Dungeon Crawl Stone Soup version 0.33-a0-1075-g37f5625743 (webtiles) character file. Game seed: 16159175435377123703 36 sadalin the Conjurer (level 3, 15/24 HPs) Began as a Demonspawn Conjurer on Mar 11, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (1205 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1205, Time: 00:01:15 Health: 15/24 AC: 2 Str: 7 XL: 3 Next: 19% Magic: 0/7 EV: 11 Int: 20 God: Gold: 35 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History You see here a scroll labelled RAENOCEYFU. The gnoll shouts! There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip. Your Spellcasting skill increases to level 3! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #@# #)# #)# #.# #.# #.# . #.# ..########### #.# ............# #.# There were no monsters in sight! Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 endoplasms A goblin (D:1) 2 hobgoblins (D:1) 2 jackals A frilled lizard (D:1) A kobold (D:2) A rat (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 469 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 469 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/5 472 | D:1 | Learned a level 2 spell: Searing Ray 1205 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1205 | D:2 | Reached XP level 3. HP: 15/24 MP: 0/7 1205 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_cross, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_lined_corner, infiniplex_forest_corner_1, infiniplex_forest_pool, infiniplex_forest_clump_curved, infiniplex_forest_zigzag_1, infiniplex_forest_lined_3, chequers_avenue D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 33 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1206 | 1149 | 57 | 207 | 757 | 2 | 603.0 | Dungeon | 1206 | 1149 | 57 | 207 | 757 | 2 | 603.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1071 daAuts D:2: 135 daAuts