Dungeon Crawl Stone Soup version 0.34-a0-1991-g43051b6e75 (webtiles) character file. Game seed: 6926870121890611900 31 saint5944 the Conjurer (level 3, -2/37 HPs) Began as a Gnoll Conjurer on Jan 12, 2026. Succumbed to Ijyb's poison ... on level 4 of the Dungeon. The game lasted 00:01:43 (1170 turns). saint5944 the Conjurer (Gnoll Conjurer) Turns: 1170, Time: 00:01:43 Health: -2/37 AC: 21 Str: 6 XL: 3 Next: 22% Magic: 0/9 EV: 2 Int: 19 God: Gold: 100 SH: 0 Dex: 10 Spells: 9/12 levels left rFire + . . (50%) b - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -11), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (melded) Magical Staves b - a staff of fire (weapon) Scrolls c - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic L - a potion of lignification Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Ranged Weapons + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 8% 3 Apportation Tloc 12% N/A 10% 1 Lesser Beckoning Tloc 12% N/A 16% 2 Sublimation of Blood Necr 6% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Anguish Hex/Necr 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History (Press . to maintain the ray.) You feel sick. Ijyb completely misses you. The searing ray misses Ijyb. You feel sick. Ijyb hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You encounter an endoplasm. The searing ray hits Ijyb! Ijyb is almost dead. You feel sick. Ijyb closely misses you. You aren't carrying any items that you can evoke. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. f -> L - a potion of lignification You stop channelling your searing ray. You feel sick. Ijyb zaps a wand. The roots erupt in riotous growth! The roots grab you! Ijyb is unaffected. The grasping roots constrict you. The endoplasm quivers. You closely miss Ijyb. Ijyb is almost dead. You feel sick. Ijyb hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You barely miss Ijyb. Ijyb is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. Ijyb hits you but does no damage. You are lethally poisoned! The grasping roots constrict you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 dagger of venom, wearing a +3 leather armour of positive energy and carrying a wand of roots (almost dead, 100% to hit) The magic dart hits Ijyb. You kill Ijyb! You die... ∆ ### #<# ########.####### .....J..♣....... ########)####### ... ....# #....# .....# ......# ........ You could see an endoplasm. Vanquished Creatures Ijyb (D:4) 2 dart slugs (D:1) 6 endoplasms A hobgoblin (D:1) 3 quokkas (D:1) A ball python (D:1) 4 bats A frilled lizard (D:2) 2 goblins 7 kobolds (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | saint5944 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/20 MP: 3/7 302 | D:1 | Learned a level 2 spell: Searing Ray 719 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/9 781 | D:1 | Reached skill level 5 in Spellcasting 1157 | D:2 | You fall into a shaft and drop 2 floors! 1159 | D:4 | Encountered Ijyb 1168 | D:4 | HP: 1/37 [Ijyb/+2 dagger of venom (5)] 1170 | D:4 | Killed Ijyb 1170 | D:4 | Succumbed to Ijyb's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, chequers_serial_rivers_micro_d, palyth_stone_intersect, chequers_serial_rivers_small_3 D:2: layout_rooms, serial_shops, nicolae_shop_hallway_stairs D:4: layout_basic, mainiacjoe_overflow_24_doors, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Ranged Weapons | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Shapeshifting | | 0.6 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 9 Bite || 2 Staff || 2 Cast: Magic Dart || 60 Searing Ray || 2 Drink: Lignification || 1 Armour: Robe || 15 None || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1175 | 1134 | 41 | 66 | 918 | 3 | 391.7 | Dungeon | 1175 | 1134 | 41 | 66 | 918 | 3 | 391.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1032 daAuts D:2: 128 daAuts D:4: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+