saint5944 Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (0, 1, D:1) a +0 dagger (0, 10, D:1) a +0 whip a kobold corpse (skeletalised by now) (8, -13, D:1) a +0 robe (10, 1, D:1) a rat skeleton (23, -34, D:1) a hobgoblin corpse (skeletalised by now) (27, -27, D:1) a quokka skeleton (28, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (34, -29, D:1) 2 poisoned darts (37, -8, D:1) a +0 ring mail (38, -32, D:1) a ball python skeleton (45, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of venom (2, 20, D:2) a +0 short sword 4 stones (5, 27, D:2) a ball python corpse (skeletalised by now) (10, 11, D:2) an adder skeleton (17, 14, D:2) a quokka skeleton (21, 38, D:2) a ball python corpse (skeletalised by now) (22, -3, D:2) a +0 hand axe (31, 19, D:2) a +0 dagger (31, 29, D:2) a book of Conjurations (32, 27, D:2) a +0 dagger a kobold skeleton (33, 27, D:2) a +0 dagger (33, 28, D:2) a +0 club (33, 31, D:2) a jackal skeleton (33, 32, D:2) a ball python skeleton (34, 3, D:2) a +0 whip a kobold corpse (skeletalised by now) (39, 29, D:2) a +0 mace (41, 13, D:2) a +0 leather armour (41, 14, D:2) a +0 robe (43, 32, D:2) a +0 club (43, 33, D:2) a +0 hand axe a +0 hand axe a +0 war axe a +3 leather armour a +0 falchion an orc skeleton an orc skeleton an orc skeleton (51, 22, D:2) a ball python skeleton a bat skeleton (52, 12, D:2) a +0 leather armour (57, 31, D:2) a +0 robe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Naciemic" {Str+3 Int+3} (2550 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the air staff of the Fifty Lovers {rElec Str-2 Int+3 Conj Necro Air} (4530 gold) [staff of air] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the +0 robe of Daring {Will- Dex-2 SInv Archmagi} (1770 gold) Will-: It decreases your willpower. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +3 spear of entangling (2000 gold) the +8 hand axe "Ammux" {antimagic, +Blink Will+ Str+4 Dex-4} (6860 gold) +Blink: It lets you blink. Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +1 short sword "Effobbas" {speed, Dex+4} (2940 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 robe of the Dice {Str-2 Int+5 Stlth- Archmagi} (3680 gold) Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +9 whip "Goblinslayer" {drain, rPois Stlth+} (6350 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 leather armour of Classification {rElec rF- Str+3 SInv} (3450 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the dragon-coil talisman of Decompression {+Inv rElec Will- SInv} (11370 gold) [dragon-coil talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. the ring "Bouf" {rElec rF+ rC- rCorr Slay+4} (5440 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the death talisman of Wisdom {MP+7} (14000 gold) [talisman of death] MP+7: It affects your magic capacity (+7). the amulet "Ygyttyfu" {Spirit rPois Str+7 Int+5} (6640 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Str+7: It affects your strength (+7). Int+5: It affects your intelligence (+5). the +5 whip of Ad Valorem {speed, *Corrode rN++ SInv Stlth+} (5140 gold) *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 ring mail "Yqicrim" {rN+ Str+4 SInv} (3780 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Qolipp" {Dissipate rPois Int+3} (4750 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). the ring "Leremaj" {rElec rCorr Dex+6} (5560 gold) [ring of dexterity] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the orb of the Lich-sworn {Pyromania, rPois rN+} (2540 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. the ring of Jokeetoa {Fly Str+3 Dex+6} (5140 gold) [ring of dexterity] Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the air staff of the Fray {rElec Conj Fire Air Earth} (4880 gold) [staff of air] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (1, 6, D:3) a +0 dagger (4, 12, D:3) a +0 whip (4, 13, D:3) a +0 flail a +0 ring mail (4, 14, D:3) a +0 falchion an orc corpse (skeletalised by now) (7, 25, D:3) a +0 club a goblin skeleton (12, 21, D:3) a +0 sling (14, 6, D:3) a +0 scale mail (18, 8, D:3) a +0 whip 3 stones (18, 11, D:3) a +0 leather armour a +0 club a +2 dagger of speed an orc skeleton (19, 11, D:3) a +0 dagger a +0 chain mail a +0 flail a +0 club an orc skeleton (25, 23, D:3) a +0 sling a +0 club a goblin skeleton (33, 9, D:3) an iguana skeleton (34, 10, D:3) a +0 whip (37, 24, D:3) a +0 short sword 5 stones a kobold skeleton (39, 30, D:3) a +0 pair of gloves (45, 15, D:3) a rat skeleton (45, 17, D:3) a quokka skeleton (56, 31, D:3) a +0 flail an orc skeleton Level 4 of the Dungeon (4, 5, D:4) a clockroach corpse (16, 9, D:4) a +0 whip 2 stones (30, -7, D:4) a ball python skeleton (31, -5, D:4) a +0 hand axe