Dungeon Crawl Stone Soup version 0.35-a0-634-gb0bcc095c2 (webtiles) character file. Game seed: 5002708482435147690 24 sadsadgoodgood the Gusty (level 3, -1/19 HPs) Began as a Tengu Air Elementalist on July 2, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (942 turns). sadsadgoodgood the Gusty (Tengu Air Elementalist) Turns: 942, Time: 00:02:00 Health: -1/19 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 6/7 EV: 11 Int: 17 God: Gold: 51 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (100%) d - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +0 dagger of electrocution (weapon) Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of acquirement {unknown} h - a scroll of enchant armour {unknown} j - a scroll of amnesia {unknown} Potions d - 2 potions of heal wounds {unknown} Skills: + Level 2.5 Dodging + Level 2.2 Stealth * Level 2.5 Spellcasting + Level 2.0 Conjurations + Level 4.2 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 8% 2 Swiftness Air 16% N/A 10% 3 Airstrike Air 8% 2d(2-18) 32% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5057 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering javelins (82% to hit) The zap hits the gnoll. The gnoll is moderately wounded. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering javelins (moderately wounded, 82% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the pile of debris. The pile of debris resists. The pile of debris begins to collapse. The pile of debris is lightly damaged. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering javelins (moderately wounded, 82% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the pile of debris. The pile of debris resists. The pile of debris is lightly damaged. The gnoll throws a javelin. The javelin misses you. Magic courses through your body. The gnoll throws a javelin. The javelin pierces through you. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering javelins (heavily wounded, 82% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap hits the pile of debris but does no damage. The pile of debris is lightly damaged. The pile of debris collapses into dust. The gnoll closely misses you. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering javelins (severely wounded, 82% to hit) The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You die... ############ .....Δ.....# #.⌠.........# #...†.ξ.ğ†@.# ###...#####'''### #.......#.......##### $..h..$#†......##..# #.ğh# #...†...##..# ## #########††'####..# ##. #...........####..# ##.. #.>...Δ...⌠.##....# #... ###.....Δ.....##....######... You could see a gnoll. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadsadgoodgood the Tengu Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 162 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 937 | D:1 | Reached XP level 3. HP: 4/19 MP: 3/7 942 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, moated_statue, darby_intimidation_tactics Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.0 Dodging | | 2.5 Stealth | | 2.2 Spellcasting | | 2.5 Air Magic | | 4.2 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 2 Kick || 3 Peck || 3 Short sword || 1 Dagger || 12 Cast: Shock || 50 Drink: Magic || 1 Armour: Robe || 11 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 941 | 941 | 0 | 89 | 625 | 1 | 941.0 | Dungeon | 941 | 941 | 0 | 89 | 625 | 1 | 941.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 941 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+