Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 10853827180894588564 29 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on June 14, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:14 (1199 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1199, Time: 00:01:15 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 1/7 EV: 11 Int: 20 God: Gold: 76 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} d - a potion of invisibility {unknown} e - 2 potions of enlightenment {unknown} g - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate a little health from kills. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. g - a golden potion e - 2 sapphire potions (gained 1) Found a club. You see here a +0 club. You now have 76 gold pieces (gained 7). As you open the door, it creaks loudly! A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You open the door. Found a stone staircase leading up. A dart slug and an endoplasm come into view. The magic dart hits the dart slug. The dart slug is moderately wounded. The magic dart hits the dart slug. The dart slug is almost dead. The magic dart hits the dart slug. You kill the dart slug! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. .... ##.#... ##...... ...... ....# .. #...##.... #......... #.@# #..# #..#####.# #...<....# #.######## #.###### ##### #......###...# ###############..........#.###### †.......#.......#.##.##.........# There were no monsters in sight! Vanquished Creatures 3 dart slugs A giant cockroach (D:1) A hobgoblin (D:2) 2 quokkas (D:1) 5 ball pythons (D:1) 2 bats (D:1) 4 endoplasms 6 goblins 2 kobolds (D:2) A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 319 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 319 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 322 | D:1 | Learned a level 2 spell: Searing Ray 1199 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1199 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1199 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic D:2: layout_loops_corners, minivault_19, minmay_liquid_box, st_stairs_13 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 49 Armour: Robe || 7 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1198 | 1163 | 35 | 185 | 842 | 2 | 599.0 | Dungeon | 1198 | 1163 | 35 | 185 | 842 | 2 | 599.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 820 daAuts D:2: 378 daAuts