Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 1503063921415658515 8 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on June 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (546 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 546, Time: 00:00:41 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 67 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You are out of magic! You see here 2 flux baubles. You are out of magic! You start resting. HP restored. Magic restored. Found 8 stones. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You see here 8 stones. Found a club. Found a ring mail. Found 5 stones. You now have 48 gold pieces (gained 6). e - a scroll labelled BUIHYH IBLAENT You now have 67 gold pieces (gained 19). Found a stone staircase leading down. A frilled lizard comes into view. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 5 boomerangs. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. # ##.####. .....# .......†. ..†..##+#### .#..... ...........# ..... .........).# #..# ...........######..# ...........##...@..# ###### ...........##.####.#####....##### ..###......##.................... #..........#######.#####....####. #.#####.#..............#.....#.#. #.# #........###.###......#.#.. #.# ###.####+###.#####....####. #.# #[##....(...#######...... #+# #(##......#..># ####..### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A ball python (D:1) 2 frilled lizards (D:1) A goblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 546 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 546 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 546 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, minmay_misc_feat_tiny, serial_bayou_pond_c, lemuel_flame_loot_1 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 15 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 546 | 546 | 0 | 84 | 389 | 1 | 546.0 | Dungeon | 546 | 546 | 0 | 84 | 389 | 1 | 546.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 546 daAuts