Dungeon Crawl Stone Soup version 0.35-a0-669-g11c2ce62cd (webtiles) character file. Game seed: 14086806141024796611 259737 sanafelix the Scorcher (level 19, -29/134 HPs) Began as a Mummy Alchemist on July 5, 2026. Was the Champion of Vehumet. Shot with an arrow by a deep elf archer (33 damage) ... on level 2 of the Elven Halls. The game lasted 00:51:27 (35656 turns). sanafelix the Scorcher (Mummy Alchemist) Turns: 35656, Time: 00:51:28 Health: -29/134 AC: 6 Str: 20 XL: 19 Next: 15% Magic: 24/40 EV: 11 Int: 34 God: Vehumet [******] Gold: 1661 SH: 0 Dex: 15 Spells: 6/52 levels left rFire + + . (33%) m - fire staff "Zeges" {rF+ rC+ Int+6 SInv Fire} rCold + + . (33%) t - orb of Doomed Joy {Energy, Will+ Earth} rNeg + + + (0%) g - +2 robe of the Necropolis {^Contam rElec Will++ Archmagi} rPois ∞ (0%) a - +2 helmet rElec + (33%) b - +0 cloak {Air} rCorr . (100%) y - +0 pair of gloves {Dex+3} SInv + u - +2 pair of boots Will +++++ w - amulet "Teuraj" {RegenMP+ Str+4} Stlth ++ q - ring "Xozit" {rF++ Wiz Str+2 Int+2} HPRegen 0.42/turn r - +6 ring of intelligence MPRegen 0.67/turn %: faith, wizardry (x1), archmagi, channel magic (15%) @: corroded (-6) A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith, accursed }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%) You were on level 2 of the Elven Halls. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 33 of its levels. You also visited: Trove, Bailey and Gauntlet. You collected 3257 gold pieces. You spent 1596 gold pieces at shops. Inventory: Missiles k - 3 curare-tipped darts l - 4 throwing nets Armour a - a +2 helmet (worn) b - a +0 cloak of air (worn) e - the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (You acquired it on level 10 of the Dungeon) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. g - the +2 robe of the Necropolis (worn) {^Contam rElec Will++ Archmagi} (You found it on level 14 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. h - an orb of stardust i - a +1 troll leather armour p - the +1 hat of the Vacuum {Harm Fly Will+} (You found it in a Gauntlet) Harm: It increases damage dealt and taken. Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. t - the orb of Doomed Joy (worn) {Energy, Will+ Earth} (You found it in a treasure trove) Will+: It increases your willpower. Earth: It increases the power of your Earth spells. u - a +2 pair of boots (worn) y - a +0 pair of gloves of dexterity (worn) Magical Staves m - the fire staff "Zeges" (weapon) {rF+ rC+ Int+6 SInv Fire} (You acquired it on level 7 of the Dungeon) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Jewellery c - a ring of wizardry f - a ring of willpower j - a ring of protection from fire n - the ring "Kiudgh" {MP+9 Str+4} (You found it in a Gauntlet) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). o - the ring of Law {rN+ rCorr Str+6} (You found it in a Gauntlet) [ring of strength] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). q - the ring "Xozit" (worn) {rF++ Wiz Str+2 Int+2} (You took it off a minotaur in a Gauntlet) [ring of wizardry] rF++: It greatly protects you from fire. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). r - a +6 ring of intelligence (worn) s - a ring of protection from fire v - the amulet of Riacorgh {Will++ RegenMP+ Str+4 Int-3 SInv} (You found it in a treasure trove) [amulet of magic regeneration] Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. w - the amulet "Teuraj" (worn) {RegenMP+ Str+4} (You found it in a treasure trove) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). x - an amulet of dissipation Wands c - a wand of roots (17) b - a wand of quicksilver (4) e - a wand of paralysis (27) f - a wand of mindburst (14) a - a wand of flame (68) p - a wand of polymorph (18) d - a wand of digging (6) Scrolls i - 2 scrolls of identify g - 3 scrolls of fog p - 3 scrolls of poison f - 4 scrolls of fear I - 5 scrolls of immolation t - 10 scrolls of teleportation r - 8 scrolls of revelation b - 3 scrolls of blinking w - 3 scrolls of enchant weapon N - 7 scrolls of noise V - 8 scrolls of vulnerability T - 2 scrolls of torment W - 2 scrolls of brand weapon x - 2 scrolls of amnesia S - a scroll of silence Miscellaneous g - a +0 lightning rod (4/4) Skills: - Level 8.0 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 17.4 Spellcasting - Level 15.8 Conjurations - Level 18.1 Fire Magic - Level 12.