Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6886819555206679868 110 sadsadgoodgood the Gusty (level 4, -2/24 HPs) Began as a Tengu Air Elementalist on May 31, 2026. Killed from afar by an orc wizard (4 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:03:06 (1849 turns). sadsadgoodgood the Gusty (Tengu Air Elementalist) Turns: 1849, Time: 00:03:07 Health: -2/24 AC: 2 Str: 10 XL: 4 Next: 91% Magic: 1/9 EV: 11 Int: 17 God: Gold: 50 SH: 0 Dex: 15 Spells: 1/8 levels left rFire . . . (100%) b - +5 hand axe "Goer Poz" {spect, rC++ rCorr Str+2} rCold + + . (33%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) c - melded +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn d - quill talisman MPRegen 0.11/turn %: acrobat @: quill-form A: quills, beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - the +5 hand axe "Goer Poz" (weapon) {spect, rC++ rCorr Str+2} (You found it on level 2 of the Dungeon) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 pair of gloves (melded) Talismans d - a quill talisman (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of fear {unknown} e - a scroll of fog {unknown} Potions g - 2 potions of magic f - a potion of heal wounds {unknown} j - a potion of resistance {unknown} k - a potion of lignification {unknown} l - 3 potions of attraction {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging + Level 2.9 Stealth + Level 2.6 Spellcasting * Level 3.8 Conjurations + Level 4.8 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 3% 1 b - Static Discharge Conj/Air 34% 3-5/arc 4% 2 c - Airstrike Air 9% 2d(2-18) 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 18% N/A 8% 3 Grave Claw Necr 4% 2d7 26% 2 Tukima's Dance Hex 2% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16148 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History There is a stone staircase leading up here. Things that are here: a +0 war axe; a +0 dagger The orc wizard gestures at you while chanting. The magic dart hits you! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit) The zap hits the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. The puff of flame hits you! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 64% to hit) The zap hits the orc wizard. The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 64% to hit) The zap hits the orc wizard. The orc wizard is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 64% to hit) You miscast Shock. Nothing appears to happen. The orc wizard casts a spell at you. The magic dart hits you. You die... #.# #.# #.####### #........ #.###.### # #<# #.##. #)# ......#.# #..@# .!.o..#.# #.#####./ ###. #. ## You could see an orc wizard. Vanquished Creatures An orc priest (D:2) 4 gnolls An adder (D:2) 4 endoplasms (D:1) A hobgoblin (D:1) 5 orcs 2 quokkas (D:1) 6 ball pythons 4 bats A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadsadgoodgood the Tengu Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 204 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 1051 | D:1 | Reached XP level 3. HP: 12/19 MP: 3/7 1284 | D:1 | Reached XP level 4. HP: 11/24 MP: 0/8 1366 | D:2 | Learned a level 2 spell: Static Discharge 1371 | D:2 | Learned a level 4 spell: Airstrike 1512 | D:2 | Identified the +5 hand axe "Goer Poz" {spect, rC++ rCorr | Str+2} 1847 | D:3 | HP: 1/24 [orc wizard/puff of flame (7)] 1849 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic D:2: layout_rooms, grunt_decor_cap D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, minmay_joined_circles Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.8 Dodging | | 2.1 Stealth | | 2.9 Spellcasting | | 2.6 Air Magic | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | || 6 Melee: Unarmed | 4 | || 4 Dagger | 2 | || 2 Kick | 1 | || 1 Cast: Shock | 60 | 31 || 91 Armour: Robe | 9 | 13 || 22 Dodge: Dodged | 18 | 5 || 23 Form: Quill | | 1 || 1