Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 367464825600588281 1085 sadalin the Destroyer (level 8, 52/52 HPs) Began as a Demonspawn Conjurer on June 28, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:06:41 (5086 turns). sadalin the Destroyer (Demonspawn Conjurer) Turns: 5086, Time: 00:06:42 Health: 52/52 AC: 5 Str: 8 XL: 8 Next: 9% Magic: 9/14 EV: 26 Int: 23 God: Gold: 266 SH: 0 Dex: 12 Spells: 4/15 levels left rFire + . . u - +9 sling of Pintup {freeze, rF+ Int+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: acrobat @: acrobatic A: hooves 1, thin metallic scales 1, demonic magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 266 gold pieces. Inventory: Hand Weapons f - a +2 short sword of protection u - the +9 sling of Pintup (weapon) {freeze, rF+ Int+3} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Missiles t - 6 silver javelins Armour a - a +0 robe (worn) j - a +0 helmet (worn) Jewellery m - an amulet of the acrobat (worn) r - an amulet of regeneration w - a ring of fire Wands g - a wand of roots (10) Scrolls c - a scroll of torment {unknown} d - 3 scrolls of noise {unknown} e - 2 scrolls of identify {unknown} n - a scroll of enchant armour {unknown} o - 2 scrolls of teleportation {unknown} p - 2 scrolls of revelation {unknown} q - a scroll of blinking {unknown} v - a scroll of vulnerability {unknown} Potions b - a potion of magic h - a potion of brilliance {unknown} i - a potion of haste {unknown} k - a potion of mutation {unknown} l - a potion of invisibility {unknown} s - a potion of curing {unknown} x - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 9.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 52% 3d9 2% 2 Iskenderun's Battlesphe Conj/Frge 26% 2d9 14% 4 Blink Tloc 8% N/A 16% 2 Lesser Beckoning Tloc 8% N/A 16% 2 Freezing Cloud Conj/Ice/Air 9% 6-21 61% 5 Bombard Conj/Erth 13% 9d3 92% 6 Fortress Blast Frge 5% 6d4 100% 6 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Spellspark Servitor Conj/Frge 13% N/A 100% 7 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Makhleb Trog Xom Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in thin metallic scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History You shoot a sling bullet. The sling bullet hits the howler monkey! The sling bullet freezes the howler monkey. The howler monkey is almost dead. The howler monkey completely misses you. You shoot a sling bullet. The sling bullet closely misses the howler monkey. The howler monkey hoots and howls with incredible vigour! x2 You hear an angry hiss. You hear a shout! x2 You shoot a sling bullet. The sling bullet hits the howler monkey. The sling bullet freezes the howler monkey. You kill the howler monkey! You see here a howler monkey corpse. A water moccasin comes into view. You shoot a sling bullet. The water moccasin hisses angrily. The sling bullet hits the water moccasin! The water moccasin seems to slow down. The sling bullet freezes the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet misses the water moccasin. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, slow, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits the water moccasin! You kill the water moccasin! You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# # ..# # ..### . ..#. ## ... ..# .. ..# .. ##.###.#.....##### ##@.#.....#.#.#.... #..#........#.#.... #.#.........#.#.... ####.#.........#.#.... ###..%...........#...... ##................##..... ##........................ #..................##.#### #..................##.## There were no monsters in sight! Vanquished Creatures Grinder (D:3) A water moccasin (D:5) A black bear (D:5) A phantom (D:5) 3 scorpions (D:5) A howler monkey (D:5) A jelly (D:5) 2 hounds (D:4) A sleepcap (D:4) An iguana (D:4) 2 orc wizards (D:4) Robin (D:4) 6 adders 2 shadow imps (D:4) A white imp (D:4) 2 ufetubi (D:5) A dart slug (D:2) 18 orcs 8 endoplasms 2 giant cockroaches (D:1) 12 hobgoblins 7 jackals 5 quokkas 11 ball pythons 9 bats 7 frilled lizards 18 goblins 7 kobolds 6 rats 138 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 352 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 352 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 355 | D:1 | Learned a level 2 spell: Searing Ray 1098 | D:1 | Found a faded altar of an unknown god. 1640 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 2798 | D:3 | Found a shimmering altar of Xom. 2854 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/10 2859 | D:3 | Learned a level 4 spell: Fulminant Prism 2864 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3230 | D:3 | Noticed Grinder 3319 | D:3 | Killed Grinder 3320 | D:3 | Reached skill level 6 in Conjurations 3320 | D:3 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 3320 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/11 3320 | D:3 | Reached XP level 6. HP: 37/41 MP: 0/12 3727 | D:4 | Noticed Robin 3910 | D:4 | Killed Robin 4181 | D:4 | Identified the +9 sling of Pintup {freeze, rF+ Int+3} 4209 | D:4 | Identified the +2 leather armour of the Gasogonaga {Harm | +Blink Dex+3} 4253 | D:4 | Found a bloodstained altar of Trog. 4369 | D:4 | Reached skill level 7 in Conjurations 4592 | D:4 | Reached XP level 7. HP: 37/46 MP: 8/13 4737 | D:5 | Entered Level 5 of the Dungeon 4746 | D:5 | Reached skill level 8 in Conjurations 4901 | D:5 | Found a burning altar of Makhleb. 4902 | D:5 | Found a snail-covered altar of Cheibriados. 5002 | D:5 | Reached skill level 9 in Conjurations 5086 | D:5 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 5086 | D:5 | Reached XP level 8. HP: 52/52 MP: 9/14 5086 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: wad_river_or_something, layout_loops_ring D:3: layout_rooms, mainiacjoe_overflow_brackets, mainiacjoe_overflow_surrounded_room, uniq_grinder D:4: corexii_shack_village, layout_cave_pools, trog_butcher_becter, nicolae_tso_swordbearing_angel, chequers_serial_rivers_micro_e, serial_library_regret_index_headful, uniq_robin D:5: cheibrodos_quashed, layout_rooms, mainiacjoe_overflow_divided_tiny, grunt_ministairs_3 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 6 7 9 | 9.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Kick | 2 | 7 | || 9 Short sword | 1 | 33 | || 34 Fire: Sling | | 26 | 38 || 64 Cast: Magic Dart | 104 | 58 | || 162 Searing Ray | 2 | 10 | 6 || 18 Armour: Robe | 10 | 43 | 7 || 60 Dodge: Dodged | 10 | 57 | 10 || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5116 | 4962 | 154 | 779 | 3294 | 5 | 1023.2 | Dungeon | 5116 | 4962 | 154 | 779 | 3294 | 5 | 1023.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1580 daAuts D:2: 1168 daAuts D:3: 1111 daAuts D:4: 894 daAuts D:5: 361 daAuts