Dungeon Crawl Stone Soup version 0.33-a0-1064-gd031bd43ab (webtiles) character file. Game seed: 14593123252463502759 181 sadalin the Conjurer (level 5, 27/35 HPs) Began as a Demonspawn Conjurer on Mar 8, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:02:04 (2299 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2299, Time: 00:02:05 Health: 27/35 AC: 2 Str: 7 XL: 5 Next: 34% Magic: 1/11 EV: 11 Int: 21 God: Gold: 204 SH: 0 Dex: 11 Spells: 1/12 levels left rFire + . . - Claws rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ p - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: wreathed by umbra A: claws 1, foul shadow 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 204 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery p - a ring of protection from fire (worn) Scrolls c - 5 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} f - 2 scrolls of fog {unknown} g - a scroll of torment {unknown} i - a scroll of noise {unknown} k - 2 scrolls of brand weapon {unknown} l - a scroll of poison {unknown} n - 2 scrolls of silence {unknown} r - a scroll of enchant armour {unknown} Potions b - a potion of magic e - a potion of cancellation {unknown} h - 2 potions of curing {unknown} j - 2 potions of haste {unknown} m - a potion of heal wounds {unknown} o - a potion of moonshine {unknown} q - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 5.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 36% 4 d - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 4% 1 Apportation Tloc 8% N/A 12% 1 Static Discharge Conj/Air 30% 3-5/arc 6% 2 Jinxbite Hex 8% N/A 19% 2 Frozen Ramparts Ice 8% 1d2 34% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Airstrike Air 2% 2d(1-17) 75% 4 Forge Lightning Spire Air/Frge 4% 3d4 75% 4 Alistair's Intoxication Alch 2% N/A 97% 5 Metabolic Englaciation Hex/Ice 2% N/A 97% 5 Starburst Conj/Fire 7% 6d4 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Okay, then. You see here a +0 whip. Done exploring. Done exploring. What level of the Dungeon? (default 3, ? - help) There is a stone staircase leading down here. You climb downwards. Found a plate armour and a robe. Found a stone staircase leading up. There is a stone staircase leading up here. A scorpion is nearby! The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray misses the scorpion. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion barely misses you. The searing ray hits the scorpion! You kill the scorpion! Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### ##....#### #[@......# #..†.#...[ ......... . ............. ##....#....... #..... ....... ....... ....... .<..... ....... There were no monsters in sight! Vanquished Creatures A scorpion (D:4) Jessica (D:2) 3 gnolls (D:3) 3 adders 3 dart slugs (D:1) A ribbon worm (D:2) An orc (D:3) 2 endoplasms 2 giant cockroaches A hobgoblin (D:3) 5 kobolds A quokka (D:3) 7 ball pythons 4 bats 3 frilled lizards 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 268 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 268 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 271 | D:1 | Learned a level 2 spell: Searing Ray 541 | D:1 | Found a faded altar of an unknown god. 1141 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1213 | D:2 | Noticed Jessica 1216 | D:2 | Killed Jessica 1637 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/10 1930 | D:3 | Found Biobi's Assorted Antiques. 2163 | D:3 | Learned a level 4 spell: Fulminant Prism 2168 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2291 | D:4 | Noticed a scorpion 2298 | D:4 | Killed a scorpion 2299 | D:4 | Reached skill level 5 in Conjurations 2299 | D:4 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 2299 | D:4 | Reached XP level 5. HP: 27/35 MP: 1/11 2299 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, shapermc_ecumenical_altar_gd, moated_statue, minmay_tiny_reverse_x D:2: layout_rooms, corexii_leaking_fountain, chequers_avenue, uniq_jessica D:3: layout_rooms, serial_shops, shop D:4: layout_cave_pools, nicolae_overflow_quartered_altars Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 43 | 24 || 67 Searing Ray | 4 | 4 || 8 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2297 | 2217 | 80 | 246 | 1752 | 4 | 574.2 | Dungeon | 2297 | 2217 | 80 | 246 | 1752 | 4 | 574.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 987 daAuts D:3: 727 daAuts D:2: 575 daAuts D:4: 7 daAuts