saint5944 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) a +0 animal skin a +0 hand axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 dagger (61, 4, D) a +0 rapier a +0 robe (61, 11, D) a river rat corpse a yak corpse (62, 1, D) a +0 scimitar of electrocution (62, 8, D) a staff of fire (62, 9, D) a staff of air (63, 0, D) a +1 ring mail of cold resistance (64, 5, D) a +2 heavy war axe a +0 leather armour an elf corpse (skeletalised by now) (67, 0, D) a parchment of Arcjolt (68, 0, D) a +0 hand axe of venom (69, 0, D) a +1 dagger of venom (70, 8, D) the +4 falchion "Imp's Death" {protect, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (70, 9, D) a staff of earth (unseen) (70, 12, D) a swamp drake corpse (70, 13, D) a swamp drake corpse (70, 21, D) a +0 arbalest (71, 8, D) a staff of alchemy (71, 12, D) +0 steam dragon scales a steam dragon corpse (71, 17, D) a +0 great sword (71, 21, D) a +0 scale mail a +0 dire flail a +0 animal skin an ogre corpse (71, 26, D) a +2 great mace of draining (unseen) (71, 27, D) a manual of Fighting (72, 9, D) the +0 buckler "Goul" {Fly rElec Str+3 Dex-2} Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (72, 12, D) a swamp drake corpse (72, 16, D) a parchment of Hailstorm (72, 17, D) a +3 plate armour of fire resistance (72, 21, D) a +3 great sword of electrocution a +0 plate armour a human corpse (72, 22, D) a +2 trident (72, 26, D) a +1 leather armour of cold resistance (unseen) (72, 27, D) a +3 plate armour of cold resistance (unseen) (72, 32, D) a +4 heavy great sword (73, 1, D) a +3 ring mail of fire resistance (unseen) (73, 17, D) a staff of fire (73, 21, D) a +0 great mace a +0 ring mail (73, 22, D) the +5 morningstar "Ogreslayer" {freeze, rF+ Int+3 Dex+2} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 chain mail (73, 26, D) a +2 ring mail of cold resistance (unseen) (73, 27, D) a +6 ring of intelligence (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a +0 whip (75, 2, D) a +3 long sword of freezing