Dungeon Sprint DCSS version 0.33.1 (webtiles) character file. Game seed: 8522829263603362307 7 saint5944 the Conjurer (level 2, -5/23 HPs) Began as a Gnoll Conjurer on Nov 8, 2025. Was an Initiate of Vehumet. Slain by a merfolk ... wielding a +0 trident (28 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:29 (101 turns). saint5944 the Conjurer (Gnoll Conjurer) Turns: 101, Time: 00:03:30 Health: -5/23 AC: 2 Str: 6 XL: 2 Next: 0% Magic: 8/8 EV: 12 Int: 33 God: Vehumet [......] Gold: 0 SH: 0 Dex: 10 Spells: 11/12 levels left rFire . . . - Nothing wielded rCold . . . A - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no helmet) rCorr . (no cloak) SInv . (no gloves) Will ..... (no boots) Stlth +++ (no amulet) HPRegen 0.23/turn w - +6 ring of intelligence MPRegen 0.11/turn v - +6 ring of intelligence %: no teleportation @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons k - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) z - a +3 buckler A - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence (worn) w - a +6 ring of intelligence (worn) x - a +6 ring of strength y - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 2.4 Fighting + Level 2.4 Short Blades + Level 2.4 Long Blades + Level 2.4 Axes + Level 2.4 Maces & Flails + Level 2.4 Polearms + Level 2.4 Staves + Level 2.4 Ranged Weapons + Level 2.4 Throwing + Level 2.4 Armour + Level 5.2 Dodging + Level 4.8 Stealth + Level 2.4 Shields + Level 2.4 Unarmed Combat + Level 5.6 Spellcasting + Level 7.4 Conjurations + Level 2.0 Hexes + Level 2.0 Summonings + Level 2.0 Necromancy + Level 2.0 Translocations + Level 2.0 Forgecraft + Level 2.0 Fire Magic + Level 2.0 Ice Magic + Level 2.0 Air Magic + Level 2.0 Earth Magic + Level 2.0 Alchemy + Level 2.6 Invocations + Level 2.4 Evocations + Level 2.2 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 100% 2d8 1% 2 Fulminant Prism Conj/Alch 20% 3d12 6% 4 Iskenderun's Mystic Bla Conj/Tloc 40% 2d9 (+2d5 6% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Your Alchemy skill gained 2 levels and is now at level 2! Your Invocations skill gained 2 levels and is now at level 2! Your Evocations skill gained 2 levels and is now at level 2! Your Shapeshifting skill gained 2 levels and is now at level 2! You have reached level 2! Okay, then. Search for what [Enter for "."]? . You feel clever. v - a +6 ring of intelligence (worn) You feel clever. w - a +6 ring of intelligence (worn) Magic restored. Items here: [[[[[[[. Search for what [Enter for "."]? . Items here: )))) [[. k - the +6 Majin-Bo {spellvamp, MP+6 Int+6} Okay, then. Search for what [Enter for "."]? . Items here: ))))))))) [. A - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Unknown command. You start removing your armour. You continue removing your +3 buckler. x5 You finish removing your +3 buckler. You start putting on your armour. You continue putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. x5 You finish putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. A voice whispers, "Another aspirant of the Dark Ways? We shall bring them all to heel together!" You feel clever. Search for what [Enter for "."]? . Items here: ))) [[. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. Found a staff of alchemy and a +1 war axe of venom. Found a transporter. The merfolk hits you from afar with a +0 trident!! Your memorisation is interrupted. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ∆∆∆ ▓.....▓ ▓.m.|.▓ ▓..m..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆ ∆ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | saint5944 the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 38 | D | Became a worshipper of Vehumet 53 | D | Reached skill level 5 in Dodging 53 | D | Reached skill level 5 in Spellcasting 53 | D | Reached XP level 2. HP: 23/23 MP: 6/8 82 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 84 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 100 | D | Entered arena 2. 100 | D | Noticed a merfolk 100 | D | Noticed a merfolk 100 | D | Found a transporter. 101 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.4 Short Blades | 2 | 2.4 Long Blades | 2 | 2.4 Axes | 2 | 2.4 Maces & Flails | 2 | 2.4 Polearms | 2 | 2.4 Staves | 2 | 2.4 Ranged Weapons | 2 | 2.4 Throwing | 2 | 2.4 Armour | 2 | 2.4 Dodging | 5 | 5.2 Shields | 2 | 2.4 Unarmed Combat | 2 | 2.4 Spellcasting | 5 | 5.6 Hexes | 2 | 2.0 Summonings | 2 | 2.0 Necromancy | 2 | 2.0 Translocations | 2 | 2.0 Forgecraft | 2 | 2.0 Fire Magic | 2 | 2.0 Ice Magic | 2 | 2.0 Air Magic | 2 | 2.0 Earth Magic | 2 | 2.0 Alchemy | 2 | 2.0 Invocations | 2 | 2.6 Evocations | 2 | 2.4 Shapeshifting | 2 | 2.2 Stealth | | 4.8 Conjurations | | 7.4 Action || total ---------------------------++------- Use: Potion || 1 Armour: Robe || 1