Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 3516307679227013803 173 sadalin the Conjurer (level 5, 3/35 HPs) Began as a Demonspawn Conjurer on June 2, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:19 (2601 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2601, Time: 00:03:20 Health: 3/35 AC: 2 Str: 8 XL: 5 Next: 28% Magic: 5/11 EV: 11 Int: 20 God: Gold: 107 SH: 0 Dex: 11 Spells: 1/12 levels left rFire . . . l - +0 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ s - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.64/turn %: no passive effects @: lethally poisoned (3 -> -10), very slightly contaminated A: hooves 1, ignite blood 1, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons l - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) k - a +0 helmet Magical Staves h - a staff of death Jewellery e - an amulet of magic regeneration (worn) s - a ring of resist corrosion (worn) Wands q - a wand of charming (11) r - a wand of mindburst (16) Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of teleportation {unknown} f - 5 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} o - 2 scrolls of immolation {unknown} p - a scroll of fear {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} j - 2 potions of ambrosia {unknown} m - a potion of moonshine {unknown} n - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Innate Abilities, Weirdness & Mutations You have large cloven feet. Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Message History The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you but does no damage. The scorpion stings you. The scorpion barely misses you. The scorpion stings you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion! You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... ....... #.. .(.......... .. #........... #.##..........# #..#....=.....# #............ ####..........## ##.....<...†.(..## ....#......@.....## ####....).†.......? ................... #....#...)........# .....##............# ...##............... ..# #.#............. .. ..............### ...............# There were no monsters in sight! Vanquished Creatures A scorpion (D:4) Robin (D:2) 2 adders (D:3) A gnoll (D:1) 3 dart slugs A ribbon worm (D:3) An orc (D:3) 7 endoplasms 4 giant cockroaches 7 hobgoblins 3 jackals (D:2) 5 quokkas 4 ball pythons 3 bats 6 frilled lizards 16 goblins 8 kobolds 8 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 336 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 336 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 339 | D:1 | Learned a level 2 spell: Searing Ray 886 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 886 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1097 | D:2 | Noticed Robin 1108 | D:2 | Killed Robin 1412 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/10 1419 | D:2 | Learned a level 4 spell: Fulminant Prism 1424 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2131 | D:3 | Found an ornate altar of the Wu Jian Council. 2601 | D:4 | Reached skill level 5 in Conjurations 2601 | D:4 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 2601 | D:4 | Reached XP level 5. HP: 3/35 MP: 5/11 2601 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic D:2: layout_loops_ring, corexii_corridor_pit, grunt_ministairs_7, minmay_misc_feat_tiny, nicolae_elevator_lobby_asterisk, uniq_robin D:3: layout_rooms, good_gods_mini_temple, mainiacjoe_overflow_small_starburst, corexii_leaking_fountain, st_stairs_4, minmay_cupped D:4: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 89 | 56 || 145 Searing Ray | 6 | 4 || 10 Armour: Robe | 24 | 10 || 34 Dodge: Dodged | 21 | 5 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2603 | 2540 | 63 | 217 | 1888 | 4 | 650.8 | Dungeon | 2603 | 2540 | 63 | 217 | 1888 | 4 | 650.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1063 daAuts D:2: 961 daAuts D:3: 553 daAuts D:4: 25 daAuts