Seeded DCSS version 0.34-a0-1955-g0f66c09651 (webtiles) character file. Game seed: 14465889207951274658 (custom seed) 95 saint5944 the Conjurer (level 4, 0/32 HPs) Began as a Gnoll Conjurer on Jan 7, 2026. Slain by an ice beast (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:01 (2823 turns). saint5944 the Conjurer (Gnoll Conjurer) Turns: 2823, Time: 00:02:01 Health: 0/32 AC: 3 Str: 8 XL: 4 Next: 65% Magic: 0/11 EV: 12 Int: 20 God: Gold: 123 SH: 0 Dex: 13 Spells: 8/13 levels left rFire . . . (100%) d - +1 long sword "Turhagec" {valour, Str+2 Dex+3 Stlth-} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves {Fire} SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons d - the +1 long sword "Turhagec" (weapon) {valour, Str+2 Dex+3 Stlth-} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) e - a +0 pair of gloves of fire (worn) Jewellery b - a +5 ring of evasion c - a ring of protection from fire Scrolls c - a scroll of amnesia {unknown} e - 4 scrolls of identify {unknown} h - a scroll of poison {unknown} j - a scroll of fear {unknown} k - a scroll of revelation {unknown} l - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Ranged Weapons + Level 1.2 Throwing + Level 1.2 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Forgecraft + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Alchemy + Level 1.3 Invocations + Level 1.2 Evocations + Level 1.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 e - Blink Tloc 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 42% 3-5/arc 3% 2 Jinxbite Hex 18% 2d2 12% 2 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aim: an adder (68% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder. The adder is heavily wounded. The adder closely misses you. The searing ray hits the adder! You kill the adder! The searing ray hits the ice beast. The ice beast is lightly wounded. You finish channelling your searing ray. The ice beast barely misses you. The ice beast closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You die... ### #.###########.#.#.#.# #.# #.....#######.#.#.#.# #.. #.....'.....#÷#.#.#.# #.. #..†..#####.#.#.#.#.###.. #.........#.#.#...#...... #####.....#.#.##.....###. #.....#.#.#......+.'. ∆ #.....#...#......###. .....#@#....#......#... ##..##Y####.#.######... ..##..# ###.# #... #.##.....S..#.## #... ....♣...<.#..######## ###!.......#..+....... ##..######..######## ##.##.#............ .#..###########.. You could see an ice beast. Vanquished Creatures Robin (D:2) 2 adders (D:3) A dart slug (D:2) 3 ribbon worms 2 endoplasms 14 hobgoblins 6 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) 8 bats 2 frilled lizards 11 goblins 7 kobolds 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | saint5944 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 220 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 1053 | D:2 | Reached skill level 5 in Spellcasting 1053 | D:2 | Reached XP level 3. HP: 19/25 MP: 5/9 1186 | D:2 | Learned a level 2 spell: Searing Ray 1260 | D:2 | Learned a level 2 spell: Blink 1372 | D:2 | Reached skill level 1 in Invocations 1381 | D:2 | Encountered Robin 1391 | D:2 | Killed Robin 1392 | D:2 | Reached skill level 1 in Fighting 1392 | D:2 | Reached skill level 1 in Short Blades 1392 | D:2 | Reached skill level 1 in Long Blades 1392 | D:2 | Reached skill level 1 in Axes 1392 | D:2 | Reached skill level 1 in Maces & Flails 1392 | D:2 | Reached skill level 1 in Polearms 1392 | D:2 | Reached skill level 1 in Staves 1392 | D:2 | Reached skill level 1 in Ranged Weapons 1392 | D:2 | Reached skill level 1 in Throwing 1392 | D:2 | Reached skill level 1 in Armour 1392 | D:2 | Reached skill level 1 in Shields 1392 | D:2 | Reached skill level 1 in Unarmed Combat 1392 | D:2 | Reached skill level 1 in Evocations 1639 | D:2 | Reached XP level 4. HP: 32/32 MP: 6/11 1692 | D:2 | Reached skill level 1 in Shapeshifting 2569 | D:3 | Reached skill level 1 in Hexes 2569 | D:3 | Reached skill level 1 in Summonings 2569 | D:3 | Reached skill level 1 in Necromancy 2569 | D:3 | Reached skill level 1 in Translocations 2569 | D:3 | Reached skill level 1 in Forgecraft 2569 | D:3 | Reached skill level 1 in Fire Magic 2569 | D:3 | Reached skill level 1 in Ice Magic 2569 | D:3 | Reached skill level 1 in Air Magic 2569 | D:3 | Reached skill level 1 in Earth Magic 2569 | D:3 | Reached skill level 1 in Alchemy 2659 | D:3 | Identified the +1 long sword "Turhagec" {valour, Str+2 | Dex+3 Stlth-} 2808 | D:3 | Encountered an ice beast 2823 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring D:2: layout_loops_ring, minivault_23, minmay_unequal, uniq_robin D:3: layout_basic, grunt_ministairs_14, dreamdust_mushroom_princess, grunt_decor_resistance Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.3 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Ranged Weapons | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Shapeshifting | 1 | 1.1 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Forgecraft | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 12 || 17 Melee: Unarmed | 5 | 3 || 8 Long sword | | 9 || 9 Bite | | 1 || 1 Cast: Magic Dart | 55 | 1 || 56 Searing Ray | 3 | 17 || 20 Armour: Robe | 10 | 13 || 23 Dodge: Dodged | 9 | 24 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2825 | 2762 | 63 | 520 | 1966 | 3 | 941.7 | Dungeon | 2825 | 2762 | 63 | 520 | 1966 | 3 | 941.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1314 daAuts D:1: 959 daAuts D:3: 552 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+