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignition Fire 74% 3d19 1% 8 b - Olgreb's Toxic Radia Alch 100% N/A 1% 4 c - Fulsome Fusillade Conj/Alch 56% (3-5)d19 5% 8 d - Ignite Poison Fire/Alch 100% N/A 1% 4 e - Irradiate Conj/Alch 56% 3d30 1% 5 f - Iskenderun's Mystic Conj/Tloc 90% 2d18 (+2d11% 4 g - Blink Tloc 88% N/A 3% 2 h - Fireball Conj/Fire 72% 3d27 1% 5 i - Eringya's Noxious Bo Alch 54% 4d6 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 56% 3d74 98% 9 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Frozen Ramparts Ice 88% 1d14 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 56% 3d25 1% 4 Leda's Liquefaction Alch/Erth 52% N/A 1% 4 Petrify Alch/Erth 52% N/A 1% 4 Rending Blade Conj/Frge 90% 2d(13+6*) 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Yara's Violent Unravell Hex/Alch 41% 3d16 1% 5 Apportation Tloc 88% N/A 2% 1 Summon Small Mammal Summ 100% N/A 2% 1 Construct Spike Launche Frge 88% 2d6 3% 2 Jinxbite Hex 88% 2d3 3% 2 Lesser Beckoning Tloc 88% N/A 3% 2 Airstrike Air 30% 2d(5-21) 3% 4 Call Canine Familiar Summ 44% N/A 4% 3 Confusing Touch Hex 44% N/A 4% 3 Maxwell's Portable Pile Tloc 44% (3-9)d5 4% 3 Ozocubu's Armour Ice 44% N/A 4% 3 Vampiric Draining Necr 79% 2d11 4% 3 Anguish Hex/Necr 39% N/A 12% 4 Animate Dead Necr 79% N/A 12% 4 Cause Fear Hex 22% N/A 12% 4 Forge Lightning Spire Air/Frge 61% 3d9 12% 4 Passage of Golubria Tloc 44% N/A 12% 4 Summon Seismosaurus Egg Summ/Erth 61% N/A 12% 4 Borgnjor's Vile Clutch Necr/Erth 39% N/A 26% 5 Silence Hex/Air 30% N/A 26% 5 Summon Forest Summ/Tloc 22% N/A 26% 5 Summon Mana Viper Hex/Summ 44% N/A 26% 5 Dispersal Tloc 22% N/A 71% 6 Gell's Gavotte Tloc 22% 2d(21-31) 71% 6 Summon Cactus Giant Summ 22% N/A 71% 6 Lehudib's Crystal Spear Conj/Erth 56% 10d13 38% 8 Magnavolt Erth/Air 39% 4d16 71% 7 Rimeblight Ice/Necr 39% 2d8 (prima71% 7 Enfeeble Hex 22% N/A 99% 7 Sphinx Sisters Hex/Summ 22% N/A 99% 7 Disjunction Tloc 22% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Shops: D:8 * D:14 ! Orc:1 :* Orc:2 (:!? Shoals:1 * Shoals:4 :? Portals: Abyss: D:15** Lair:5 Pandemonium: Orc:2 Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Vehumet accepts your kill. You feel your power returning. The fireball engulfs the deep elf knight!! The deep elf knight is severely wounded. The fireball engulfs the deep elf sorcerer! The deep elf sorcerer is severely wounded. The fireball engulfs the deep elf archer!!! The deep elf archer is severely wounded. The fireball engulfs the deep elf knight!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. The deep elf sorcerer casts a spell at you. The bolt of acid hits you!! * * * LOW HITPOINT WARNING * * * The acid corrodes you! Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You feel a strong surge of power! You miscast Ignition. Fire whirls out from your hands. You resist. * * * LOW HITPOINT WARNING * * * Magical energy flows into your mind! The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire misses you. You encounter a thermic dynamo. You encounter a deep elf archer. It is wielding a +0 short sword and carrying a +0 longbow. Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Found a fine rimehorn talisman. As you read the scroll of blinking, it crumbles to dust. A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits you! You resist. * * * LOW HITPOINT WARNING * * * The deep elf archer unwields a +0 dagger. The deep elf archer wields a +0 longbow. The deep elf archer shoots an arrow. The arrow hits you!! You die... . ############.)>. #...##..§