sangjinzzang Level 1 of the Dungeon (0, 0, D:1) a talisman of death (2, 6, D:1) a rat corpse (skeletalised by now) (8, -2, D:1) a frilled lizard corpse (skeletalised by now) (12, 21, D:1) an inkwell talisman (16, 12, D:1) a quill talisman (17, 15, D:1) a rat skeleton (17, 19, D:1) a hobgoblin skeleton (17, 20, D:1) a +0 ring mail (19, 5, D:1) a bat corpse (skeletalised by now) (26, 35, D:1) a ball python corpse (skeletalised by now) (30, 13, D:1) a +0 spear (36, 38, D:1) a +0 scale mail (37, 14, D:1) 3 boomerangs (46, 16, D:1) a +0 chain mail (48, 10, D:1) a +0 robe (49, 24, D:1) a +0 club (51, 26, D:1) a bat corpse (skeletalised by now) (52, 42, D:1) a +0 leather armour (54, 36, D:1) a ball python corpse (skeletalised by now) (63, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -8, D:2) a ball python skeleton (7, 9, D:2) a +4 dagger a kobold skeleton (9, -8, D:2) a +0 short sword a hobgoblin corpse (skeletalised by now) (9, 5, D:2) the +1 robe of Recklessness {rC- Int-5 Dex+7} rC-: It makes you vulnerable to cold. Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (15, 12, D:2) the +8 flail of Royalism {venom, rPois rF- rC++ Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (23, 11, D:2) a +0 robe (25, 7, D:2) the orb of Hepliaklqana {Energy, Harm} Harm: It increases damage dealt and taken. (30, -11, D:2) a ball python corpse (skeletalised by now) (34, -15, D:2) a +0 scythe a +0 robe (35, -7, D:2) a +0 whip (36, -15, D:2) a +0 whip (39, 19, D:2) a bat corpse (skeletalised by now) (39, 20, D:2) a +0 club a goblin corpse (skeletalised by now) (40, 6, D:2) a +0 club (40, 19, D:2) a +0 whip (52, 11, D:2) the +0 robe of the Eight Boll Weevils {Dex-3 Slay+4} Dex-3: It affects your dexterity (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) an amulet of magic regeneration (5, -1, D:3) a +0 sling (11, -7, D:3) an adder corpse (skeletalised by now) (31, -14, D:3) a ring of flight (35, -11, D:3) a potion of brilliance (35, 18, D:3) 3 poisoned darts (45, 1, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a parchment of Kiss of Death (7, 16, D:4) a parchment of Sublimation of Blood (9, 2, D:4) 11 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 flail (7, -8, D:5) a parchment of Lesser Beckoning (10, -3, D:5) a scroll of vulnerability (11, -8, D:5) 3 gold pieces (11, -6, D:5) a black bear corpse