Dungeon Crawl Stone Soup version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 973810765943761951 67 sadalin the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on June 29, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:13 (2591 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2591, Time: 00:03:13 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 0% Magic: 3/10 EV: 11 Int: 21 God: Gold: 113 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 2, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} e - a potion of cancellation {unknown} f - a potion of lignification {unknown} i - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 8% 2 Launch Clockwork Bee Frge 4% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Eringya's Surprising Cr Summ 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hoof-like feet. Spells you cast may paralyse adjacent enemies. Message History The kobold throws a stone. The stone hits you but does no damage. The magic dart hits the kobold. You kill the kobold! The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a goblin corpse You now have 107 gold pieces (gained 15). A rat comes into view. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. You open the door. Found an escape hatch in the floor. There is an open door here. g - 2 scrolls labelled QEC MYPECHADWU (gained 1) i - a golden potion You now have 113 gold pieces (gained 6). An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.######### #.........# #########.# #.# #.###### ########### #......# .......@..# ######## ..........# ..........# ..........# ..........########### ..........'.........# #.# ..........#########.# ####'####..........# #.# #.......# ..>......# #.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 3 dart slugs 2 giant cockroaches (D:2) 4 hobgoblins 5 jackals (D:1) 5 quokkas 8 ball pythons A bat (D:2) An endoplasm (D:1) 2 frilled lizards (D:1) 7 goblins 7 kobolds 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 262 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 262 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 265 | D:1 | Learned a level 2 spell: Searing Ray 568 | D:1 | Found a faded altar of an unknown god. 1289 | D:1 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 1289 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1756 | D:2 | Identified the scarab talisman "Faivocul" {Fly Will+++ | rCorr Int-2} 2591 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2591 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 2591 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, shapermc_ecumenical_altar_venn, dk_noncrumbling_2, kennysheep_flooded_box D:2: layout_basic, kennysheep_doodads Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 101 | || 101 Searing Ray | 1 | || 1 Armour: Robe | 11 | || 11 Dodge: Dodged | 10 | || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2591 | 2493 | 98 | 339 | 1847 | 2 | 1295.5 | Dungeon | 2591 | 2493 | 98 | 339 | 1847 | 2 | 1295.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1416 daAuts D:2: 1174 daAuts