Dungeon Crawl Stone Soup version 0.34-a0-154-g7cd85c4fe5 (webtiles) character file. Game seed: 13744245926365822660 8 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on June 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (236 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 236, Time: 00:00:27 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 3 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History There is a stone staircase leading down here. The jackal bites you. You climb downwards. There is a stone staircase leading up here. The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal bites you. The jackal closely misses you. The magic dart hits the jackal. You kill the jackal! You are out of magic! You start resting. HP restored. You start resting. Magic restored. You climb upwards. There is a stone staircase leading down here. Found a plate armour. A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +3 dagger. The goblin shouts! A quokka comes into view. The goblin moves out of view. Things that are here: a +0 short sword; a kobold corpse A quokka is nearby! The magic dart hits the quokka. The quokka is lightly wounded. The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #............. .# ####.#.##.#.##### #.. ..#......#.# .. #.###.####.# #.##.#.#.####.# #.....#...[...# # ####.#.######## ....#####.#.# #.g...@..#.# ...########.. #.. ##.# .# .# You could see a goblin. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:2) A quokka (D:1) A bat (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 236 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 236 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_cross, basic_ecumenical_altar D:2: layout_loops_ring, uniq_sigmund, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 14 Armour: Robe || 10 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 237 | 237 | 0 | 100 | 88 | 2 | 118.5 | Dungeon | 237 | 237 | 0 | 100 | 88 | 2 | 118.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 163 daAuts D:2: 74 daAuts