Dungeon Crawl Stone Soup version 0.34-a0-147-g63c1f0f1fb (webtiles) character file. Game seed: 779787882557444202 63 sadalin the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on June 15, 2025. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:02:50 (1783 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1783, Time: 00:02:50 Health: -3/24 AC: 3 Str: 7 XL: 3 Next: 87% Magic: 5/8 EV: 11 Int: 20 God: Gold: 115 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . e - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + k - +0 pair of gloves SInv . (no boots) Will ..... j - amulet of reflection Stlth ++ l - ring of resist corrosion HPRegen 0.24/turn b - ring of poison resistance MPRegen 0.11/turn %: reflection @: confused A: thin skeletal structure 1, powered by death 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Jewellery b - a ring of poison resistance (worn) j - an amulet of reflection (worn) l - a ring of resist corrosion (worn) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions g - a potion of lignification {unknown} h - a potion of cancellation {unknown} i - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You regenerate a little health from kills. Message History Sigmund is heavily wounded. Sigmund hits you but does no damage. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Level annotation: Sigmund Sigmund flickers, as though insubstantial. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund but does no damage. Sigmund is severely wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund gestures at you while chanting. You are confused. You stop channelling your searing ray. Sigmund hits you from afar with a +2 heavy scythe!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * In your confused state, you trip and fall back down the stairs. * * * LOW HITPOINT WARNING * * * Sigmund gestures at you while chanting. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. ## ######.########### .........>..[..#.### #.(.@.@...#.....# #.######.....##.### #†....##...## #.....####..## #...^## ##@.# #....# ##)# #....# #.# #....# #.# .....# #.. You could see Sigmund. Vanquished Creatures Terence (D:2) An adder (D:3) A dart slug (D:2) 2 ribbon worms (D:2) 2 giant cockroaches 2 hobgoblins 2 quokkas (D:1) 4 ball pythons 3 bats (D:1) 2 frilled lizards 3 goblins 3 kobolds (D:2) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 466 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 466 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 794 | D:2 | Learned a level 2 spell: Searing Ray 1358 | D:2 | Noticed Terence 1374 | D:2 | Killed Terence 1375 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 1375 | D:2 | Reached XP level 3. HP: 10/24 MP: 5/8 1633 | D:3 | Noticed Sigmund 1783 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, minmay_tetromino_i2 D:2: layout_basic, uniq_terence D:3: kb_forest_paths, layout_rooms, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 16 Cast: Magic Dart || 43 Searing Ray || 7 Use: Potion || 2 Armour: Robe || 27 Dodge: Dodged || 11 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1780 | 1745 | 35 | 294 | 1146 | 3 | 593.3 | Dungeon | 1780 | 1745 | 35 | 294 | 1146 | 3 | 593.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 843 daAuts D:1: 778 daAuts D:3: 159 daAuts