Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 14587204889056440745 46 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 17, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:04 (956 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 956, Time: 00:01:04 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 46% Magic: 2/8 EV: 11 Int: 20 God: Gold: 64 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ f - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: demonic guardian 1, weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Jewellery f - a ring of positive energy (worn) Scrolls c - 4 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} i - a scroll of fog {unknown} k - a scroll of brand weapon {unknown} Potions b - a potion of magic d - 2 potions of enlightenment {unknown} h - a potion of attraction {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Passage of Golubria Tloc 3% N/A 78% 4 Silence Hex/Air 1% N/A 98% 5 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You have a small tail. Message History You start resting. Magic restored. Found a stone staircase leading up. c - 4 scrolls labelled HOGUMEI GECIG (gained 1) k - a scroll labelled KUMNEL ENIU A ball python comes into view. The magic dart hits the ball python. The ball python is severely wounded. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 64 gold pieces (gained 14). You see here a ball python corpse. Found a stone staircase leading down. Found a hand axe. Found an escape hatch in the floor. Terence the Veteran comes into view. He is wielding a +2 flail of holy wrath. Terence moves out of view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is almost dead. The searing ray hits Terence! You kill Terence! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .>.....####.##................... ...###......................###.# #..#####......#####.........##..# #...........†## #......†.....## #.######.....# #.....<...##### #.# #.....#######.#####.### # #.# #..............##.....# # #.# ###..........^......#...# # #.# #...........@....####...# # ..###.....#..........####...# # ..............).............# # ......................###.<.##### ......#...............# #......## ....#................## #...##... ...#..##..........#### ########## .............)#.....####.....## # ..####........##.##..##.......## There were no monsters in sight! Vanquished Creatures Terence (D:2) An adder (D:2) 3 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons (D:2) A bat (D:2) 2 goblins (D:1) 2 kobolds (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 414 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 414 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 417 | D:1 | Learned a level 2 spell: Searing Ray 505 | D:1 | Found a faded altar of an unknown god. 943 | D:2 | Noticed Terence 955 | D:2 | Killed Terence 956 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 956 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/8 956 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, basic_ecumenical_altar D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 954 | 940 | 14 | 292 | 539 | 2 | 477.0 | Dungeon | 954 | 940 | 14 | 292 | 539 | 2 | 477.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 608 daAuts D:2: 346 daAuts