Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 465508496455129835 22 saint5944 the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on Feb 27, 2026. Slain by Sigmund ... wielding a +2 heavy scythe (18 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1024 turns). saint5944 the Conjurer (Octopode Conjurer) Turns: 1024, Time: 00:00:57 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 6/6 EV: 12 Int: 20 God: Gold: 53 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 10% 2 Freeze Ice 12% 1d3 14% 1 Kinetic Grapnel Frge 12% 1d4 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Launch Clockwork Bee Frge 3% N/A 38% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Haunt Necr/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund gestures at you while chanting. You are confused. You stop channelling your searing ray. You encounter an adder. Sigmund barely misses you. Okay, then. You're too confused to move! You bump into the rock wall. You feel less confused. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses the adder. The searing ray misses Sigmund. (Press . to maintain the ray.) The adder closely misses you. Sigmund laughs darkly. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray misses the adder. The searing ray hits something! The adder bites you. The adder barely misses you. Magic courses through your body. You stop channelling your searing ray. Something hits you!! Ouch! That really hurt! You die... #. #. #.## #... #..#### #.....# ##.##.####.### #S##......... #@##..###.### #.##..# #.##..# #.##..# #.##..# # #.##..###.# #.........### ####.†....... #.# #.######## #.# You could see an adder. Vanquished Creatures 2 dart slugs (D:2) 2 endoplasms (D:1) 3 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:2) 3 frilled lizards 2 goblins A kobold (D:1) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | saint5944 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 722 | D:1 | Learned a level 2 spell: Searing Ray 825 | D:2 | Found a sacrificial altar of Ru. 1012 | D:2 | Encountered Sigmund 1024 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, minmay_tromino_i2 D:2: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_loops_ring, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Constrict || 2 Punch || 1 Tentacles || 1 Cast: Magic Dart || 35 Searing Ray || 3 Drink: Magic || 1 Armour: None || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1026 | 1012 | 14 | 102 | 796 | 2 | 513.0 | Dungeon | 1026 | 1012 | 14 | 102 | 796 | 2 | 513.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 654 daAuts D:2: 372 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+