Dungeon Crawl Stone Soup version 0.34-a0-147-g63c1f0f1fb (webtiles) character file. Game seed: 3660351770344158524 156 sadalin the Conjurer (level 5, 17/35 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:51 (2673 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2673, Time: 00:02:51 Health: 17/35 AC: 5 Str: 7 XL: 5 Next: 14% Magic: 0/11 EV: 11 Int: 21 God: Gold: 126 SH: 0 Dex: 11 Spells: 1/12 levels left rFire . . . d - +2 dagger (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ o - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: wizardry (x1) @: no status effects A: powered by death 1, spiny 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons d - a +2 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) f - a +2 pair of gloves (worn) k - a +0 buckler Jewellery n - a ring of ice o - a ring of wizardry (worn) Wands h - a wand of polymorph (5) Scrolls q - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} e - a potion of resistance {unknown} g - a potion of might {unknown} i - a potion of attraction {unknown} j - a potion of mutation {unknown} l - a potion of enlightenment {unknown} m - 2 potions of invisibility {unknown} p - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 16% 4 d - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 2% 2 Blink Tloc 8% N/A 8% 2 Lesser Beckoning Tloc 8% N/A 8% 2 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You are partially covered in sharp spines. Message History The hound is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The hound bites you. The searing ray hits the hound. The hound is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The hound closely misses you. The hound misses you. The searing ray hits the hound. The hound is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The hound bites you. You stop channelling your searing ray. The hound closely misses you. The hound bites you. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. The hound bites you. The gnoll attacks as it pursues you! The gnoll misses you. The hound bites you. The hound attacks as it pursues you! The hound misses you. The hound attacks as it pursues you! The hound bites you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the hound. You kill the hound! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Autopickup is now off. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.....####.####. #########..# #. ##############.....# #. #..........##..#..#####. #.............##.####... #..........###...# #..## #.......†.......####.### #....................... #......@.)..........###. #..........>...###### ## ################ There were no monsters in sight! Vanquished Creatures A howler monkey (D:4) A hound (D:3) A gnoll (D:3) 3 adders A ribbon worm (D:2) 2 dart slugs 3 endoplasms 2 giant cockroaches 9 hobgoblins A quokka (D:2) 5 ball pythons 8 bats 4 frilled lizards 4 goblins (D:1) 7 kobolds 6 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 151 | D:1 | Found a faded altar of an unknown god. 300 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 300 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 303 | D:1 | Learned a level 2 spell: Searing Ray 1251 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 2302 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/10 2309 | D:3 | Learned a level 4 spell: Fulminant Prism 2314 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2673 | D:3 | Reached skill level 5 in Conjurations 2673 | D:3 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 2673 | D:3 | Reached XP level 5. HP: 17/35 MP: 0/11 2673 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, hellmonk_ecumenical_altar_zigzags, columned_hall_lemuel D:2: layout_basic, wander_ebering_terrifying_dragon_lair D:3: layout_rooms D:4: layout_loops_ring, mainiacjoe_overflow_24_doors, jmf_multi_god_temple2, minmay_manual_mail, uniq_pargi Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | || 18 Cast: Magic Dart | 89 | 15 || 104 Searing Ray | 1 | 3 || 4 Armour: Robe | 25 | 11 || 36 Dodge: Dodged | 10 | 13 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2670 | 2633 | 37 | 163 | 2124 | 4 | 667.5 | Dungeon | 2670 | 2633 | 37 | 163 | 2124 | 4 | 667.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1115 daAuts D:2: 899 daAuts D:3: 559 daAuts D:4: 95 daAuts