Dungeon Crawl Stone Soup version 0.33-a0-1461-g49ed466c4e (webtiles) character file.

Game seed: 850161781607462106

9 sadalin the Conjurer (level 2, 19/19 HPs)
             Began as a Demonspawn Conjurer on Apr 21, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:57 (349 turns).

sadalin the Conjurer (Demonspawn Conjurer)           Turns: 349, Time: 00:00:58

Health: 19/19      AC:  2    Str:  7    XL:     2   Next: 6%
Magic:  1/5        EV: 11    Int: 18    God:    
Gold:   8          SH:  0    Dex: 11    Spells: 5/6 levels left

rFire   . . .        f - +0 short sword
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: sanguine armour 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 8 gold pieces.

Inventory:

Hand Weapons
 f - a +0 short sword (weapon)
Armour
 a - a +0 robe (worn)
Scrolls
 d - a scroll of noise {unknown}
 g - a scroll of identify {unknown}
 h - a scroll of torment {unknown}
Potions
 b - a potion of magic
 c - 2 potions of lignification {unknown}
 e - a potion of haste {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.7 Spellcasting
 - Level 4.0 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       4%          2
 Volatile Blastmotes      Fire/Tloc      4%         2d10      45%         3
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4
 Vhi's Electric Charge    Tloc/Air       4%         N/A       86%         4
 Gell's Gavotte           Tloc           1%         2d(11-17) 100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

When seriously injured, your blood forms armour. (AC +0)

Message History

You kill the kobold!
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Things that are here:
a +0 dagger; a kobold corpse
You now have 8 gold pieces.
Found a robe.
Found a ring mail and a chain mail.
You see here a +0 robe.
A bat comes into view.
A bat is nearby!
The magic dart hits the bat.
The bat is severely wounded.
The magic dart hits the bat.
You kill the bat!
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Things that are here:
a +0 club; a jackal skeleton; a jackal skeleton
A dart slug comes into view.
A dart slug is nearby!
The magic dart hits the dart slug.
The dart slug is severely wounded.
The magic dart hits the dart slug.
The dart slug is almost dead.
The magic dart hits the dart slug.
You kill the dart slug!
You have reached level 2!
Your demonic ancestry asserts itself...
You feel your blood ready itself to protect you.
Are you sure you want to abandon this character and quit the game? (Confirm
with "quit".) 
Okay, then.
Unknown command.
Unknown command.
Unknown command.
Unknown command.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "quit".) 
Okay, then.
Unknown command.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "quit".) 

   ....##.......#.......
   .... #.####..#.######
   .##.##.## #...#......
     #.#...####.#.######
  #  #...#.)....#.#
.##.##.#...####.#.#
..........#.....#.# ####
.##....##.#.###.#.###.##
.......@..#.# #.#.....##
###.##†####.# #.#####.##
     #.  #..# #.#   ####
     #.  #.## #.#      #
     #.  #.#  #.#      #
     ..  #.#  #.#  #####
     .# ##.####.#  #....
     .  #.......#  #.###
        #..####.####.###


There were no monsters in sight!

Vanquished Creatures
  A dart slug (D:1)
  2 jackals (D:1)
  A bat (D:1)
  An endoplasm (D:1)
  A goblin (D:1)
  2 kobolds (D:1)
  A rat (D:1)
9 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | sadalin the Demonspawn Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   349 | D:1      | Gained mutation: When seriously injured, your blood forms
                  | armour. (AC +0) [demonic ancestry]
   349 | D:1      | Reached XP level 2. HP: 19/19 MP: 1/5
   349 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      lemuel_arrival_room, layout_loops_ring,
          dreamdust_ecumenical_altar_statues

Action                     || total
---------------------------++-------
  Melee: Short sword       ||    18
   Cast: Magic Dart        ||    15
 Armour: Robe              ||     8
  Dodge: Dodged            ||    14

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    348 |    348 |      0 |     46 |    236 |   1 |  348.0 |
       Dungeon |    348 |    348 |      0 |     46 |    236 |   1 |  348.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 348 daAuts