Dungeon Crawl Stone Soup version 0.33-a0-1081-g4b46c49a68 (webtiles) character file. Game seed: 15319796413064681509 28 sadalin the Conjurer (level 3, 23/24 HPs) Began as a Demonspawn Conjurer on Mar 11, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:09 (1159 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1159, Time: 00:01:10 Health: 23/24 AC: 3 Str: 13 XL: 3 Next: 0% Magic: 2/7 EV: 11 Int: 20 God: Gold: 116 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Jewellery h - a +6 ring of strength (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of noise {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of might {unknown} i - a potion of curing {unknown} j - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You sometimes gain a little power by taking damage. Message History Magic restored. Found an escape hatch in the floor. A rat comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the rat. The rat is severely wounded. The rat squeaks loudly. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. Magic restored. A rat comes into view. The rat squeaks loudly. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - a fuming coppery potion A giant cockroach comes into view. Found a stone staircase leading down. The magic dart hits the giant cockroach but does no damage. The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. The magic dart hits the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you. The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.##.....# #.#.##...#.# #.#....#.#.# #...##.#.#.# #####......#†#.# #.....#.####.#.# #.#####.# #.#.# #.# #.# #.# #@# #.. .# #†...#### .....# .#....# .>#....# .. ...... ##. .###### . . There were no monsters in sight! Vanquished Creatures 2 dart slugs 6 bats 3 endoplasms (D:1) A giant cockroach (D:2) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 273 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 273 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 276 | D:1 | Learned a level 2 spell: Searing Ray 839 | D:1 | Found a faded altar of an unknown god. 1159 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1159 | D:2 | Reached XP level 3. HP: 23/24 MP: 2/7 1159 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, minmay_misc_feat_tower, glass_columns_b, dreamdust_wishing_well D:2: layout_basic, minmay_misc_feat_nine_boxes, roderic_serpentine_path, minmay_distorted Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 49 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1157 | 1139 | 18 | 391 | 598 | 2 | 578.5 | Dungeon | 1157 | 1139 | 18 | 391 | 598 | 2 | 578.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 933 daAuts D:2: 223 daAuts