Dungeon Crawl Stone Soup version 0.34-a0-577-g2fab65de6a (webtiles) character file. Game seed: 10695991615475210726 315 sadalin the Conjurer (level 6, 34/41 HPs) Began as a Demonspawn Conjurer on Aug 8, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:42 (2827 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2827, Time: 00:03:43 Health: 34/41 AC: 0 Str: 7 XL: 6 Next: 20% Magic: 5/16 EV: 17 Int: 20 God: Gold: 165 SH: 0 Dex: 12 Spells: 2/13 levels left rFire x . . (150%) b - melded +1 short sword (vamp) rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of positive energy HPRegen 0.26/turn (no ring) MPRegen 0.15/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (rugged brown scales 1), demonic guardian 1, (weakness stinger 1) a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons b - a +1 vampiric short sword (melded) Armour a - a +0 robe (melded) Magical Staves d - a staff of cold Jewellery e - a ring of positive energy (worn) Talismans c - an inkwell talisman (worn) Scrolls c - 3 scrolls of immolation {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of poison {unknown} j - a scroll of fear {unknown} k - a scroll of noise {unknown} l - a scroll of blinking {unknown} m - a scroll of revelation {unknown} n - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - 2 potions of might {unknown} o - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 6.3(6.8) Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Battles Conj/Frge 18% 2d9 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Call Imp Summ 12% N/A 16% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Ozocubu's Armour Ice 6% N/A 30% 3 Teleport Other Tloc 6% N/A 30% 3 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Summon Forest Summ/Tloc 3% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are partially covered in rugged brown scales. (AC +1, +3% HP)) A weak demonic guardian rushes to your aid. (You have a small tail.) Message History You kill the dart slug! The searing ray hits Grinder. Grinder is moderately wounded. Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. Grinder says, "Tell me all your secrets, or I'll kill you." You can act again. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is heavily wounded. (Press . to maintain the ray.) Grinder says, "What is the universe for?" Grinder blinks! Grinder says, "Wait up." The searing ray hits Grinder! Grinder is severely wounded. The searing ray hits Grinder! Grinder is almost dead. You finish channelling your searing ray. Grinder says, "There's only one good use for a tongue: cutting it out." Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. You kill Grinder! (Press . to maintain the ray.) Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 5! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You have reached level 6! Your demonic ancestry asserts itself... You grow a small tail. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...##.# ##..# ##..)..#.## ...# .## ##.# #.......# ...# ..# #.# #....#### ...# #.# #.#### ##....####### ...# #.# #....# #...#.†...... ...####.########[##.>.#.......## ..>.§....................#....# ..#####..#.......##..#.......... #.###.......####;....#.#.#....## #.....#####..# ##......#......# #..#### ##..##......####....# ##.# #.......### . ..# #.# ..###..... ...# #.# ..... ..##### #.# .. ..# #.# . ..# #.. ..## There were no monsters in sight! Vanquished Creatures Grinder (D:3) A bombardier beetle (D:3) 4 adders 2 dart slugs A ribbon worm (D:2) 9 endoplasms 3 giant cockroaches 3 hobgoblins 9 jackals A quokka (D:1) 2 ball pythons 6 bats 3 frilled lizards 3 goblins 4 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 416 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 416 | D:1 | Reached XP level 2. HP: 11/19 MP: 3/5 419 | D:1 | Learned a level 2 spell: Searing Ray 489 | D:1 | Found a faded altar of an unknown god. 1499 | D:2 | Reached XP level 3. HP: 24/24 MP: 8/11 1640 | D:2 | You fall into a shaft and drop 1 floor! 1734 | D:3 | Reached XP level 4. HP: 26/30 MP: 3/10 1797 | D:3 | Learned a level 4 spell: Fulminant Prism 1802 | D:3 | Learned a level 4 spell: Iskenderun's Battlesphere 2741 | D:3 | Noticed Sigmund 2773 | D:3 | Noticed Grinder 2819 | D:3 | Paralysed by Grinder for 3 turns 2826 | D:3 | Killed Grinder 2827 | D:3 | Reached skill level 6 in Conjurations 2827 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2827 | D:3 | Reached XP level 5. HP: 29/35 MP: 5/15 2827 | D:3 | Gained mutation: You have a small tail. [demonic ancestry] 2827 | D:3 | Reached XP level 6. HP: 34/41 MP: 5/16 2827 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_loops_corners, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_gold_behind_fungi D:2: layout_loops_ring, minmay_misc_feat_ornament D:3: layout_rooms, uniq_sigmund, uniq_grinder, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 6 | 6.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 10 | || 10 Cast: Magic Dart | 60 | 42 || 102 Searing Ray | 6 | 5 || 11 Armour: Robe | 7 | || 7 Skin | 1 | 6 || 7 Dodge: Dodged | 6 | 12 || 18 Form: Scroll | 1 | 1 || 2 | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2826 | 2775 | 51 | 211 | 2110 | 3 | 942.0 | Dungeon | 2826 | 2775 | 51 | 211 | 2110 | 3 | 942.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1481 daAuts D:2: 977 daAuts D:3: 367 daAuts