Dungeon Crawl Stone Soup version 0.33-a0-1064-gd031bd43ab (webtiles) character file.

Game seed: 15499489145162901586

69 sadalin the Conjurer (level 4, 29/30 HPs)
             Began as a Demonspawn Conjurer on Mar 8, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:02:00 (1764 turns).

sadalin the Conjurer (Demonspawn Conjurer)          Turns: 1764, Time: 00:02:00

Health: 29/30      AC:  2    Str:  8    XL:     4   Next: 2%
Magic:  7/10       EV: 11    Int: 20    God:    
Gold:   65         SH:  0    Dex: 11    Spells: 8/11 levels left

rFire   . . .          - Claws
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.25/turn    (no ring)
MPRegen 0.12/turn

%: no passive effects
@: no status effects
A: claws 1, spiny 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 65 gold pieces.

Inventory:

Missiles
 n - 2 curare-tipped darts
Armour
 a - a +0 robe (worn)
Scrolls
 c - 4 scrolls of identify {unknown}
 d - a scroll of blinking {unknown}
 e - a scroll of vulnerability {unknown}
 g - 2 scrolls of teleportation {unknown}
 h - a scroll of revelation {unknown}
 m - a scroll of poison {unknown}
Potions
 b - a potion of magic
 f - 2 potions of heal wounds {unknown}
 i - a potion of curing {unknown}
 j - a potion of might {unknown}
 k - a potion of brilliance {unknown}
 l - a potion of invisibility {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 4.0 Spellcasting
 - Level 4.0 Conjurations


You had 8 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           80%        1d7       2%          1
b - Searing Ray           Conj           40%        2d5       3%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      6%         3d7       50%         4
 Iskenderun's Mystic Bla  Conj/Tloc      12%        2d5 (+2d2 50%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:

Shops:
D:1 (

Annotations:
D:2 Robin


Innate Abilities, Weirdness & Mutations

You have sharp fingernails.
You are partially covered in sharp spines.

Message History

The goblin shoots a sling bullet. The sling bullet barely misses you.
Your Spellcasting skill increases to level 4!
The searing ray hits the goblin!
You kill the goblin!
You stop channelling your searing ray.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You start resting.
Magic restored.
You start resting.
HP restored.
You climb downwards.
Level annotation: Robin
The goblin closely misses you. The goblin hits you with a +0 club.
The hobgoblin completely misses you. The goblin hits you but does no damage.
There is a stone staircase leading up here.
The goblin barely misses you. The hobgoblin closely misses you.
You climb upwards.
There is a stone staircase leading down here.
The goblin barely misses you. The hobgoblin barely misses you.
The goblin hits you with a +0 dagger.
The goblin attacks as it pursues you! The goblin hits you with a +0 club.
You see here a +0 ring mail.
Casting: Searing Ray (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 dagger (72% to hit)
You focus your ray upon the goblin. The searing ray hits the goblin!
You kill the goblin!
The searing ray hits the hobgoblin.
You kill the hobgoblin!
The searing ray hits the goblin.
You kill the goblin!
(Press . to maintain the ray.)
You have reached level 4!
You feel stronger. Your demonic ancestry asserts itself...
Sharp spines emerge from parts of your body.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

#.#  #..# ######...##.###
#.#  ##.#########........
#.#   #....>..........###
#.#####..##...#########
#..............##
#.....[..).(....#
#.#####..#.....#######
#.# #...)##..........#
#.###.#.@###...#####.#
#.##...........#   #.#
#.##.#...###..##   #.#
#.#.......##..#    #.#  #
#.#.#####.##..#    #.####
#.#.#   #.##.)#   ##.....
#)..#   #.....#  ##.....#
###.#   #.##..#  #.).....
  #.#####.##..#  #.......


There were no monsters in sight!

Vanquished Creatures
  An adder (D:2)
  3 endoplasms
  5 giant cockroaches (D:1)
  11 goblins
  10 hobgoblins
  2 jackals (D:2)
  4 kobolds
  4 quokkas
  2 ball pythons
  4 bats
  2 frilled lizards
  2 rats (D:1)
50 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | sadalin the Demonspawn Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   343 | D:1      | Gained mutation: You have sharp fingernails. [demonic
                  | ancestry]
   343 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/5
   346 | D:1      | Learned a level 2 spell: Searing Ray
   653 | D:1      | Found Edoomir's Weapon Shop.
  1083 | D:2      | Reached XP level 3. HP: 24/24 MP: 1/7
  1644 | D:2      | Noticed Robin
  1764 | D:1      | Gained mutation: You are partially covered in sharp spines.
                  | [demonic ancestry]
  1764 | D:1      | Reached XP level 4. HP: 29/30 MP: 7/10
  1764 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      spicycebolla_arrival_clurvy, layout_loops_ring, serial_shops, shop
D:2:      layout_rooms, serial_park_tiny_2, minmay_small_reverse_x, uniq_robin

Skill      XL: |  1  2  3 |
---------------+----------+-----
Spellcasting   |     3  4 |  4.0
Dodging        |          |  1.7
Stealth        |          |  1.7
Conjurations   |          |  4.0

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Unarmed           |     5 |       ||     5
   Cast: Magic Dart        |    85 |       ||    85
         Searing Ray       |     3 |       ||     3
 Armour: Robe              |    31 |       ||    31
  Dodge: Dodged            |    35 |       ||    35

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   1765 |   1714 |     51 |    342 |   1099 |   2 |  882.5 |
       Dungeon |   1765 |   1714 |     51 |    342 |   1099 |   2 |  882.5 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 1184 daAuts
     D:2: 581 daAuts