Dungeon Crawl Stone Soup version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 10447731871386301616 158 sadalin the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Aug 8, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:25 (1867 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1867, Time: 00:02:25 Health: 35/35 AC: 3 Str: 7 XL: 5 Next: 16% Magic: 6/11 EV: 11 Int: 20 God: Gold: 84 SH: 0 Dex: 12 Spells: 1/12 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... b - amulet of alchemy Stlth ++ e - ring of protection from fire HPRegen 0.25/turn d - ring of willpower MPRegen 0.12/turn %: no passive effects @: no status effects A: ignite blood 1, weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery b - an amulet of alchemy (worn) d - a ring of willpower (worn) e - a ring of protection from fire (worn) Scrolls e - a scroll of vulnerability {unknown} c - a scroll of amnesia {unknown} h - a scroll of fear {unknown} Potions d - a potion of resistance {unknown} f - a potion of mutation {unknown} j - a potion of curing {unknown} k - a potion of enlightenment {unknown} l - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 10% 3d9 41% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 19% 2 Spellspark Servitor Conj/Frge 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You have a small tail. Message History The orc priest hits you with a +0 flail. The orc priest looks satisfied for a moment. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc priest! You kill the orc priest! There is a stone staircase leading down here. The orc priest casts a cantrip, but nothing happens. You climb downwards. Found a lumpy ruby potion. Found Otiydgh's Weapon Boutique. There is a stone staircase leading up here. You start resting. HP restored. You start resting. Magic restored. l - a lumpy ruby potion There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest casts a cantrip, but nothing happens. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The searing ray hits the orc priest! You kill the orc priest! Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......#.# .# #......#.# ... #........###.# #..........#.# ##.#.#.###.#.## #....o.......# # ###..#.###...# #.####).#.###...# #.o).o..#...)..@# .#..#.#..#######.# ......#...)......# ..#.#....######### ...####.# .## #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 orc priests (D:2) Jessica (D:2) An orc wizard (D:2) An adder (D:2) 3 dart slugs 8 endoplasms 4 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 ball pythons 6 bats 2 frilled lizards (D:1) 2 giant cockroaches 2 goblins A kobold (D:1) 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 309 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 309 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 312 | D:1 | Learned a level 2 spell: Searing Ray 1186 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1554 | D:2 | Noticed Jessica 1557 | D:2 | Killed Jessica 1558 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/10 1563 | D:2 | Learned a level 4 spell: Fulminant Prism 1568 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1789 | D:3 | Found Otiydgh's Weapon Boutique. 1867 | D:2 | Reached skill level 5 in Conjurations 1867 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1867 | D:2 | Reached XP level 5. HP: 35/35 MP: 6/11 1867 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_cross D:2: layout_basic, minmay_pentomino_x2, uniq_jessica D:3: layout_basic, serial_shops, nicolae_shop_bimaterial_pillars, serial_bayou_pond_d Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 7 || 80 Searing Ray | 3 | 4 || 7 Use: Potion | 1 | || 1 Armour: Robe | 18 | 1 || 19 Dodge: Dodged | 24 | 2 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1864 | 1832 | 32 | 511 | 1024 | 3 | 621.3 | Dungeon | 1864 | 1832 | 32 | 511 | 1024 | 3 | 621.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1300 daAuts D:2: 490 daAuts D:3: 73 daAuts