Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 2081671873223155218 29 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on June 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:20 (1314 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1314, Time: 00:01:21 Health: 24/24 AC: 6 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 16 Int: 22 God: Gold: 80 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn d - +5 ring of evasion MPRegen 0.10/turn %: no passive effects @: no status effects A: big brain 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) d - a +5 ring of evasion (worn) Scrolls e - a scroll of teleportation {unknown} g - a scroll of fog {unknown} h - a scroll of butterflies {unknown} k - a scroll of immolation {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic i - a potion of heal wounds {unknown} j - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) A meltable shield of frost defends you. (SH +4) Message History There is a stone staircase leading down here. A jackal comes into view. The jackal barks! You hear an angry hiss. You hear a bark! The magic dart hits the jackal. The jackal is moderately wounded. A ball python comes into view. The magic dart hits the jackal but does no damage. The jackal is moderately wounded. A jackal comes into view. The magic dart hits the jackal. You kill the jackal! The jackal barks! The magic dart hits the ball python. The ball python is severely wounded. The jackal barks! The magic dart hits the ball python. You kill the ball python! A jackal comes into view. The jackal closely misses you. You barely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal misses you. You barely miss the jackal. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barks! The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......# #... ......^ ......# ... ####### ..S...####### ... # ............h ..# # #.# #.# # #.# #h# # #.# #†# # #.# #h# ### # #.# #@# .. #.# #.# #.# #.# ##.####.# #.#########.......# #..<.<....>.......# ###########.......# #.......# #...)...########### #.................. You could see 2 jackals. Vanquished Creatures 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 4 quokkas 4 ball pythons 2 bats (D:1) A frilled lizard (D:1) 6 goblins 8 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 422 | D:1 | Found a faded altar of an unknown god. 436 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 436 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 439 | D:1 | Learned a level 2 spell: Searing Ray 1314 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1314 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1314 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, chequers_ecumenical_altar_island D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 7 Cast: Magic Dart || 51 Armour: Robe || 5 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1313 | 1300 | 13 | 0 | 1111 | 2 | 656.5 | Dungeon | 1313 | 1300 | 13 | 0 | 1111 | 2 | 656.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 958 daAuts D:2: 354 daAuts