Dungeon Crawl Stone Soup version 0.33-a0-1065-g356a6cb85b (webtiles) character file. Game seed: 7625712052911298447 91 sadalin the Magician (level 4, 24/30 HPs) Began as a Demonspawn Conjurer on Mar 8, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:43 (1629 turns). sadalin the Magician (Demonspawn Conjurer) Turns: 1629, Time: 00:01:44 Health: 24/30 AC: 2 Str: 7 XL: 4 Next: 34% Magic: 1/10 EV: 11 Int: 21 God: Gold: 96 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} f - a scroll of immolation {unknown} g - a scroll of silence {unknown} h - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 17% 2 Sigil of Binding Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Spells you cast may paralyse adjacent enemies. Message History The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You hear a shout! An orc comes into view. It is wielding a +0 short sword. The searing ray hits the orc priest. The orc priest is heavily wounded. You hear a shout! The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You hear a shout! The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc. You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. Your Spellcasting skill increases to level 4! The searing ray hits the orc priest. The orc priest is almost dead. You finish channelling your searing ray. The orc wizard shouts! The orc priest hits you but does no damage. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc wizard! The orc wizard is heavily wounded. The orc wizard shouts! (Press . to maintain the ray.) You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #.# ... #..# #.# #..###..# #.# #....#..# #.# ........# #.# .......# #.# ..##..#.#####.# #.............# ..#..#@####### # #)# #o# #o# ..# #.. ##. # You could see 2 orc wizards. Vanquished Creatures An orc priest (D:2) 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) An orc (D:2) 3 endoplasms (D:1) 5 giant cockroaches A goblin (D:2) 2 hobgoblins (D:2) 6 jackals A kobold (D:1) 2 quokkas 2 ball pythons 4 bats A frilled lizard (D:2) 4 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 411 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 411 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 414 | D:1 | Learned a level 2 spell: Searing Ray 529 | D:1 | Found a faded altar of an unknown god. 1002 | D:2 | Reached XP level 3. HP: 13/24 MP: 0/7 1629 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1629 | D:2 | Reached XP level 4. HP: 24/30 MP: 1/10 1629 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_cross, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_loops_ring, kennysheep_generic_room_5 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Kick | 1 | || 1 Cast: Magic Dart | 50 | || 50 Searing Ray | 6 | || 6 Armour: Robe | 18 | || 18 Dodge: Dodged | 17 | || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1628 | 1618 | 10 | 332 | 1078 | 2 | 814.0 | Dungeon | 1628 | 1618 | 10 | 332 | 1078 | 2 | 814.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 946 daAuts D:2: 682 daAuts