Dungeon Crawl Stone Soup version 0.34-a0-98-gfac9211266 (webtiles) character file.

Game seed: 3219938477933353336

266 sadalin the Conjurer (level 6, 41/41 HPs)
             Began as a Demonspawn Conjurer on June 1, 2025.
             Quit the game on level 4 of the Dungeon.
             The game lasted 00:04:03 (3212 turns).

sadalin the Conjurer (Demonspawn Conjurer)          Turns: 3212, Time: 00:04:04

Health: 41/41      AC:  3    Str:  8    XL:     6   Next: 0%
Magic:  10/12      EV: 11    Int: 20    God:    
Gold:   165        SH:  0    Dex: 11    Spells: 2/13 levels left

rFire   . . .        r - +2 dagger (venom)
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            x - +0 helmet
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.26/turn    (no ring)
MPRegen 0.26/turn

%: no passive effects
@: no status effects
A: magic regeneration, demonic magic 1
a: no special abilities


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 165 gold pieces.

Inventory:

Hand Weapons
 r - a +2 dagger of venom (weapon)
Missiles
 l - 6 curare-tipped darts
Armour
 a - a +0 robe (worn)
 x - a +0 helmet (worn)
Magical Staves
 e - a staff of earth
 j - a staff of cold
Wands
 n - a wand of iceblast (11)
Scrolls
 d - a scroll of poison {unknown}
 f - a scroll of fear {unknown}
 g - 2 scrolls of amnesia {unknown}
 m - 3 scrolls of identify {unknown}
 o - a scroll of enchant armour {unknown}
 p - a scroll of fog {unknown}
 q - a scroll of immolation {unknown}
 s - a scroll of teleportation {unknown}
 t - 3 scrolls of blinking {unknown}
 u - a scroll of enchant weapon {unknown}
Potions
 b - a potion of magic
 c - 3 potions of curing {unknown}
 h - a potion of attraction {unknown}
 i - a potion of mutation {unknown}
 k - a potion of ambrosia {unknown}
 v - a potion of might {unknown}
 w - a potion of cancellation {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 - Level 4.3 Spellcasting
 + Level 5.8 Conjurations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           54%        2d6       1%          2
c - Fulminant Prism       Conj/Alch      8%         3d7       36%         4
d - Iskenderun's Mystic   Conj/Tloc      16%        2d5 (+2d2 36%         4

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Apportation              Tloc           8%         N/A       13%         1
 Jinxbite                 Hex            8%         N/A       19%         2
 Tukima's Dance           Hex            4%         N/A       36%         3
 Rending Blade            Conj/Frge      16%        2d7       36%         4
 Dimensional Bullseye     Hex/Tloc       2%         N/A       77%         4
 Alistair's Intoxication  Alch           2%         N/A       98%         5
 Platinum Paragon         Frge           2%         4d10      100%        9


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Hepliaklqana


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.
Spells you cast may paralyse adjacent enemies.

Message History

Items here: ) [[ †.
x - a +0 helmet
Things that are here:
a +0 dagger; a +0 club; a goblin corpse
You start putting on your armour. You continue putting on your +0 helmet. x5
You finish putting on your +0 helmet.
An iguana comes into view.
The magic dart hits the iguana.
The iguana is lightly wounded.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an iguana (lightly wounded, 82% to hit)
You focus your ray upon the iguana. The searing ray hits the iguana.
The iguana is lightly wounded.
(Press . to maintain the ray.)
The searing ray misses the iguana.
The searing ray hits the iguana!
The iguana is almost dead.
The searing ray hits the iguana.
You kill the iguana!
You finish channelling your searing ray.
You start resting.
Magic restored.
An endoplasm comes into view.
The magic dart hits the endoplasm.
The endoplasm is heavily wounded.
The endoplasm quivers.
The magic dart hits the endoplasm.
You kill the endoplasm!
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found a stone staircase leading down.
A goblin comes into view. It is wielding a +0 dagger.
The magic dart hits the goblin!
You kill the goblin!
You have reached level 6!
Your demonic ancestry asserts itself...
A menacing aura infuses your magic.
Are you sure you want to abandon this character and quit the game? (Confirm
with "quit".) 

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.............##.#  #.....)gg#
.##.#...........#  #..##...g#
.......#####..#.####..#  gggg
......................#   ...
.......................>   ..
.##.#..###....#.####..#.    .
................@.##....
.##.#..###....#.........
        ........#.#.....
       ..#.#..#.#.# ....
       ..#.#..#.#.#  ...
          ... .....   ..
         #.#  .....    .
         #.  ..# .$.


There were no monsters in sight!

Vanquished Creatures
  A bombardier beetle (D:3)
  An orc priest (D:3)
  Jessica (D:3)
  An iguana (D:4)
  An orc wizard (D:3)
  Robin (D:4)
  A gnoll (D:3)
  3 adders
  3 dart slugs
  6 orcs
  2 giant cockroaches
  9 hobgoblins
  4 quokkas
  7 ball pythons
  15 bats
  4 endoplasms
  5 frilled lizards
  14 goblins
  3 kobolds
  5 rats
87 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | sadalin the Demonspawn Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   448 | D:1      | Gained mutation: You regenerate magic rapidly. [demonic
                  | ancestry]
   448 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/5
   451 | D:1      | Learned a level 2 spell: Searing Ray
  1357 | D:2      | Reached XP level 3. HP: 23/24 MP: 3/7
  1380 | D:2      | Found a hazy altar of Hepliaklqana.
  1952 | D:3      | Reached XP level 4. HP: 30/30 MP: 3/10
  1957 | D:3      | Learned a level 4 spell: Fulminant Prism
  1962 | D:3      | Learned a level 4 spell: Iskenderun's Mystic Blast
  2322 | D:3      | Reached XP level 5. HP: 35/35 MP: 6/11
  2326 | D:3      | Reached skill level 5 in Conjurations
  2559 | D:3      | Noticed Jessica
  2563 | D:3      | Killed Jessica
  3057 | D:4      | Noticed Robin
  3079 | D:4      | Killed Robin
  3212 | D:4      | Gained mutation: Spells you cast may paralyse adjacent
                  | enemies. [demonic ancestry]
  3212 | D:4      | Reached XP level 6. HP: 41/41 MP: 10/12
  3212 | D:4      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      amcnicky_arrival_feature_with_door, layout_basic,
          minmay_misc_feat_rows, serial_bayou_pond_e, glass_columns_a
D:2:      layout_rooms, basic_altar
D:3:      layout_loops_corners, st_stairs_2, minmay_cupped, uniq_jessica
D:4:      layout_basic, mainiacjoe_overflow_paths, minmay_shop_grid_forest,
          minmay_misc_feat_secret_circle, minmay_door_square, uniq_robin

Skill      XL: |  1  2  3  4  5 |
---------------+----------------+-----
Spellcasting   |     3  4       |  4.3
Conjurations   |              5 |  5.8
Dodging        |                |  1.7
Stealth        |                |  1.7

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Dagger            |       |    27 ||    27
   Cast: Magic Dart        |    98 |    41 ||   139
         Searing Ray       |     2 |     8 ||    10
 Armour: Robe              |    23 |    13 ||    36
  Dodge: Dodged            |    30 |    18 ||    48

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   3209 |   3053 |    156 |    264 |   2162 |   4 |  802.2 |
       Dungeon |   3209 |   3053 |    156 |    264 |   2162 |   4 |  802.2 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 1259 daAuts
     D:3: 1077 daAuts
     D:2: 655 daAuts
     D:4: 217 daAuts