-git-17a993e2a6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< error (persist_to_string): >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>