Dungeon Crawl Stone Soup version 0.34-a0-147-g63c1f0f1fb (webtiles) character file. Game seed: 18250449427164014507 138 sadalin the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:13 (2190 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2190, Time: 00:03:14 Health: 35/35 AC: 5 Str: 16 XL: 5 Next: 1% Magic: 0/11 EV: 11 Int: 20 God: Gold: 153 SH: 0 Dex: 11 Spells: 1/12 levels left rFire . . . u - +4 flail rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +1 cloak of the Hidden Vale {Will+ Str+2} rCorr . m - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ s - +6 ring of strength HPRegen 1.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: powered by death 1, demonic touch 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons u - a +4 flail (weapon) Armour a - a +0 robe (worn) h - the +1 cloak of the Hidden Vale (worn) {Will+ Str+2} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Str+2: It affects your strength (+2). m - a +0 pair of gloves (worn) Jewellery s - a +6 ring of strength (worn) Wands t - a wand of charming (7) Scrolls d - a scroll of teleportation {unknown} f - 3 scrolls of identify {unknown} g - a scroll of immolation {unknown} j - a scroll of fog {unknown} l - a scroll of blinking {unknown} o - a scroll of amnesia {unknown} p - a scroll of revelation {unknown} q - a scroll of enchant weapon {unknown} r - a scroll of poison {unknown} Potions b - 3 potions of magic c - a potion of moonshine {unknown} e - 2 potions of ambrosia {unknown} i - a potion of attraction {unknown} k - a potion of brilliance {unknown} n - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 4.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 d - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 19% 2 Cigotuvi's Putrefaction Necr/Air 4% N/A 77% 4 Dispel Undead Necr 4% 3d7 77% 4 Martyr's Knell Necr/Summ 4% N/A 77% 4 Curse of Agony Necr 4% N/A 98% 5 Malign Gateway Summ/Tloc 2% N/A 100% 7 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Your touch may inflict minor irresistible damage on your foes. Message History The centaur zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The water moccasin zombie barely misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The searing ray hits the centaur zombie! The centaur zombie is severely damaged. The water moccasin zombie bites you but does no damage. The searing ray misses the water moccasin zombie. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. You finish channelling your searing ray. The water moccasin zombie bites you but does no damage. The water moccasin zombie bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 78% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. The searing ray hits the centaur zombie. You destroy the centaur zombie! (Press . to maintain the ray.) The water moccasin zombie barely misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. The searing ray hits the water moccasin zombie. You destroy the water moccasin zombie! You have reached level 5! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.## ##. ..#.....# #...#.##.###........ #...#.##.#.#<....... #...#.##.#.......... #........#.......... ###.......##........ #.#..##.######...# #.#.###.# #..... #@#.....#####..... #.###............. #....>....[....... #############..... #......รท...... #............. #.[........... #..........### #..........# There were no monsters in sight! Vanquished Creatures A water moccasin zombie (D:3) A centaur zombie (D:3) 3 gnolls (D:3) A howler monkey zombie (D:3) An adder (D:2) A hound skeleton (D:3) A ribbon worm (D:3) An adder skeleton (D:3) A dart slug (D:1) An orc (D:3) 6 endoplasms A giant cockroach (D:1) 4 hobgoblins 2 ball pythons (D:2) A bat (D:3) 7 frilled lizards 4 goblins 2 kobolds 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 276 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 276 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 279 | D:1 | Learned a level 2 spell: Searing Ray 893 | D:2 | Identified the +1 cloak of the Hidden Vale {Will+ Str+2} 1068 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1314 | D:2 | Noticed Crazy Yiuf 1953 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/10 1959 | D:3 | Learned a level 4 spell: Fulminant Prism 1964 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2190 | D:3 | Discovered your monstrous ancestry. 2190 | D:3 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 2190 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/11 2190 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring D:2: layout_basic, minmay_domino_2, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_undead, serial_undead_b, serial_undead_d, serial_undead_e, serial_undead_e, serial_undead_b, hex_tiny Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 78 | 2 || 80 Searing Ray | 3 | 5 || 8 Armour: Robe | 12 | 6 || 18 Dodge: Dodged | 8 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2186 | 2157 | 29 | 554 | 1203 | 3 | 728.7 | Dungeon | 2186 | 2157 | 29 | 554 | 1203 | 3 | 728.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 852 daAuts D:1: 824 daAuts D:2: 509 daAuts