Dungeon Crawl Stone Soup version 0.34-a0-154-g7cd85c4fe5 (webtiles) character file. Game seed: 4912545323872442455 93 sadalin the Magician (level 4, 18/30 HPs) Began as a Demonspawn Conjurer on June 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:34 (1230 turns). sadalin the Magician (Demonspawn Conjurer) Turns: 1230, Time: 00:01:35 Health: 18/30 AC: 2 Str: 8 XL: 4 Next: 36% Magic: 0/10 EV: 11 Int: 20 God: Gold: 70 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: horns 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of resist corrosion (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of fog {unknown} g - a scroll of revelation {unknown} Potions b - a potion of magic f - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 19% 2 Call Imp Summ 8% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate magic rapidly. Message History (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the goblin! You kill the goblin! A gnoll comes into view. It is wielding a +0 whip. The searing ray misses the gnoll bouda. You finish channelling your searing ray. The gnoll shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded, 81% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip! The searing ray hits the gnoll bouda. You kill the gnoll bouda! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. Your Spellcasting skill increases to level 4! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .................. #........).......# #.#..........# #.# #.#.......<..+ #.# #.########...# #.# # #.# #.#.# #.#.###.# #.# #.#.###.#..... ..# #.#.....†.# ## #.#####@#.# #.# #)# ..# #)# ### #j# .). #.# #.# #.# You could see a gnoll (swift). Vanquished Creatures A gnoll bouda (D:2) 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A ball python (D:1) 6 bats 2 endoplasms (D:1) 2 frilled lizards 3 giant cockroaches 5 goblins 2 kobolds (D:1) 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 463 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 463 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 466 | D:1 | Learned a level 2 spell: Searing Ray 1167 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1230 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1230 | D:2 | Reached XP level 4. HP: 18/30 MP: 0/10 1230 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Cast: Magic Dart | 43 | || 43 Searing Ray | 3 | || 3 Ability: Begin Untransform | 1 | || 1 Armour: Robe | 10 | || 10 Dodge: Dodged | 11 | || 11 Form: Medusa | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1229 | 1194 | 35 | 158 | 874 | 2 | 614.5 | Dungeon | 1229 | 1194 | 35 | 158 | 874 | 2 | 614.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 990 daAuts D:2: 238 daAuts