Dungeon Crawl Stone Soup version 0.34-a0-398-g5bb89448b4 (webtiles) character file. Game seed: 15742474378277189944 317 sadalin the Conjurer (level 6, 25/41 HPs) Began as a Demonspawn Conjurer on July 18, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:04:43 (3276 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 3276, Time: 00:04:44 Health: 25/41 AC: 2 Str: 7 XL: 6 Next: 20% Magic: 0/12 EV: 11 Int: 26 God: Gold: 169 SH: 0 Dex: 12 Spells: 2/13 levels left rFire + . . (50%) b - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.26/turn g - +6 ring of intelligence MPRegen 0.26/turn %: no passive effects @: no status effects A: ignite blood 1, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons b - a +0 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Magical Staves c - a staff of cold d - a staff of fire Jewellery e - a ring of protection from fire (worn) f - a ring of protection from cold g - a +6 ring of intelligence (worn) Scrolls d - a scroll of enchant weapon {unknown} c - 2 scrolls of amnesia {unknown} e - 2 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} l - 2 scrolls of blinking {unknown} m - 2 scrolls of teleportation {unknown} n - 3 scrolls of vulnerability {unknown} q - a scroll of fog {unknown} Potions g - a potion of magic f - 2 potions of cancellation {unknown} j - 2 potions of enlightenment {unknown} k - 2 potions of mutation {unknown} o - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.3 Spellcasting + Level 6.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 13% 2 Flame Wave Conj/Fire 21% 2d8 22% 4 Fugue of the Fallen Necr 5% N/A 26% 3 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Message History Your demonic ancestry asserts itself... Your blood heats up. The searing ray misses the orc. The searing ray hits the sleepcap. The sleepcap is severely damaged. The hobgoblin closely misses you. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. The hobgoblin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (81% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The sleepcap closely misses you. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you. You wake up. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The searing ray hits the sleepcap! You destroy the sleepcap! You finish channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##........ #......... #......... #......... ######......... .......)>...... .......)....... .......@....... ............... ............... ............... ............... ..............# ............... ###........#### There were no monsters in sight! Vanquished Creatures 4 orc priests A sleepcap (D:4) Terence (D:2) 4 gnolls (D:2) 4 adders 2 dart slugs 7 orcs A ribbon worm (D:2) 7 endoplasms 9 hobgoblins 4 jackals (D:3) 4 quokkas 4 ball pythons 4 bats 4 frilled lizards 2 giant cockroaches 6 goblins 8 kobolds 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 749 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 749 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 752 | D:1 | Learned a level 2 spell: Searing Ray 1399 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1596 | D:2 | Reached XP level 4. HP: 9/30 MP: 0/10 1611 | D:2 | HP: 1/30 [poisoned by a gnoll] 1732 | D:2 | Learned a level 4 spell: Fulminant Prism 1737 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1790 | D:2 | Found a broken altar of Ashenzari. 1834 | D:2 | Noticed Terence 1834 | D:2 | Noticed Natasha 1900 | D:2 | Killed Terence 2382 | D:3 | Reached XP level 5. HP: 30/35 MP: 7/11 2394 | D:3 | Reached skill level 5 in Conjurations 3267 | D:4 | Reached skill level 6 in Conjurations 3267 | D:4 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 3267 | D:4 | Reached XP level 6. HP: 37/41 MP: 8/12 3276 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_corners D:2: layout_loops_cross, basic_altar, uniq_terence, uniq_natasha D:3: layout_basic, grunt_decor_arrowhead, grunt_ministairs_15, kennysheep_generic_room_7 D:4: layout_rooms, nemelex_spade_bored_becter, general_overflow_altar, amcnicky_altar_gilded Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.3 Conjurations | 6 | 6.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | 11 || 29 Cast: Magic Dart | 57 | 53 || 110 Searing Ray | 4 | 10 || 14 Use: Potion | | 3 || 3 Armour: Robe | 11 | 18 || 29 Dodge: Dodged | 14 | 20 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3274 | 3200 | 74 | 349 | 2363 | 4 | 818.5 | Dungeon | 3274 | 3200 | 74 | 349 | 2363 | 4 | 818.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1264 daAuts D:2: 1027 daAuts D:3: 967 daAuts D:4: 15 daAuts